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Old 03-08-2006, 14:01
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First, most ppl don't like to do something on their own (they just want the friggin crack) and second, you really need some serious skills to deal with SF.
Yes, it can be cracked, but often it's just not worth the effort to crack a lousy game or two. It's a time consuming process, especially when dealing with pcodes and wanting a full crack (instead of doin some dirty patching to make it ignore the CD) Bah...this topic has be discussed over and over
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Last edited by ByteMare; 04-08-2006 at 09:01.
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Old 03-08-2006, 15:51
impic0 impic0 is offline
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You don't have to start from the beginning for every game, it's enough when you find out once, how it works.
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Old 03-08-2006, 16:28
DABhand DABhand is offline
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Then it will get changed in the next revision.

Its not that easy. But I agree, most who do complain are warez users.

I myself have never had a problem at all with SF.

To the point of SF installing API's then yes it does, but so does other protections and you dont see people complain about them
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Old 03-08-2006, 17:27
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Quote:
Originally Posted by DABhand
Then it will get changed in the next revision.

Its not that easy. But I agree, most who do complain are warez users.

I myself have never had a problem at all with SF.

To the point of SF installing API's then yes it does, but so does other protections and you dont see people complain about them
Other protections API's have never caused any blue screens for me, limited my burn speed or caused any other trouble in the same way as SF have done.

Not to forget the performance loss caused by starforce because its such a 'heavy' protection.

With my bad experiences from the past I'll just stay away from starforce and buy other games instead. It will never get installed on my PC again. Not even when crack is avaible because that means I first have to install starforce, use the crack and then remove starforce. Not gonna happen.

SecuROM and Safedisk works fine though, never experienced any problem from any of them.
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Old 04-08-2006, 03:51
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There's enough incompatible shit^H^H^H^Hsoftware on every (!) computer, so why add something that is very low level and, from an objective point of view, completely redundant, to increase compatibility problems even more?!

Also, it is not the developers of games but the publishers who are this blindly into copy protection. Most developers wouldn't care much about their games being pirated, as it also kind of advertizes their work. (Why is M$ software dominating the world so much? Partially because it hasn't been copy protected much and thus has been pirated world wide.) This is the same as with media DRM; musicians are not very much into it, publishers are! Some musicians hate it so much that they're willing to leave their publishers and publish their music on their own - e.g. via the Internet.

And what is the reason for copy protection? Corporate greed; the boss of the publisher company wouldn't be able to buy his fifth car every year, if the sales weren't high enough. And who gives a fuck^H^H^H^Hdamn about that?!
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Old 04-08-2006, 07:07
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Old 04-08-2006, 07:17
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Edited!
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