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Help: File format layout for PSX files
Hello guys,
Noob here,so sorry if I sound stupid and that >_< I want to work with C++ on a tool that can unlock the binar files from PSX games in order to rip Sprites, Tiles,etc out. And now here is the catch: I don't know anything how the file formats of the PSX(TIM, TMD, TOD, SEQ, VAB & VAG files) are build up! Can someone help me out by that? I know that some people have made tools so they can give the knowledge to the younger generation^^. |
A little yahoo search....and you would have found what you needed.
http://www.megagames.com/psx/psx_utils.shtml |
Dammit,and I always searched in google -.-''
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