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Last I checked, the U.S. law was that you could have it installed on as many computers as you want as long as you only run it on one at a time. Having to insert the original CD to play is a way to enforce this, but that also steps on our fair use rights that entitle us to a backup copy so that we can keep the original safe in the box. That's why no-CD patches are a legal gray area and why sites like gamecopyworld still exist.
Also, russellrv is correct. The only way to send a message to publishers to stop using Starforce or any other protection is to BUY UNPROTECTED GAMES instead of protected ones. If you don't buy ANY games, they'll increase the copy-protection to discourage pirating. If you buy protected games, they'll keep the amount the same. However, if they see unprotected game sales are higher than protected ones, they'll see it as an important factor.
Unfortunately most people are either ignorant, lazy, indifferent, or pirates and don't bother to do research and then go out and buy only unprotected games. This is also probably why fewer and fewer PC games are being published.
Another good approach is to buy a game and then return it if the protection gives you problems. Exchange it for the same game until they get tired and give you your money back. If they have to send 5+ copies of the game back to the publisher for everyone who buys the game, the publishers and retailers will get the message that copy protection is bad for business. I know this happened to my brother recently with Call of Duty, which he bought and couldn't play because the only CD drive in his system was a burner (which the copy protection was biased against).
Last edited by HunterZ0; 17-10-2005 at 17:56.
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