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Question About Repacking BlackDesert Online
hello
i want to ask about repacking black desert online should i use Masked Data Compression or freearc ? and if Masked Data Compression which algo should i use for the game ? and how do i avoid making files corrupt ? the game is 49 GB hope you help me thanks :) |
First try this: http://fileforums.com/showthread.php?t=97657 to know if the game uses zlib compression. If that's the case add pzlib to arc.ini in Masked Data Compression or FA and try pzlib+srep+lzma2
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how i can do that im confused because i don't know where to add it i tried to look in arc.ini for pzlib but i found only those and when u saied "try pzlib+srep+lzma2" do you maen try them all each time and find out which one is the smallest data ? Quote:
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What i mean is to try to substitute this for example:
brute = static+xz/$msrsolid=msr/$void=srep64/$deflate=brute+static+lz77 for this: brute = static+xz/$msrsolid=msr/$void=srep64/$deflate=pzlib+srep+lz77 lz77 is lzma2 just renamed, and static as you know includes srep+exe2+delta wich not always yields the best results. Also add this to arc.ini [External compressor:pzlib] header = 0 packcmd = pZLib e -m1 -c16m -t4 - -o - <stdin> <stdout> unpackcmd = pZLib d -t4 - -o - <stdin> <stdout> |
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