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#1
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This Quote is off the Special Edition DVD, and it was also the guy on the tech tv that I remembered.
A Bungie Game Design Lead named Jamie Griesemer, "In Halo 1 there was maybe 30 seconds of fun that happened over and over and over. If you can get 30 seconds of fun, you can pretty much stretch that out to be an entire game." Another Lead said, "..need to drive the players experience for 20 hours of gameplay.." Last edited by Neipas02; 14-11-2004 at 21:40. |
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#2
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Well maybe bungie didn't hype up the game but MS sure as hell did. They toted it as the greatest thing since the invention of the video game in all honesty and they should too. It was a garentteed blockbuster from start to finish but when all was said and done I think a lot of gamers walked away with a bad taste in their mouth. I just beat it about an hour and a half ago and I'm all for cliffhanger endings and sequels but there is a wrong way and right way to do things. An example of a right way to throw out a cliffhanger ending, look at The Empire Strikes Back. They left you drooling on the floor for the definite 3rd film you knew was coming and you walked out of the theatre or turned off the TV going "HOT DAMN THAT WAS GREAT!" After Halo 2 I was like "That's so BS!" NOt only that but at least Halo had some length to it.
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