FileForums

FileForums (https://fileforums.com/index.php)
-   DC Games (https://fileforums.com/forumdisplay.php?f=8)
-   -   bin2boot with CDDA problems (https://fileforums.com/showthread.php?t=34425)

DeVante992 10-07-2002 08:07

bin2boot with CDDA problems
 
I have a kal-rvlt.bin (Revolt) and .cue. I used unpack to unpack all the CDDA tracks.

When I use bin2boot (the one found in file b2b-cdda-b2.zip) one the .cue file (and .bin for that matter) it basically says it cannot find an ip.bin and 1st_read.bin. If I continue it'll finish with a 756k or so .cdi.

If I drag the .bin to bin2boot gui, it'll work just fine, except that it doesn't add the CDDA tracks.

Anyone know what the problem is?
I wanted to see if I could do it this way instead of the echelon selfboot way.

Thanks!

.x[ DeVante ]x.

Megalexxx 10-07-2002 09:31

Have you checked your cue file ?
I found this on Xeal's homepage :

"This version only supports "normal" cue sheets, like this:

FILE "KAL-CHU.BIN" BINARY
TRACK 01 MODE1/2352
INDEX 01 00:00:00
FILE "track_02.wav" WAVE
TRACK 02 AUDIO
INDEX 01 00:00:00
FILE "track_03.wav" WAVE
TRACK 03 AUDIO
INDEX 01 00:00:00"

But it's about b2b-cdda-b1...

Echelon's method works perfectly for this game.

DeVante992 10-07-2002 20:24

Quote:

Originally posted by Megalexxx
Have you checked your cue file ?
I found this on Xeal's homepage :

"This version only supports "normal" cue sheets, like this:

FILE "KAL-CHU.BIN" BINARY
TRACK 01 MODE1/2352
INDEX 01 00:00:00
FILE "track_02.wav" WAVE
TRACK 02 AUDIO
INDEX 01 00:00:00
FILE "track_03.wav" WAVE
TRACK 03 AUDIO
INDEX 01 00:00:00"

But it's about b2b-cdda-b1...

Echelon's method works perfectly for this game.


Yeah, I checked the cuesheet.

It's fine. :/

.x[ DeVante ]x.


All times are GMT -7. The time now is 23:20.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com