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#2
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ah. the old piracy issue. A lot of people say that piracy is killing the gaming industry. Personally i think its sh*t games that are killing it.
That and Sony making a console then being actively involved in researching, developing and selling a cd or dvd burner that will allow piracy....then whinging about it when it happens! I personally don't pirate games as most ps2 games aren't worth wasting a dvd-r on. Regards p.s having said that the good games that exist are totally awesome and well worth the money. Sony should be much more heavy handed about what games licensed developers can release
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Zap Brannigan quote - "You remind me of a younger me Fry, Not much younger mind, perhaps even a little older." |
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I agree, Instead of spending billions developing a new console they should invest a few million developing games that can push the limits of the console we already have.
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also agreed.
if i pirated a game it would be because it's not worth buying. if i owned a game on dvd-r that i did not have an original copy of it would be because i never intended to buy that game because i didn't consider it worth playing. i buy games i consider worth playing. hence, the industry has not lost any money, because i have not pirated a game that i would otherwise have given them money for. i also think it's a good idea to push the limits of existing consoles. isn't it interesting how we get a new console with brilliant graphics surpassing it's predecessors, yet years later we get games with graphics that put them to shame - on the same console. using the exact same hardware, developers have managed to squeeze extra performance. compare Gran Turismo 3 and 4, or Red Faction and Timesplitters, early PS2 FPSs, with recent FPSs. it's also interesting that with consoles you can get so much more than PCs. what spec of PC would you need to run Gran Turismo 4, if it were available? certainly a PC with more than a 300mhz CPU which is what the PS2 had. if they spent more time working with the hardware they had, they would save a lot of people time and money in upgrading. throwing more powerful hardware at games to make them slightly better is complete overkill compared to what they could achieve with a few lines of better code |
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Eh.. Reddragon we all see your point.. BUT Piracy is a NO-NO, no matter how you look at it.. You can't sugar coat it by saying you wouldn't have played it anyhow. If that were the case you shouldn't have wasted your time copying it to begin with.
I agree with Warlock and Sped on the development issue as well. |
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@ reddragon105
Totally disagree mate. If you don't think it's worth buying then you just don't buy it. It doesn't mean it's ok to do a copy of it! What you're saying is no different than me going into a store, stealing some stock then later when pulled by security saying "I wasn't gonna buy them so they're not losing any money"
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#8
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Sorry, I didn't follow the conversation, since I had some issues at home.
I feel I own an answer to Jay_83 Quote:
Imagine that Company A developed a game for 6 months and the consumer bought it for 60€ and Company B that developed a game for 4 years and gets paid the same. This would lead to a tendency, in simple economics, create more games than quality games. Now here comes the issue of price. I always had two questions in mind. 1) Why games cost differently between platforms? For instance, PC version costs 40€ and PS2 version cost 60€. I believe it has to do with royalties that pump up the price. 2) Why there's a huge difference in price tags of the SAME game, same platform, in different territories? Let's make a poll and everyone from around the world tell us how much does the game cost and which is the average payroll to make some comparisons. For instance, in Greece, a PS2 game costs 60€ and the average payroll is 700-800€. To help you out this is about 75$/game and 900-1150$/ per month. My calculations show that i need between 7,5-8,5% of my salary to buy a game. Hence i stopped buying games from Greece and started buying them from www.play.com and eBay, but that's not the issue. The issue is that in poor countries, even the ABSOLUTE price tag is higher than the price of countries that all wealthier! Can someone explain that to me? I would at least expect it to be the same. As for reddragon105's remark it sounds rational, but this is very dangerous because everyone can easily stand behind that statement and say that i wouldn't buy game A, game B and so on, therefore justify piracy. Yet, is what i believe is happening to music (and game industry in a way)industry and they are blaming piracy for it. Every time they tell us that sales have dropped(which is true), but for instance they are hiding the fact that CD-singles are selling like crazy. This means that market has changed and doesn't want CD albums any more and prefer singles and/or compilations of music. Anyway, we shouldn't talk about music now. And the paradigm that Jay_83 gave in response to the statement of reddragon105, is not accurate. It would apply as someone go to a store, and clone some stock and not physically remove the stock for the store. P.S: I do OWN GT4 and various other games, most of them are pre-owned just like lucfan does, because i cannot afford to pay them new. Only the games i really like i buy new. I'm saying this because I didn't explain that specifically in my previous post and Jay_83 was justifiably doubtful about me. |
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#9
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actually it is different. i was trying to point out that, while i don't condone piracy and i buy all the games i think are worth buying, there is a difference between stealing and piracy. stealing a game would be going into a shop and taking a game without paying for it, hence taking money away from the shop (which is what you were talking about when you said. piracy is making a copy of the game, so doesn't involve taking anything away from the shop. so the companies don't lose money, they just lose potential earnings. it is of course still theft, as the software is copyrighted and you have to pay for permission to use it, hence copyright theft. but they're not losing money over it, they're just not getting as much money as they would get if piracy was impossible and everyone had to buy the game if they wanted to play it. which brings me back to the first thing i said - if i pirated a game it would be because its crap. well thats just a hypothetical situation because if i thought a game was crap i wouldnt bother pirating it, there would be no point. if i thought it was worth playing i'd buy it. it's certainly wrong for someone to copy a game if they wanted to play it, and they play a pirated copy instead of buying a real copy. but my point is that they have NOT taken £35 away from the shop, they have prevented the shop from getting an extra £35 that they should have got because they should have bought the game. see the difference? i'm not saying piracy can be justified because it only prevents potential profits, i'm just saying there's a difference between preventing profit and taking money away. |
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