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Old 26-09-2014, 09:37
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Razor12911 Razor12911 is offline
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nice methods guys. I just figured a way of creating a tool for all of these issues, using your ideas of course, to ensure equal splits and max compression as well, with Precomp Srep LZMA. TBA 2015
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Old 26-09-2014, 12:04
Dante1995 Dante1995 is offline
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I like both methods, these guys are good
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Old 27-09-2014, 01:48
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I explained in detail this error: ERROR general (de) compression error in precomp.
The strange thing that on some folders the error occurs and no other, are forced to use the algorithm "-msrep + delta + lzma: a1: mfbt4: d158m: fb273: mc1000: LC8" that works on all folders of the games.
The algorithm: "-mprecomp +srep + delta + lzma: a1: mfbt4: d158m: fb273: mc1000: LC8" only works on some folders of games, on the other gives me the error ...
Which major differences between the two compressions?

Last edited by felice2011; 27-09-2014 at 01:50.
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Old 27-09-2014, 02:07
Dante1995 Dante1995 is offline
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SREP uses the first and the second also precompress ..
however precompress 0:43, I use it for my friends, and so far has succeeded in his work compiacendoli ... and use this precomp SREP + + lzma: 69mb: normal: bt4: 128: LC8


la prima usa srep e la seconda anche il precompress..
comunque il precompress 0.43, io lo uso per i miei amici, e fino ad adesso č riuscito nel suo lavoro compiacendoli, anche nei games pių ostinati... ed uso questo algoritmo:
Code:
precomp+srep+lzma:69mb:normal:bt4:128:lc8
o
Code:
-mrep:263mb+srep+exe+delta+lzma:150mb:normal:bt4:128
o
Quote:
arc a -w.\ -s; -ep1 -di -i2 -r -mlzma:a1:mfbt4:d512m:fb273:mc99999999:lc8

Example PayDay2 only arc = 100% precomp+srep+msc+lzma = 60%

Last edited by Dante1995; 27-09-2014 at 05:14.
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