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#11
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Was there ever an LZMA precompressor? I was reading some ancient threads in my search. At the time, it was said to be a difficult task and to avoid large xdeltas the right params had to be used in recompression. Read a bit on Encode through the wayback machine, but nothing really related to what I was looking for.
Reason I am asking, Crash Bandicoot N Sane Trilogy uses LZMA compression on the archives: ![]() There's an Extract tool for this game which removes the compression from the pak, and saves it as an decompressed pak file, only thing is no way to re-compress said pak. https://github.com/AdventureT/Nst-Ex...r/SevenZip/sdk Update: https://github.com/pashok6798/Crash-.../master/CBNSTT I found another tool with compression abilities, however it is a GUI with no command line unfortunately. Its says it can compress but it doesn't appear to do. Last edited by Masquerade; 05-04-2021 at 06:24. |
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