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#1
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hello
i want to ask about repacking black desert online should i use Masked Data Compression or freearc ? and if Masked Data Compression which algo should i use for the game ? and how do i avoid making files corrupt ? the game is 49 GB hope you help me thanks
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#2
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First try this: http://fileforums.com/showthread.php?t=97657 to know if the game uses zlib compression. If that's the case add pzlib to arc.ini in Masked Data Compression or FA and try pzlib+srep+lzma2
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He4RtL3sS (26-04-2017) | ||
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#3
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Quote:
how i can do that im confused because i don't know where to add it i tried to look in arc.ini for pzlib but i found only those and when u saied "try pzlib+srep+lzma2" do you maen try them all each time and find out which one is the smallest data ? Quote:
Last edited by He4RtL3sS; 26-04-2017 at 16:26. |
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#4
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What i mean is to try to substitute this for example:
brute = static+xz/$msrsolid=msr/$void=srep64/$deflate=brute+static+lz77 for this: brute = static+xz/$msrsolid=msr/$void=srep64/$deflate=pzlib+srep+lz77 lz77 is lzma2 just renamed, and static as you know includes srep+exe2+delta wich not always yields the best results. Also add this to arc.ini [External compressor:pzlib] header = 0 packcmd = pZLib e -m1 -c16m -t4 - -o - <stdin> <stdout> unpackcmd = pZLib d -t4 - -o - <stdin> <stdout> Last edited by Andu21; 27-04-2017 at 04:58. Reason: Added pzlib parameters. |
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#5
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Quote:
Last edited by He4RtL3sS; 27-04-2017 at 15:21. |
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#6
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It works, that file that has 298 found streams is the one that you need to apply pzlib. Those paz files as you can see have only 1 stream found, the compression gain will be too lower, not worth the effort in my opinion, noneless if you want to apply pzlib to them just open arc.groups in masked compression and add .paz and the other file under $deflate.
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He4RtL3sS (01-05-2017) | ||
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