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#1
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nice methods guys. I just figured a way of creating a tool for all of these issues, using your ideas of course, to ensure equal splits and max compression as well, with Precomp Srep LZMA. TBA 2015
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#2
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I like both methods, these guys are good
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#3
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I explained in detail this error: ERROR general (de) compression error in precomp.
The strange thing that on some folders the error occurs and no other, are forced to use the algorithm "-msrep + delta + lzma: a1: mfbt4: d158m: fb273: mc1000: LC8" that works on all folders of the games. The algorithm: "-mprecomp +srep + delta + lzma: a1: mfbt4: d158m: fb273: mc1000: LC8" only works on some folders of games, on the other gives me the error ... Which major differences between the two compressions? Last edited by felice2011; 27-09-2014 at 01:50. |
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#4
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SREP uses the first and the second also precompress ..
however precompress 0:43, I use it for my friends, and so far has succeeded in his work compiacendoli ... and use this precomp SREP + + lzma: 69mb: normal: bt4: 128: LC8 la prima usa srep e la seconda anche il precompress.. comunque il precompress 0.43, io lo uso per i miei amici, e fino ad adesso č riuscito nel suo lavoro compiacendoli, anche nei games pių ostinati... ed uso questo algoritmo: Code:
precomp+srep+lzma:69mb:normal:bt4:128:lc8 Code:
-mrep:263mb+srep+exe+delta+lzma:150mb:normal:bt4:128 Quote:
Example PayDay2 only arc = 100% precomp+srep+msc+lzma = 60%
Last edited by Dante1995; 27-09-2014 at 05:14. |
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