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#11
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Masked compression Massive Update !!!
this project far exceeded my expectations, i wouldnt have believed that it would make even a scratch but it did. since you guys give something so do i, with almost 500 downloads i decided to give this project another go but before i go ahead and name the changes, I will have to thank Razor, Gozarck, Felice, Ramiro and many others that helped, troubleshooted and made inno for this project ![]() [B] Changes Log : Updates on Inno, Decompression Tool and Masked Compression 1) bug fixes and corrections made on inno 2) all modes tested and working on decompression tool 3) removed zpaq to add nanozip stronger, denser and faster 4) added secondary support on nanozip now you can max compress with it entires games small note : doesnt show progress on Inno but it decomps successfully ![]() 5) removed lzham to add lzturbo (aka: lzt) inside. No reason, lzt is nice but needs work with stdin and stdout, i tried to add back in october but it didnt work 6) added Tiny Game Packer Script inside masked compression more of this in main post ( masks precomp msc srep all working flawlessly ) 7) precomp 0.42 support is now obsolete, precomp 0.42 is messy program, unstable and at some point unusable half the problems in this threads are from bad precomp management 8) reflate support is dropped as well, reflate as Razor stated 2 days ago is still under development even at this moment a working cls-reflate.dll doesnt exsist. Inno doesnt support reflate extraction !! Note: it works flawlessly if you rip games like i do !! Future Updates: 1) add reflate method in Inno 2) use the new precomp 4.4 3) add stdin and stdout to lzt 4) update bink Re-encoder, fix better menu , also add better options with some kind of help side by side 5) update zstd for windows Compression
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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