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-   -   Starwars republic commando (https://fileforums.com/showthread.php?t=68666)

martinuk5 02-03-2005 10:53

Starwars republic commando
 
Starwars Republic Commando neither of the cracks work, pcgame or vengeance

munsterbuster 02-03-2005 11:01

Both work fine. pcgame is a fixed exe.
Vengeance is nocd for sse and old nonsse systems

ancient78 02-03-2005 11:13

so what about the errors vengance stated that "pcgame" had made while cracking the game?

is the "pcgame" release working till the end of the game?
as from what i read from vengance : there r cracking problems. BUT "pcgame" group answered back a HARD answer saying that there release is without any problems.....
SO THE BEST solution is "TESTING"
so any one played "pcgame" release and finished it without problems?
or do we have to count on "vengance's" reputation and ignore "pcgame" release? :cool:

Trismogestos 02-03-2005 11:53

Quote:

Originally Posted by munsterbuster
Both work fine. pcgame is a fixed exe.
Vengeance is nocd for sse and old nonsse systems


What means (NON)SSE?

Joe Forster/STA 02-03-2005 12:14

SSE is a technology like MMX, only present - if I remember correctly - in Intel Pentium 3's, AMD Athlons and above.

BarryB 02-03-2005 14:54

Sent the PCGAME exe and my launch menu NoCD to GCW.

If people don't trust the cracks then don't use them, use your ORIGINAL instead!

ancient78 02-03-2005 15:56

Quote:

Originally Posted by Trismogestos
What means (NON)SSE?

SSE (Streaming SIMD Extensions) :
SSE (Streaming SIMD Extensions) is a SIMD instruction set designed by Intel, and introduced in their Pentium III series processors as a reply to AMD's 3DNow!, which had debuted a year or so earlier. It was originally known as KNI for Katmai New Instructions (Katmai was the code name for the Pentium III). During the Katmai project Intel was looking to distinguish it from their earlier product line, particularly their flagship Pentium II. AMD eventually added support for SSE instructions in its Athlon XP processor.

Intel was generally disappointed with their first IA-32 SIMD effort, MMX. MMX had two main problems: it re-used existing floating point registers making the CPU unable to work on both floating point and SIMD data at the same time, and it worked on only integers.

SSE adds eight new 128-bit registers known as XMM0 through XMM7. Each register packs together four 32-bit single-precision floating point numbers.

Because these 128-bit registers are additional program state that the operating system must preserve across task switches, they are disabled by default until the operating system explicitly enables them. This means that the OS must know how to use the FXSAVE and FXRSTR instructions, which is the extended pair of instructions which can save all x87, MMX, 3DNow!, and SSE register states all at once. This support was quickly added to all major IA-32 operating systems.

Because SSE adds floating point support, it sees much more use than MMX now that the graphics cards all handle integer calculations internally. Integer SIMD operations may still be performed with the eight 64-bit MMX registers. The MMX registers are "aliased" on top of the eight FPU registers. Note: starting with the SSE2 version, even integers can be handled through the SSE XMM registers, so the MMX instruction set is now redundant.

Oddly, however, SSE is implemented using the same circuitry as the FPU, meaning that, once again, the CPU cannot issue both FPU and SSE instructions at the same time for pipelining. This was the case with the implementation of SSE inside the Pentium 3 microprocessor, other processors do not necessarily suffer from this problem. The separate registers do allow SIMD and scalar floating point operations to be mixed without the performance hit from explicit MMX/floating point mode switching.

Intel's Pentium 4 implements SSE2, an extension to the basic SSE instruction set. The major features of SSE2 are support for 64-bit floating point numbers and support for integer data types in the 128-bit vector registers introduced with SSE, allowing the programmer to avoid the MMX/FPU registers. SSE2 has itself been extended by SSE3.

************************************************** *****
just for ur knowledge :)

Grumpy 02-03-2005 16:48

@ancient78
Quote:

just for ur knowledge
Thanks. That was indeed and interesting read. ;)

Joe Forster/STA 03-03-2005 08:03

Hi guys,

Just to cut short what ancient78 wrote: similarly to MMX, SSE is another very advertised but completely useless technology that Intel, the company that once was _the_ manufacturer of x86 CPU's but was made ridiculous by AMD a few years ago, came up with. :D

Joe

P.S.: Oh, yes, I _am_ an AMD fan. For a decade already...

ancient78 03-03-2005 15:16

Quote:

Originally Posted by Grumpy
@ancient78

Thanks. That was indeed and interesting read. ;)

u r welcome :) :cool:

martinuk5 05-03-2005 17:04

i have tried all the cracks and fixed exes on gcw and none work, tnt, vengeance pcgame or barry anybody got this game working yet

c0re 05-03-2005 18:09

did u have ur shortcut target the "cracked" exe, not the stupid loader?

wolfkhan 05-03-2005 18:12

The cracks by vengeance are working fine for me, perhaps it is your system in some manner. Hey you never know!!!! :cool:

Brainman2k 06-03-2005 07:36

i have the german version of sw:rc. i use the venegeance-no-cd.
thats what i did:

- copy the vengeance sw-executable (352 kb) to your sw:rc/system folder. (i do not use neither the sse-file nor non-see-file.) dunno what the're for.
- make a shortcut to this file.

volia! have fun....

y01s4c03 08-03-2005 02:38

but i can't not, after loading , the game crash and jump out of the window, and it "the XP" said that there is serious problem concerning the .exe


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