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  #1  
Old 22-05-2021, 19:03
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L33THAK0R L33THAK0R is offline
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Quote:
Originally Posted by KaktoR View Post
Mass Effect Legendary Edition

Code:
Selected ARC method for Data1b.bin was: xtool_ue3_mele+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
Sorry if this is obvious, but what exactly is
Code:
xtool_ue3_mele
I'm guessing it's an xtool plugin specific to the title "Mass Effect Legendary Edition", but was just wondering what exactly it does.
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  #2  
Old 22-05-2021, 19:08
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Quote:
Originally Posted by L33THAK0R View Post
Sorry if this is obvious, but what exactly is
Code:
xtool_ue3_mele
I'm guessing it's an xtool plugin specific to the title "Mass Effect Legendary Edition", but was just wondering what exactly it does.
Yes. It is the plugin shared by Razor12911 in this #post.
The information shared by KaktoR is information used in DiskSpan_GUI (so it used "xtool_ue3_mele" and "srep_new").
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  #3  
Old 22-05-2021, 23:01
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Quote:
Originally Posted by Cesar82 View Post
Yes. It is the plugin shared by Razor12911 in this #post.
The information shared by KaktoR is information used in DiskSpan_GUI (so it used "xtool_ue3_mele" and "srep_new").
Thank you for this! I wonder why the developers of the title chose to use a different compression technique, (I'm guessing lzo & oodle) when the assets don't seem to have changed all that drastically (although I've only seen trailers for the title so I'm probably wrong)! Seems a bit strange.
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  #4  
Old 22-05-2021, 23:27
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Quote:
Originally Posted by L33THAK0R View Post
Thank you for this! I wonder why the developers of the title chose to use a different compression technique, (I'm guessing lzo & oodle) when the assets don't seem to have changed all that drastically (although I've only seen trailers for the title so I'm probably wrong)! Seems a bit strange.
I think it's leviathan.
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  #5  
Old 24-05-2021, 13:12
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Hello, Do you guys know what is the best way to compress The Binding of Issac Afterbirth? I've been having quite some trouble recently with it. Thanks
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  #6  
Old 24-05-2021, 14:41
Masquerade Masquerade is offline
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Quote:
Originally Posted by Rekulou View Post
Hello, Do you guys know what is the best way to compress The Binding of Issac Afterbirth? I've been having quite some trouble recently with it. Thanks
Optimal method is to unpack the game archives, but currently the unpack tool has outdated file list leading to incorrect data unpacking and missing files meaning you;ll have a broken game.
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  #7  
Old 25-05-2021, 06:34
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Quote:
Originally Posted by Masquerade View Post
Optimal method is to unpack the game archives, but currently the unpack tool has outdated file list leading to incorrect data unpacking and missing files meaning you;ll have a broken game.
Aw man, that sucks. What is the next best way to compress the game then?
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  #8  
Old 26-05-2021, 07:47
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Masquerade

I can post the results tomorrow if you would like, its already night here so i will let it run overnight.
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  #9  
Old 26-05-2021, 08:24
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Quote:
Originally Posted by :( Sad8669 View Post
Masquerade

I can post the results tomorrow if you would like, its already night here so i will let it run overnight.
Awesome, thanks.
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  #10  
Old 27-05-2021, 02:59
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Masquerade

Code:
Input size: 43.63 GB
Output size: 30.95 GB
Method : xtool_zlib+srep_new+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8

Compressing 5,611 files, 46,846,025,126 bytes. Processed  11.1%
Compressing 86,819,705,627 bytes with "OTHERS\SREP\Win64\srep.exe" -m3f -a0/0 InFile OutFile
 11.1%SREP 3.93a beta (October 11, 2014): input size 82797 mb, memory used 4922 mb, -m3f -l512 -c512 -a0/0 -hash=vmac -b8mb
100%: 86,819,705,627 -> 68,740,152,915: 79.18%.  Cpu 18 mb/s (4527.188 sec), real 17 mb/s (4785.019 sec) = 95%.  Remains 00 11.1%    %
Decompression memory is 1748 mb.  11,685,296 matches = 186,964,736 bytes = 0.27% o 11.1%
 11.1%
Errorlevel=0
Compressed 5,611 files, 46,846,025,126 => 33,235,367,739 bytes. Ratio 70.95%
Compression time: cpu 240.02 sec/real 47292.86 sec = 1%. Speed 0.99 mB/s
All OK
Side Notes : Please don't post this in the INDEX, i will shortly update it in another post.
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  #11  
Old 27-05-2021, 09:27
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It Takes Two

