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#1
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Compress Mad Max
Hey Guys! I wanna compress the game Mad Max! please give your suggestions in compressing the game! Corepack's had repacked this game 3.9 GB! i wish to know how did they do it
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#2
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You probably have to use reflate for that game.
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#3
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Hi Blend2001 you can refer to following posts of our old forgotten forum for knowing your answer
http://www.fileforums.com/showpost.p...6&postcount=69 Also, you can try out Razors reflate for compression http://fileforums.com/showthread.php?t=97595
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-the science of the useless- |
| The Following User Says Thank You to gozarck For This Useful Post: | ||
Ichiraku2001 (12-03-2016) | ||
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#4
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Quote:
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#5
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early reflate (the one using rawrest) had 8 Hex format so the max capacity could be 4 GB, though me and razor are working on a beta edition for now reflate which can blend into and see much more than just a plain 1 2 or even 4 GB
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
| The Following User Says Thank You to panker1992 For This Useful Post: | ||
Ichiraku2001 (12-03-2016) | ||
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#6
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Good to hear that bro!
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#7
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Quote:
and used precomp for some of them. |
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#8
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All of the archives were done the same....With Reflate & .raw precomp.....Also, only a video of 100 MB was removed that too the credits one which is available as patch....
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We are such stuff as dreams are made on, and our little life is rounded with a sleep. |
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#9
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We didn't use Reflate to repack this game and quality wasn't compromised in any way. Only a 100 MB intro video was removed for which a patch is available.
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#10
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used precomp -brute with other parameters? leaving reflate! cuz reflate only works on some of the arcs in mad max
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#11
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That's not true, reflate works on almost every arc's which have deflate streams, for example game0 and game2 will not expand because they have mostly video and sound files, I tried it myself. Reflate expanded the game files to 58 or 60 GB, I don't remember the exact size now.
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| The Following User Says Thank You to ShivShubh For This Useful Post: | ||
ChronoCross (24-02-2016) | ||
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#12
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i'm working in a very stupid idea.
tgen.exe generate a file with random bytes and with entropy. so the idea is tgen.exe generate a similar file with 80 or 90% of the original game file, and then apply xdelta. example: original game file: 10mb so tgen generate : 10mb and then compare the original with tgen file with xdelta and generate the patch. yeah is very stupid idea, but if some program can create from nothing a file with 80 or 90 % of the original file and then we can patch the tgen with xdelta file would be amazing. original game file: 10mb so tgen generate : 10mb patch file: 50kb so imagine a entire game file compressed in 100 mb patched. PD: ok and now i go to sleep.
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| The Following 2 Users Say Thank You to ChronoCross For This Useful Post: | ||
Ichiraku2001 (12-03-2016), nasir ahmad (19-04-2016) | ||
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