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#1
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Quote:
Code:
xtool_ue3_mele |
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#2
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Quote:
The information shared by KaktoR is information used in DiskSpan_GUI (so it used "xtool_ue3_mele" and "srep_new"). |
| The Following User Says Thank You to Cesar82 For This Useful Post: | ||
L33THAK0R (22-05-2021) | ||
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#3
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Quote:
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#4
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Quote:
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| The Following User Says Thank You to Masquerade For This Useful Post: | ||
dixen (23-05-2021) | ||
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#5
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Hello, Do you guys know what is the best way to compress The Binding of Issac Afterbirth? I've been having quite some trouble recently with it. Thanks
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| The Following User Says Thank You to Rekulou For This Useful Post: | ||
Masquerade (26-05-2021) | ||
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#6
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Optimal method is to unpack the game archives, but currently the unpack tool has outdated file list leading to incorrect data unpacking and missing files meaning you;ll have a broken game.
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| The Following User Says Thank You to Masquerade For This Useful Post: | ||
Rekulou (25-05-2021) | ||
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#7
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Aw man, that sucks. What is the next best way to compress the game then?
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#8
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Masquerade
I can post the results tomorrow if you would like, its already night here so i will let it run overnight. |
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#9
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Awesome, thanks.
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#10
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Masquerade
Code:
Input size: 43.63 GB Output size: 30.95 GB Method : xtool_zlib+srep_new+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8 Compressing 5,611 files, 46,846,025,126 bytes. Processed 11.1% Compressing 86,819,705,627 bytes with "OTHERS\SREP\Win64\srep.exe" -m3f -a0/0 InFile OutFile 11.1%SREP 3.93a beta (October 11, 2014): input size 82797 mb, memory used 4922 mb, -m3f -l512 -c512 -a0/0 -hash=vmac -b8mb 100%: 86,819,705,627 -> 68,740,152,915: 79.18%. Cpu 18 mb/s (4527.188 sec), real 17 mb/s (4785.019 sec) = 95%. Remains 00 11.1% % Decompression memory is 1748 mb. 11,685,296 matches = 186,964,736 bytes = 0.27% o 11.1% 11.1% Errorlevel=0 Compressed 5,611 files, 46,846,025,126 => 33,235,367,739 bytes. Ratio 70.95% Compression time: cpu 240.02 sec/real 47292.86 sec = 1%. Speed 0.99 mB/s All OK |
| The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
Masquerade (27-05-2021) | ||
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#11
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It Takes Two
Code:
Method : xtool_zlib+srep_new+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8 Compression Time : 13 hours 8 minutes 19 seconds. Initial Size : 43.63 GB Final Size : 30.95 GB Last edited by :( Sad8669; 20-02-2022 at 01:41. |
| The Following 2 Users Say Thank You to :( Sad8669 For This Useful Post: | ||
JustFun (09-07-2021), Masquerade (27-05-2021) | ||
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#12
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Hi all,
I recently finally figured out how to properly encode and package .usm files, and I was wondering if anyone who has some experience here might be able to help me out with a little issue pertaining to implementing the new, encoded files. In the title "Batman: Arkham City" every encoded .usm, bar the initial file loaded "0_CW_Intro.usm", soft-locks the title at the conclusion of the video file, the only solution to this is manual user input to skip the cut-scene, which the title enables users to do for every pre-rendered cut-scene (all pre-rendered cut-scenes are contained within .usm files). This isn't a massive issue, as it can be solved by adding additional footage informing the user when to skip, however, I want to minimise this additional user-inputs if it is at all possible. I have multiple other titles I want to test out encoding .usm files on ("The Witcher 3: Wild Hunt", "Batman: Arkham Origins" & "Batman: Arkham Knight", to name a few), and as this is the first title I have attempted to encode .usm files on, I cannot say whether this is a title-specific issue or not. My current plan is to stitch on a 10 second clip at the end of each effected video notifying the user their input is required, as I don't think there is any other solution. Last edited by L33THAK0R; 27-05-2021 at 22:36. Reason: Additional note |
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#13
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Days Gone - Precompression
XTool - Kraken is 50% faster than OodleRec - Kraken, while the difference is between their ratio is 5% - 6% OodleRec - Kraken Code:
Compressed 34 files, 35,821,723 => 75,484,606 bytes. Ratio 210.72% Compression time: cpu 0.06 sec/real 32.63 sec = 0%. Speed 1.10 mB/s All OK XTool - Kraken Code:
Compressed 34 files, 35,821,723 => 73,598,522 bytes. Ratio 205.46% Compression time: cpu 0.06 sec/real 17.51 sec = 0%. Speed 2.05 mB/s All OK Final Compressors : XTool:Kraken + SREP + LOLZ : Code:
Compressed 34 files, 35,821,723 => 16,565,774 bytes. Ratio 46.25% Compression time: cpu 0.06 sec/real 86.91 sec = 0%. Speed 0.41 mB/s All OK Code:
Compressed 34 files, 35,821,723 => 16,007,052 bytes. Ratio 44.69% Compression time: cpu 0.17 sec/real 98.59 sec = 0%. Speed 0.36 mB/s All OK Last edited by :( Sad8669; 30-05-2021 at 01:49. |
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#14
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#15
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Days Gone - Full Game Precompression
XTool : v0.3.9 Used. Codec : Kraken. Libraries : Provided by Razor12911 for Days Gone. Results : Code:
Compressed 3,092 files, 64,172,576,777 => 103,896,774,882 bytes. Ratio 161.90% Compression time: cpu 108.59 sec/real 12011.73 sec = 1%. Speed 5.34 mB/s All OK Final Size : 96.7 GB |
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