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Niiice, I love integrated solutions!
I think the major problems lies in having a unified program architecture. (Unless we're talking about only an automated downloader that can identify games, either by a running process or by having the user point to the main executable.) I would prefer a constantly updated engine that interprets scripts from text files. (Unencrypted text files. You can "steal" them but what's the point when everyone knows where they initially came from anyway?!) Older scripts would either get updated for newer engines or the engine backwards compatible forever or the engine containing multiple major versions all-in-one (see newer DirectX). This would also mean that adventurous users can also develop and distribute their own trainer scripts. Wait... I think I invented... tada... Cheat Engine: The Next Generation!
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