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#31
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Here is what you need to know: -lolz seem to be heavily affected by -mc as much as -tt, I think they are chained together so mc in lolz will slow down more significantly than on pure lzma. -lolz however seems more stable in speed on bigger dictionaries and block size. Lzma is much faster with 64m/64m than say 128m/256m, but lolz seems to be almost same always therefore it does get closer to lzma on bigger dict and blocks. -mc have much lower effect on textures, 8 should be more than enough -other than those settings, only -dto0 -dm00 is worth it. -dto0 will gain about 30-40% in speed and -dm00 speedup scanning and I found it sometimes even better than default autodetect. Dm00 is already used on raw images as default. These 2 options affect cmp only minimally, from what I seen. With above settings, I can get ~4m/s cmp with lolz. With lzma and similarly big dict/block about ~5-6m/s. Cmp ratio suffer minimally, about ~1-3% vs full settings, but oh boy 20h vs 4h! And when you offload non-textures to lzma(which you should because low mc will make lolz compress non-textures worse in such case) then you can further fasten usually to 2-3h, like 20+gb game. Again today I compressed Ni no Kuni 2, got almost same size as FG but it took under 2h to compress 41gb of game data. Last edited by elit; 13-04-2018 at 17:38. |
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