|
#1
|
|||
|
|||
|
Help: File format layout for PSX files
Hello guys,
Noob here,so sorry if I sound stupid and that >_< I want to work with C++ on a tool that can unlock the binar files from PSX games in order to rip Sprites, Tiles,etc out. And now here is the catch: I don't know anything how the file formats of the PSX(TIM, TMD, TOD, SEQ, VAB & VAG files) are build up! Can someone help me out by that? I know that some people have made tools so they can give the knowledge to the younger generation^^. |
| Sponsored Links |
|
#2
|
|||
|
|||
|
A little yahoo search....and you would have found what you needed.
http://www.megagames.com/psx/psx_utils.shtml |
|
#3
|
|||
|
|||
|
Dammit,and I always searched in google -.-''
|
![]() |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| How to convert DC *.ADX sound files back to one *.AFS sound file? | CRANKYfranky | DC Games | 11 | 06-12-2010 11:12 |
| BF2 1.4 Crack Online Issue | glenbo | PC Games | 58 | 31-07-2008 19:43 |
| Unable to Backup "Oz" Season 2 Disc 2 | soulvids | DVD Backup Forum | 1 | 25-08-2007 12:57 |
| Frequently Asked Questions | Joe Forster/STA | PC Games - Frequently Asked Questions | 0 | 29-11-2005 09:48 |
| cd burner help | snatchcrash | CD/DVD-Writers | 1 | 14-09-2002 04:32 |