Go Back   FileForums > Games > Game Trainers

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 23-06-2009, 15:54
w0th w0th is offline
Registered User
 
Join Date: Jun 2009
Location: California
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
w0th is on a distinguished road
Hey guys i made a mod just like rojidoji, in fact it is his mod but i have used his no weight and learned from his mod on how to mod this game... so now the 32lb culverines now shoot without delay just keep clicking and they will shoot. There is more but am waiting for rojidoji to say i can use his mod in my work before i post anything.


///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
ok so i asked and he said yes. Dont expect much from this is almost the same thing. I also included his mod in this file just so if anyone hasnt seen it now they will of had.
Attached Files
File Type: rar Program.rar (8.53 MB, 393 views)

Last edited by w0th; 24-06-2009 at 22:29. Reason: mod released
Reply With Quote
Sponsored Links
  #2  
Old 28-06-2009, 21:12
w0th w0th is offline
Registered User
 
Join Date: Jun 2009
Location: California
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
w0th is on a distinguished road
plz tell me if its decent
Reply With Quote
  #3  
Old 29-06-2009, 15:58
sayem3250's Avatar
sayem3250 sayem3250 is offline
Registered User
 
Join Date: May 2009
Location: Dhaka,Bangladesh
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
sayem3250 is on a distinguished road
Exclamation

Quote:
Originally Posted by w0th View Post
Hey guys i made a mod just like rojidoji, in fact it is his mod but i have used his no weight and learned from his mod on how to mod this game... so now the 32lb culverines now shoot without delay just keep clicking and they will shoot. There is more but am waiting for rojidoji to say i can use his mod in my work before i post anything.


///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
ok so i asked and he said yes. Dont expect much from this is almost the same thing. I also included his mod in this file just so if anyone hasnt seen it now they will of had.
bro. .thnx. .i was very keen 2 hav flying dutchman. .n n0w its possible. .
But the problem is: the FD has less speed and turn rate(also point of sail) than the Kings man-o-war..
Can these measures be increased by editing any file? If yes,then which file and how?
Or can u provide m0re faster with great turn rate Flying Dutchman with 42lbs cann0n ? Plz reply. .my best regards to u and other m0d creators
Reply With Quote
  #4  
Old 05-06-2010, 14:22
dominix85 dominix85 is offline
Registered User
 
Join Date: Jun 2010
Location: MY
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
dominix85 is on a distinguished road
Exclamation

Quote:
Originally Posted by w0th View Post
Hey guys i made a mod just like rojidoji, in fact it is his mod but i have used his no weight and learned from his mod on how to mod this game... so now the 32lb culverines now shoot without delay just keep clicking and they will shoot. There is more but am waiting for rojidoji to say i can use his mod in my work before i post anything.


///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
ok so i asked and he said yes. Dont expect much from this is almost the same thing. I also included his mod in this file just so if anyone hasnt seen it now they will of had.
regarding your mod files. I juz wanna know if the no cannon reload time mod is effective on all cannons or juz the starting cannons in the FD ship? how about if i upgrade or change the cannons? is the mod still effective on those new cannons?
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -7. The time now is 11:38.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com