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Any precomp switches for this
Recently i downloaded GTA V corepacks
While installation i copied some file like x64a.rpf and more. Pzib file give 148MB in this file (x64a.rpf) Corepack make the Precomp to decompress streams and give the file size as 147. :confused: how it is possible. :confused: |
Use brute method instead of intense/slow
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its is file taken from gtav by corepack.
i also tried -brute0 -d0 -t+zgn -zl19 |
Are you sure that is created using precomp?
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If you want to know what method they used to compress the game, you just have to open it with arc.
If the files have pass, you can use WinHEX to know what the pass is. Example: The cod4 mw v2 uses the following pass for its files: data1.cpak corepack.4156 data2.cpak corepack.4156 data 3.cpak m,.wsltr,il....445 https://k60.kn3.net/E/B/B/8/A/9/AC9.jpg https://k60.kn3.net/E/B/B/8/A/9/AC9.jpg |
Hey Poker2332 i not using winhex but iam using innounpacker and othertool(secreat) to unpack compiledcode.bin and take passwork , so that s not a problem.
I'm just post powerfull precomp switches? and also corepack uses same password for some archeives in various games. |
POker are you know cracking pass in RG setup
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You just have to open the setup.exe and perform the normal installation, with WinHEX you can see the pass of the files that the setup is opening. Only search in memory the name of the file and its extension |
i don't know about winhex , did you help how to .
because i am currently building this multi color UI changable installer soon i will post 95% completed this the gif of my installer. https://u.biyori.moe/Rx1zGAzk.gif |
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JivisPC, I think the file was probably created using reflate.
How? First they extracted raw files using reflate, then used precomp(brute method) and created this file |
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Yup, but takes a hell of time -_- :mad:
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