|
|
|
#1
|
|||
|
|||
|
Try edit the config.ini.
This is an example (I'm not an expert, but I try). Make sure you copy the orginal config.ini to a safe place so you can put it back again if anything goes wrong. ___________________________________________ [GFX] ScreenWidth= 800 ScreenHeight= 600 FullScreen = 1 Contrast = 1.0 Brightness = 1.0 BloomEffect = 0 RangeOfSight = 20000 SaveMovie = 0 ScreenShotType = "BMP" // Distance of near ground texturing NearDetailRange = 4000 // Range of the near tree rendering NearWoodRange = 3000 // Bone LOD Distances BoneLOD_0 = 500.0 BoneLOD_1 = 2000.0 BoneLOD_2 = 6000.0 BoneLOD_3 = 8000.0 // Render water reflection WaterReflection = 0 // Frames per second in cloth calculation ClothFPS = 20 // Skips the first n texture SkipMipLevel = 1 // Probability for building outdoor lights to occur 0-100 OutdoorLights = 50 // Enable or disable character shadows CharacterShadows = 0 // Skips the first n LOD for buildings SkipBuildingLOD = 0 // Triggers n Resource Update Checks for each frame. Dev only ResourceUpdates = 0 OverallQuality = 1 SkipBuildingLOD = 1 VegetationRange = 0.5f MipMapLODBias = -0.5 [GAME] // Use the start menu (0:no 1 n (default) )UseStartMenu = 1 // Use the character creation (0:no 1 n (default) )UseCharacterCreation = 1 // Show the splash screen at programm startup (0:no 1 n (default) )SplashScreen = 0 // Show Loading screen (0:no 1 n (default) )LoadingScreen = 0 // enables measurement of rending performance - perfconfig.ini will be used instead of userconfig.ini - // no gameplay will be possible MeasureRendering = 0 // define the campaign for use at the start screens (menu/splash/charactercreation) CharacterCreation = "_Startup" // Language for localization Language = "english" // cart size at the beginning of the game (0:small(default) 1:middle 2:large) CartSize = 1 // CameraIndoorSpeed : Set the movement speed of the indoor camera // this switch is for indoor scroll-camera-mode only CameraIndoorSpeed = 800 // CameraDefaultRotate : Set the default outdoor behavior of the camera // 0 : rotate and act about the viewport (viewport-camera mode) // 1 : rotate and act about the camera position (fixed-camera mode) CameraDefaultRotate = 0 // CameraMinPitch / CameraMaxPitch : define the min and max pitch for the camera // this switch is for fixed and viewport-camera mode CameraMinPitch = 25 CameraMaxPitch = 65 // CameraMinHeight / CameraMaxHeight : define the min and max height for the camera // this switch is for fixed and viewport-camera mode CameraMinHeight = 800 CameraMaxHeight = 4500 // CameraStartHeight : define the start height for the camera // this switch is for fixed and viewport-camera mode CameraStartHeight = 2000 // CameraFixedMinDistance / CameraFixedMaxDistance: distance to viewport at minimal/maximal height // this switch is for fixed-mode only CameraFixedMinDistance = 500 CameraFixedMaxDistance = 2500 // CameraCurveFactor : modify the way the camera change the high between CameraMinHeight and CameraMaxHeight. // A factor of 1 is a linear interpolation between the point, a value lower than 1 increases the curve // this switch is for fixed-mode only CameraCurveFactor = 0.25 // CameraFixedHeight : Enables or disable fixed camera height over the terrain // this switch is for viewport-mode only CameraFixedHeight = 0 // Offset (over ground) to which the camera looks // this switch is for viewport-mode only CameraViewHeight = 180 // CameraViewOffset : set's a distance offset to the viewport-object // this switch is for viewport-mode only CameraViewOffset = 100 CameraSteps = 12 CameraMinSpeed = 2 CameraMaxSpeed = 10 CameraMouseZoomY = 10 Campaign = "_Endless" [OPTIONS] // sets the playersim should always run (default 0: no(1: on)) AlwaysRun = 1 //sets the camera scrolling speed ScrollSpeed = 0.5 //sets the game simulation speed GameSpeed = 0.0 //sets the mouse movement speed MouseSpeed = 1.0 //sets camera path length CameraPath = 1.0 //enables mouse help MouseHelp = 1 //enables tipps and tricks TipsTricks = 1 //enables auto save AutoSave = 0 // distance of objects near camera to begin fade out CameraObjectFade = 500 MissionDifficulty = 2.000000 OpponentDifficulty = 2.000000 PlayerCount = 6.000000 [UserConfig] m_Gender = 1.000000 [SFX] NoSound = 0 master_volume=1.0 athmo_music_volume=0.4 athmo_sfx_volume=0.6 speech_volume=1.0 music_prob=1.0 [GUI] // dialog speed in seconds per char (0.05 (default)) DialogSpeed = 0.05 // minimal dialog time, a dialog will at least display for this timespan MinDialogTime = 2.0 // dialog speed modifier for interactions, will be multiplicated with the dialog speed and the min dialog time(4 (default)) InteractiveDialogSpeedModifier = 4 BorderScrolling = 1 ScrollSpeed = 0.5 // enables/disables dynamic measure group button behavior (0: disabled (default), 1: enabled) DynamicMeasures = 0 [INIT-PLAYER-0] HasResidence = 1 Workshops = 0 Money = 10000 Married = 0 [INIT-AI-0] InitDelay = 0 WaitForPlayer = 1 HasResidence = 1 Workshops = 1 Money = 3000 Married = 0 [INIT-PLAYER-1] HasResidence = 1 Workshops = 0 Money = 6000 Married = 0 [INIT-AI-1] InitDelay = 0 WaitForPlayer = 1 HasResidence = 1 Workshops = 1 Money = 4000 Married = 0 [INIT-PLAYER-2] HasResidence = 1 Workshops = 0 Money = 4000 Married = 0 [INIT-AI-2] InitDelay = 0 HasResidence = 1 Workshops = 1 Money = 5000 Married = 0 [INIT-PLAYER-3] HasResidence = 1 Workshops = 0 Money = 3000 Married = 0 [INIT-AI-3] InitDelay = 0 HasResidence = 1 Workshops = 2 Money = 5000 Married = 1 [INIT-PLAYER-4] HasResidence = 1 Workshops = 0 Money = 2500 Married = 0 [INIT-AI-4] InitDelay = 0 HasResidence = 1 Workshops = 2 Money = 6000 Married = 1 Childs = 2 [NETWORK] // ATTENTION: this settings are only valid, if you have selected "_Network" as campaign World="nottinghamshire.wld" //Specifies whether the synclogger is used when playing a multiplayer game UseSyncLogger = 1 //specifies whether sync errors are fatal AsyncFatal = 1 |
| Sponsored Links |
|
#2
|
|||
|
|||
|
Hi,
I had the same idea but after editing the config.ini and saving it nothing changed.... details are the same as before but in the ini-file settings stay changed... Tried several times but nothing changed... greets gundor |
|
#3
|
|||
|
|||
|
Quote:
Only by patching it to v1.15 (at least, I'm using 1.16) you'll have the possibility to play at least ![]() If u need smth like guide to patch, I'll write it ![]() Quote:
Maybe you've changed the language in config.ini or in ...\Resource\loca.txt The game will slow down anyway. It is baggy. With memory use too. Last edited by Squi; 25-10-2006 at 11:19. |
|
#4
|
|||
|
|||
|
Is any nodvd required?
Is any nodvd required?
|
|
#5
|
|||
|
|||
|
After the patch, you'll need all the stuff discussed in the thread
you'll get all headache trying to start it too. But it will not crash anymore
|
|
#6
|
|||
|
|||
|
Can anyone send me or give me the link to the G2MI_alc.rar? It's that the old llink aint working... please guys I cant wait anyomore to play the game... im counting on anyone...
![]() Cheers Simple |
|
#7
|
|||
|
|||
|
http://www.sharebigfile.com/file/554...alc52-rar.html
Shazbot, I think you refer to this mini-image...You can always upload a crack on a site like www.rapidupload.com, www.rapidshare.de or www.sharebigfile.com. Also, any torrent it's considered warez. For english version you update to v1.1, than to v1.2, mount this mini-image and start the game. For some people might be necessary YASU v1.05. Me, I didn't needed, as I have DT4.08, but for DT4.06 seems to be a requirement. Only the autorun it's in german, but the game will use the english resources from HDD. So you will have only the autorun menu in german. The game worked fine(played about 8 hours and had no crushes or bugs). I've also splitted the archive and uploaded it on the link that mr. Forster provided9hope it was a succesful upload, otherwise, he can safely use the link that I've provided-it's a fileshare site so you can't call it warez). Hope, they will upload the mini-image, because I see there are a lot of people who need a no-cd solution for this game. |
|
#8
|
|||
|
|||
|
Ah I see I didn't realize some poeple consider torrents as warez. Here is download link for the image file only in RaR format. It is on rapidshare.com
http://rapidshare.com/files/11025920/G2MI_alc52.rar Good luck
|
|
#9
|
|||
|
|||
|
didnt know that my MI is available on the torrent network ^^
|
|
#10
|
|||
|
|||
|
Vamryres crack
Somebody know when i can take VAMPYRES(not UNLESHED) version of crack for this game( ver 1.2) ??? can any one give me link???
|
|
#11
|
||||
|
||||
|
Be patient; if it exists, it will be soon uploaded to GCW!
__________________
Joe Forster/STA For more information, see the FileForums forum rules and the PC Games forum FAQ! Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply! Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back! |
|
#12
|
|||
|
|||
|
hi! i need 1.3 exe
what must i do??
|
|
#13
|
|||
|
|||
|
See the entry page on www.gamecopyworld.com
There is a direct link towards the crack. |
|
#14
|
|||
|
|||
|
if you find it send it to me to: aleksandar_zeljkovic********com.
thanks anyway!!!! |
![]() |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| AgeOfEmpires II CRACK and MULTIPLAY HELP! | WarrenGG | PC Games | 3 | 20-06-2005 15:13 |
| Need a Crack 4 FM2002 GERMAN | jimmy611 | PC Games | 1 | 07-12-2001 08:01 |
| Need AquaNox & Wiggles No-CD !!! | Matrix | PC Games | 1 | 12-10-2001 14:32 |
| Yuris Revenge ( red alert 2 expansion pack)I Need the SETUP Crack (CD crack) not EXE crack! | cyberskin | PC Games | 2 | 09-10-2001 20:32 |
| Motocross Madness 2 - HELP WITH CRACK!! | rygus | PC Games | 1 | 03-05-2001 05:02 |