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#1
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Epic Games owns Unreal Engine and Rad Tools so its a free for all when it comes to Unreal Engine games using Bink Video and Oodle compression. The latest Bink version is KB2n so it's this year that BPK will be obsolete for newer titles.
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#2
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Bright Memory: Infinite
Code:
*.pak xtool(zlib)+srep+lolz (58.60% Ratio) *.png precompmt+srep+lolz (79.57% Ratio) *.mp4 srep (99.97% Ratio) rest razor (16.73% Ratio) Size Before - 10.8 GB After - 6.36 GB (58.88% Ratio) CT: 6 hours and 20 minutes DT: 9 Minutes (On i5-4570s 4T/4C + 8GB RAM) Code:
*.bsa xtool(zlib)+srep+lolz (54.5% Ratio) FNVIntro.bik bpk (77.8% Ratio) *.mp3 mpz (Multithread this with PMT/MTX) (81.4% Ratio) MailTitle.wav msc (You can skip this however, its just 6 MB and can be passed to rz for simular result) rest razor (60.1% Ratio) Size Before - 9.4 GB After - 5.36 GB (57.02% Ratio) CT: Don't have anymore but 5+ Hours DT: 8 Minutes (On i5-4570s 4T/4C + 8GB RAM) Code:
*.assets *.resS *.resource (no extension) srep+lolz (12.17% Ratio) rest razor (25.07% Ratio) Size Before - 2.5 GB After - 321 MB (12.8% Ratio) CT: 1 Hour and 45 Minutes DT: 1 Minute (On i5-4570s 4T/4C + 8GB RAM) Code:
*.assets *.resS *.resource (no extension) srep+lolz (49.13% Ratio) rest razor (23.82% Ratio) Size Before - 3.3 GB After - 1.6 GB (48.48% Ratio) CT: 1 Hour and 38 Minutes DT: 2 Minutes (On i5-4570s 4T/4C + 8GB RAM) Code:
Ripped - Trial executable *.cas xtlz4(v12)+srep+lolz (72.3% Ratio) rest razor (31.5% Ratio) Size Before - 23 GB After - 16.5 GB (71.73% Ratio) CT: 8 Hours and 40 Minutes DT: 12 Minutes (On i5-4570s 4T/4C + 8GB RAM) Code:
This is compression of the full version with all DLCs and depots included *.cas xtlz4(v12)+srep+lolz (~62% Ratio) rest razor (20.58% Ratio) Size Before - 27 GB After - 15.9 GB (58.88% Ratio) CT: 10 Hours and 30 Minutes DT: 15 Minutes (On i5-4570s 4T/4C + 8GB RAM) Code:
* razor Size Before - 58 MB After - 24.4 (42.06% Ratio) CT: 2 Minutes DT: 2 Seconds (On i5-4570s 4T/4C + 8GB RAM) (This was done outside of Arc, the decompression is done with a simple bat) Code:
*.bundle xtool(unity plugin)+srep+lolz (50.6% Ratio) rest razor (37.1% Ratio) Size Before - 6.6 GB After - 3.3 GB (50% Ratio) CT: Lost data, sorry DT: 12 Minutes (On i5-4570s 4T/4C + 8GB RAM) Code:
*.assets *.resS *.resource (no extension) srep+lolz (29.7%% Ratio) rest razor (25.3% Ratio) Size Before - 7.1 GB After - 2.1 GB (29.57% Ratio) CT: Lost data, sorry DT: 3 Minutes (On i5-4570s 4T/4C + 8GB RAM) Code:
Hk_project-WindowsNoEditor.pak oo2reck+xtool(zlib)+srep+lolz (70.2% Ratio) rest razor (To not waste time with razor for bk2, pass them to srep+lz4/anything fast) Size Before - 6.8 GB After - 4.7 GB (69.11% Ratio) CT: Lost data, sorry DT: 26 Minutes (On i5-4570s 4T/4C + 8GB RAM) Code:
Ripped - Soundtrack *.assets *.resS *.resource (no extension) srep+lolz (31.5% Ratio) rest razor (79.9% Ratio) Size Before - 7.4 GB After - 2.7 GB (36.45% Ratio) CT: Lost data, sorry DT: 6 Minutes (On i5-4570s 4T/4C + 8GB RAM) Code:
rz/$gd=srep+lolz Arc.groups: $gd *.dat Size Before - 486 MB After - 315 MB (64.1% Ratio) CT: Lost data, sorry DT: 10 Seconds (On i5-4570s 4T/4C + 8GB RAM) Code:
rz/$gd=srep+lolz/$bik=bpk (I used PMT on Razor here) Arc.groups: $gd *.swfc *.smbl *.tga *.rply $bik *.bik Size Before - 5.2 GB After - 1.7 GB (32.4% Ratio) CT: Lost data, sorry DT: 2 Minutes (On i5-4570s 4T/4C + 8GB RAM) Code:
*.assets *.resS *.resource (no extension) srep+lolz (33.83% Ratio) *.mp4 lzma (~50mb smaller output compared to lz4/zstd) (87.32% Ratio) voice.deafult srep (99.87% Ratio) rest razor (20.53% Ratio) Size Before - 7.2 GB After - 2.7 GB (37.5% Ratio) CT: 2 Hours and 40 Minutes DT: 4 Minutes (On i5-4570s 4T/4C + 8GB RAM)
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exorc (14-02-2023), Gehrman (22-03-2023), JustFun (12-03-2023), Razor12911 (12-02-2023), Wanterlude (13-02-2023) | ||
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#3
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Returnal has Leviathan inside. Unpacking on 24-threads CPU takes 3 hours and saves only 4 GBs compared to pure srep+lolz, don't bother.
