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#1
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Well put kosmiq. John Doe downloads them off the net, but he never would have paid for "X" game anyhow.
The industry needs to change.. make things as affordable as they could be and sell more! Instead of Preventing Piracy which creates a culture against your product.. embrace open-source and the like... Oh well.. the people who make these decissions don't read the forums anyhow.
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#2
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you hit the nail on the head there with selling games cheaper
if the original cost is about the price of a cd/dvd then say cost of distribution marketing .blah blah blah then why does it cost someone like say joe blogg down the road about 50pence to make a dvd why does it cost £30 to sell it and if thats a million copies then surely its gonna be big profits and just a case of being greedy and not looking after the costumers cost of a game in my eyes should be around about 5-10 pounds then it would sell more and everyone would be happy
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#3
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Again, please, note that the vast majority (about 95% or more!) of the profit goes to the publisher and the vendor; only the rest goes to the developers! And that's not enough because (at least, part of) the copyright belongs to the publisher, too. So, the publisher 1) expropriates the intellectual material of the developer AND 2) rips them off by sucking away most of the actual profit. And the reason: the developers cannot make a living while they're developing the software so they need to borrow money from the publisher in the meantime, have themselves sponsored. But they pay back that money multiple times!
The same goes with most other things, even including agricultural products: traders get the money, while the farmer/manufacturers do the harder part of the job. This is how capitalism works: unfairly.
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#4
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Sorry,
but you are right.
Quote:
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