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Here's a question for you as you seem quite knowledgable.
How do you create a trainer to write to games that use dynamic modules. I've seen this on a few games where you think you've traced variables back to the original instruction routines only to find the module itself is not static. The last game I found this on was Aveyond 3, which leads me to believe this is probably why there are no trainers made for this series. If this involves some sort of dll patching then I think I'll give it a miss. |
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