Go Back   FileForums > Game Backup > Sony PlayStation > PS2 Games
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 09-12-2004, 17:42
fratres fratres is offline
Registered User
 
Join Date: Dec 2003
Location: germany
Posts: 49
Thanks: 0
Thanked 0 Times in 0 Posts
fratres
Boot procedure for Magic III clone

I just got a chipped secondhand PAL V7. The guy told me he didnīt know what chip was inside but never had any problems. Today I tried a NFSU2-backup, and it worked well, but it took me some time to figure out the boot procedure with the reset button. Seems it needs two presses for EA games and just one for the others. But as I couldnīs find anything like this in the Boot prodedure section of the UI Sticky, I opened up the PS2 and found a chip that says Magic III, Autodetect V0.V7 with an UBICOM chip. Looks pretty much the same like the third one in the colorful row of the fake chips presented on http://www.modchip.ca/install/ps2/magic/magicfakes.php.
I read that people have problems with these chips, could anyone tell me which problems I have to expect and what is the correct boot procedure for Game Backups, DVDs, PSX-Backups and EA-Games? Please help!
Reply With Quote
Sponsored Links
  #2  
Old 09-12-2004, 18:05
TylerDurden's Avatar
TylerDurden TylerDurden is offline
Registered User
 
Join Date: Jul 2002
Location: FileForums
Posts: 5,530
Thanks: 0
Thanked 0 Times in 0 Posts
TylerDurden is on a distinguished road
Send a message via AIM to TylerDurden
Well first I must say BRAVO on reading the Ultimate Info Sticky. Secondly Clones usually have problems booting due to cheaper matierials in making the chip itself. Thing is, Magic 3's had lots of problems to begin with so a clone would be even worse, by that I mean it had a hard time booting quite a few ps2 games. It also used to overheat if I remember correctly.




Tyler!
__________________
[B]V7 Ps2 Messiah 2
V13 PSTwo DMS4 Pro and HD-Connect(Installed myself)[/B]
Reply With Quote
  #3  
Old 10-12-2004, 04:17
fratres fratres is offline
Registered User
 
Join Date: Dec 2003
Location: germany
Posts: 49
Thanks: 0
Thanked 0 Times in 0 Posts
fratres
Thanks, Tyler. Seems I got some crappy PS2. And I just wanted a solution for me being tired of these annoying SM2.0 discs. Now itīs even worse, great! But mistakes are to learn from them, next time I figure out what chip is inside before I get such crap. Yesterday NFSU2 collapsed for the first time during gameplay, I am looking forward for all the problems to come.
Just a short question on the boot procedure: is it possible that my clone has a different boot procedure than the Original Magic 3? UIS doesnīt say anything about double clicking for EA Games f.e. And do you think I can disable the chip for network gaming?
Reply With Quote
  #4  
Old 10-12-2004, 05:54
TylerDurden's Avatar
TylerDurden TylerDurden is offline
Registered User
 
Join Date: Jul 2002
Location: FileForums
Posts: 5,530
Thanks: 0
Thanked 0 Times in 0 Posts
TylerDurden is on a distinguished road
Send a message via AIM to TylerDurden
Umm, I really cant remember all the details of Magic 3 and their clones. But I think it can be dissabled just like in the UIS by holding power for psx mode. Your best bet is to get a Duo2 SE put that in place of your current modchip. The Duo2 SE is only like $25 for the chip.




Tyler!
__________________
[B]V7 Ps2 Messiah 2
V13 PSTwo DMS4 Pro and HD-Connect(Installed myself)[/B]
Reply With Quote
  #5  
Old 10-12-2004, 06:19
seaneyb2003's Avatar
seaneyb2003 seaneyb2003 is offline
Die Hard Member
 
Join Date: Aug 2003
Location: UK
Posts: 2,666
Thanks: 0
Thanked 0 Times in 0 Posts
seaneyb2003 is an unknown quantity at this point
a standard duo will do just as well.
__________________
[COLOR=Black][B]if it isnt broke dont fix it![/B]
[B]www.consoleupgrades.co.uk
For All your console needs[/B]
[COLOR=RoyalBlue][B]UK'S No.1 I.C.E [URL=www.audiorebel.co.uk]www.audiorebel.co.uk[/URL][/B][/COLOR]
[/COLOR][COLOR=DarkSlateBlue][/COLOR]
[COLOR=Black][B][/B][/COLOR][COLOR=DarkSlateBlue][/COLOR]
Reply With Quote
  #6  
Old 10-12-2004, 08:06
fratres fratres is offline
Registered User
 
Join Date: Dec 2003
Location: germany
Posts: 49
Thanks: 0
Thanked 0 Times in 0 Posts
fratres
I know, would be the best choice just to replace it, but I suppose itīs not just take it out, desolder the cables on the modchip-side and resolder them on the new chip but make new connections to different points on the MB. And that is something I really wouldnīt like to do by myself. As installing a modchip costs 50 Euro around here the whole thing is rather expensive. Or do you think replacing it wouldnīt be as difficult as putting a new one inside? Could get an used Infinity rather cheap, but they need different soldering points, donīt they? My clone Matrix has 22 cables, by the way.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Factoids: PS2 Boot Procedures For All Mod Chips! (Updated 22-Jan-03) BG PS2 Games 9 05-03-2003 18:40
Boot Procedure w/AR2 2.0 on R-Mod? cracku|a PS2 Games 4 02-01-2003 20:32
burning a boot cd with clone cd? DjFreeze4 DC Games 0 02-05-2002 18:24
Booting Procedure question Milkshake PS2 Games 4 30-04-2002 08:03
DC Boot Disk Clone CD Guv5 DC Games 0 02-01-2001 09:37



All times are GMT -7. The time now is 20:17.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com