Code:
Method : xtool_zlib+srep_new+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8
Compression Time : 13 hours 8 minutes 19 seconds.
Initial Size : 43.63 GB
Final Size : 30.95 GB

Last edited by :( Sad8669; 20-02-2022 at 01:41.
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  #12  
Old 27-05-2021, 22:13
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Hi all,

I recently finally figured out how to properly encode and package .usm files, and I was wondering if anyone who has some experience here might be able to help me out with a little issue pertaining to implementing the new, encoded files. In the title "Batman: Arkham City" every encoded .usm, bar the initial file loaded "0_CW_Intro.usm", soft-locks the title at the conclusion of the video file, the only solution to this is manual user input to skip the cut-scene, which the title enables users to do for every pre-rendered cut-scene (all pre-rendered cut-scenes are contained within .usm files). This isn't a massive issue, as it can be solved by adding additional footage informing the user when to skip, however, I want to minimise this additional user-inputs if it is at all possible. I have multiple other titles I want to test out encoding .usm files on ("The Witcher 3: Wild Hunt", "Batman: Arkham Origins" & "Batman: Arkham Knight", to name a few), and as this is the first title I have attempted to encode .usm files on, I cannot say whether this is a title-specific issue or not.

My current plan is to stitch on a 10 second clip at the end of each effected video notifying the user their input is required, as I don't think there is any other solution.

Last edited by L33THAK0R; 27-05-2021 at 22:36. Reason: Additional note
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  #13  
Old 28-05-2021, 22:53
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Days Gone - Precompression

XTool - Kraken is 50% faster than OodleRec - Kraken, while the difference is between their ratio is 5% - 6%

OodleRec - Kraken
Code:
Compressed 34 files, 35,821,723 => 75,484,606 bytes. Ratio 210.72%
Compression time: cpu 0.06 sec/real 32.63 sec = 0%. Speed 1.10 mB/s
All OK

XTool - Kraken
Code:
Compressed 34 files, 35,821,723 => 73,598,522 bytes. Ratio 205.46%
Compression time: cpu 0.06 sec/real 17.51 sec = 0%. Speed 2.05 mB/s
All OK
Side Notes : It's basically waiting for twice the XTool - Kraken and getting only 10% ~ 15 % ratio.

Final Compressors :

XTool:Kraken + SREP + LOLZ :
Code:
Compressed 34 files, 35,821,723 => 16,565,774 bytes. Ratio 46.25%
Compression time: cpu 0.06 sec/real 86.91 sec = 0%. Speed 0.41 mB/s
All OK
OodleRec:Kraken + SREP + LOLZ :
Code:
Compressed 34 files, 35,821,723 => 16,007,052 bytes. Ratio 44.69%
Compression time: cpu 0.17 sec/real 98.59 sec = 0%. Speed 0.36 mB/s
All OK
Side Notes : Squadrons Decompression time updated.

Last edited by :( Sad8669; 30-05-2021 at 01:49.
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  #14  
Old 31-05-2021, 19:20
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Hi all,

Does anyone know if there are any public methods/tools to rip and restore, (however just knowing if it's possible to rip files would be appreciated) files from "id Tech Engine" data files? I'm particularly interested in the 5th and 6th iterations of the "id Tech" engine.
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  #15  
Old 05-06-2021, 21:35
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Days Gone - Full Game Precompression

XTool : v0.3.9 Used.
Codec : Kraken.
Libraries : Provided by Razor12911 for Days Gone.

Results :
Code:
Compressed 3,092 files, 64,172,576,777 => 103,896,774,882 bytes. Ratio 161.90%
Compression time: cpu 108.59 sec/real 12011.73 sec = 1%. Speed 5.34 mB/s
All OK
Initial Size : 59.7 GB
Final Size : 96.7 GB
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