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#1
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Ok thats good you found the address that shows the time, now find out what writes to that address.
with CE you can also add the address of the opcode you found, and then right click and tell it to search for what writes to this address, hopefully you will find the opcode responsible and where it gets the timer information from. Bear in mind im doing this from imagination here, as I dont know what game your doing, what the opcodes look like etc. So im winging it here with only the information you give me. |
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#2
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The game in question is "The Great Escape" based on the WWII movie starring Steve McQueen.
Using Cheat Engine I found the seconds address. Then I used a different technique and finally found minutes. I changed the minutes to 30 and seconds to 59 and locked/froze both values. In other words, 30:59 since the scenerio only allows for a pitiful 4:20. When I returned to the game the Timer showed 30:59 but with that time and the actual time flickering back-and-forth between them about the speed of a strobe. You could see the 30:59 never changed but unfortunately, the actual time continued to count down, though it was hard to see. Of course, when the actual time reached zero while the other part of this flickering remained at 30:59, the scenerio ended with the usual "Mission Failed: Time Expired:. Still looking for help. |
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