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#4
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Quote:
Note: Skip works provided you have used the correct oodle library. Code:
Compressed 1 file, 462,045,227 => 1,175,858,081 bytes. Ratio 254.49% Compression time: cpu 0.44 sec/real 4.67 sec = 9%. Speed 99.03 mB/s Last edited by Razor12911; 16-02-2023 at 16:41. |
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#5
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Quote:
Big welp Code:
Extracted 1 file, 1,175,857,894 => 462,045,227 bytes. Ratio 254.49% Extraction time: cpu 0.16 sec/real 260.22 sec = 0%. Speed 1.78 mB/s All OK
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Razor12911 (17-02-2023) | ||
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#6
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Quote:
Last edited by Razor12911; 17-02-2023 at 14:23. |
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#7
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The file will not change the size, but it is better compressable because the erased files are just overwritten with zero bytes (00).
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Butza (17-02-2023) | ||
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#8
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Thanks, got it)
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#9
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Don't worry, I've read it
![]() It was just meant as another information
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#10
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Football Manager 2023
5GB ---> 2.4GB libzstd v1.4.7 used. |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
JustFun (12-03-2023) | ||
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#11
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Atomic Heart (DEV BUILD)
*.pak XTool (zlib)+sdrep+lzma2 78 gb > 84 gb > 59 gb > 28.7 gb Rest Files srep+lzma2 Repack's size = 29.7 gb Install time = ~7 min. |
| The Following User Says Thank You to dixen For This Useful Post: | ||
JustFun (12-03-2023) | ||
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#12
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Can anyone tell me something about the new settlers game? Seems to be zstd mostly and some zlibs aswell but couldn't get much out of it. Seems like 1.5.0 library is the correct one.
Code:
Streams: 2887/11649 Time: 00:02:05 (00:12:23) Memory: 204 MB (204 MB) Results: 256 MB >> 331 MB https://pixeldrain.com/u/jzeJThv3
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Last edited by KaktoR; 20-02-2023 at 03:08. |
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#13
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For zstd streams
zstd1.PNG zstd2.PNG The version is 1.5.1 or 1.5.2, not 1.5.0 For deflate streams zstd3.PNG so... png+reflate and -d1 Code:
-mreflate+png+zstd:l16 -d1 Code:
Streams: 11977/11984 Time: 00:00:16 (00:01:32) Memory: 215 MB (215 MB) Results: 256 MB >> 686 MB Last edited by Razor12911; 20-02-2023 at 04:42. |
| The Following 2 Users Say Thank You to Razor12911 For This Useful Post: | ||
KaktoR (20-02-2023), Wanterlude (22-02-2023) | ||
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#14
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Thanks, seems my collection was a bit out of date..
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#15
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Assassin's Creed Valhalla
v1.7.0, all DLC, 1 language Code:
12:34:56 - Selected ARC/DS method for Data1a-01.bin was: xtool:manvil:core_2.8.4+xtool:db:dd3+4x4:lzma 12:34:56 - Selected ARC/DS method for Data1b-01.bin was: xtool:db:dd3+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 18:02:03 - Overall input size: 143.64 GB 18:02:03 - Overall output size: 50.18 GB (Ratio 34.93%) 18:02:03 - Overall conversion time: 05:27:04
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