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Old 10-07-2002, 08:07
DeVante992 DeVante992 is offline
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bin2boot with CDDA problems

I have a kal-rvlt.bin (Revolt) and .cue. I used unpack to unpack all the CDDA tracks.

When I use bin2boot (the one found in file b2b-cdda-b2.zip) one the .cue file (and .bin for that matter) it basically says it cannot find an ip.bin and 1st_read.bin. If I continue it'll finish with a 756k or so .cdi.

If I drag the .bin to bin2boot gui, it'll work just fine, except that it doesn't add the CDDA tracks.

Anyone know what the problem is?
I wanted to see if I could do it this way instead of the echelon selfboot way.

Thanks!

.x[ DeVante ]x.
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Old 10-07-2002, 09:31
Megalexxx Megalexxx is offline
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Have you checked your cue file ?
I found this on Xeal's homepage :

"This version only supports "normal" cue sheets, like this:

FILE "KAL-CHU.BIN" BINARY
TRACK 01 MODE1/2352
INDEX 01 00:00:00
FILE "track_02.wav" WAVE
TRACK 02 AUDIO
INDEX 01 00:00:00
FILE "track_03.wav" WAVE
TRACK 03 AUDIO
INDEX 01 00:00:00"

But it's about b2b-cdda-b1...

Echelon's method works perfectly for this game.
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Old 10-07-2002, 20:24
DeVante992 DeVante992 is offline
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DeVante992
Quote:
Originally posted by Megalexxx
Have you checked your cue file ?
I found this on Xeal's homepage :

"This version only supports "normal" cue sheets, like this:

FILE "KAL-CHU.BIN" BINARY
TRACK 01 MODE1/2352
INDEX 01 00:00:00
FILE "track_02.wav" WAVE
TRACK 02 AUDIO
INDEX 01 00:00:00
FILE "track_03.wav" WAVE
TRACK 03 AUDIO
INDEX 01 00:00:00"

But it's about b2b-cdda-b1...

Echelon's method works perfectly for this game.

Yeah, I checked the cuesheet.

It's fine. :/

.x[ DeVante ]x.
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