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#1
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SSE (Streaming SIMD Extensions) is a SIMD instruction set designed by Intel, and introduced in their Pentium III series processors as a reply to AMD's 3DNow!, which had debuted a year or so earlier. It was originally known as KNI for Katmai New Instructions (Katmai was the code name for the Pentium III). During the Katmai project Intel was looking to distinguish it from their earlier product line, particularly their flagship Pentium II. AMD eventually added support for SSE instructions in its Athlon XP processor. Intel was generally disappointed with their first IA-32 SIMD effort, MMX. MMX had two main problems: it re-used existing floating point registers making the CPU unable to work on both floating point and SIMD data at the same time, and it worked on only integers. SSE adds eight new 128-bit registers known as XMM0 through XMM7. Each register packs together four 32-bit single-precision floating point numbers. Because these 128-bit registers are additional program state that the operating system must preserve across task switches, they are disabled by default until the operating system explicitly enables them. This means that the OS must know how to use the FXSAVE and FXRSTR instructions, which is the extended pair of instructions which can save all x87, MMX, 3DNow!, and SSE register states all at once. This support was quickly added to all major IA-32 operating systems. Because SSE adds floating point support, it sees much more use than MMX now that the graphics cards all handle integer calculations internally. Integer SIMD operations may still be performed with the eight 64-bit MMX registers. The MMX registers are "aliased" on top of the eight FPU registers. Note: starting with the SSE2 version, even integers can be handled through the SSE XMM registers, so the MMX instruction set is now redundant. Oddly, however, SSE is implemented using the same circuitry as the FPU, meaning that, once again, the CPU cannot issue both FPU and SSE instructions at the same time for pipelining. This was the case with the implementation of SSE inside the Pentium 3 microprocessor, other processors do not necessarily suffer from this problem. The separate registers do allow SIMD and scalar floating point operations to be mixed without the performance hit from explicit MMX/floating point mode switching. Intel's Pentium 4 implements SSE2, an extension to the basic SSE instruction set. The major features of SSE2 are support for 64-bit floating point numbers and support for integer data types in the 128-bit vector registers introduced with SSE, allowing the programmer to avoid the MMX/FPU registers. SSE2 has itself been extended by SSE3. ************************************************** ***** just for ur knowledge
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HAIL to ALL the BLACK hearted |
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#2
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@ancient78
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Can't find a Game Conversion? Check the 'Conversion INDEX'
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#3
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Hi guys,
Just to cut short what ancient78 wrote: similarly to MMX, SSE is another very advertised but completely useless technology that Intel, the company that once was _the_ manufacturer of x86 CPU's but was made ridiculous by AMD a few years ago, came up with. ![]() Joe P.S.: Oh, yes, I _am_ an AMD fan. For a decade already...
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Joe Forster/STA For more information, see the FileForums forum rules and the PC Games forum FAQ! Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply! Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back! |
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#4
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HAIL to ALL the BLACK hearted |
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#5
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i have tried all the cracks and fixed exes on gcw and none work, tnt, vengeance pcgame or barry anybody got this game working yet
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#6
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did u have ur shortcut target the "cracked" exe, not the stupid loader?
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#7
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The cracks by vengeance are working fine for me, perhaps it is your system in some manner. Hey you never know!!!!
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#8
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i have the german version of sw:rc. i use the venegeance-no-cd.
thats what i did: - copy the vengeance sw-executable (352 kb) to your sw:rc/system folder. (i do not use neither the sse-file nor non-see-file.) dunno what the're for. - make a shortcut to this file. volia! have fun.... |
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#9
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but i can't not, after loading , the game crash and jump out of the window, and it "the XP" said that there is serious problem concerning the .exe
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#10
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Quote:
(copied and pasted from a german site) After Double-Clicking on the Star Wars Republic Commando-Icon and clicking on "Start Game" the game crashes and the desktop comes up. It seems the videos from nvidia and lucasarts were the problems. So you should do following things: 1. Go to Directory "installDir/GameData/movies/" 2. Copy the files "LECIntro.avi" and "NVIDIAIntro.avi" to another Backup-Directory 3. Delete the both files from the directory "installDir/GameData/movies/" 4. Try to start the game 5. Perhaps this will be fix the problems at startup |
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