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#1
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bin2boot with CDDA problems
I have a kal-rvlt.bin (Revolt) and .cue. I used unpack to unpack all the CDDA tracks.
When I use bin2boot (the one found in file b2b-cdda-b2.zip) one the .cue file (and .bin for that matter) it basically says it cannot find an ip.bin and 1st_read.bin. If I continue it'll finish with a 756k or so .cdi. If I drag the .bin to bin2boot gui, it'll work just fine, except that it doesn't add the CDDA tracks. Anyone know what the problem is? I wanted to see if I could do it this way instead of the echelon selfboot way. Thanks! .x[ DeVante ]x. |
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#2
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Have you checked your cue file ?
I found this on Xeal's homepage : "This version only supports "normal" cue sheets, like this: FILE "KAL-CHU.BIN" BINARY TRACK 01 MODE1/2352 INDEX 01 00:00:00 FILE "track_02.wav" WAVE TRACK 02 AUDIO INDEX 01 00:00:00 FILE "track_03.wav" WAVE TRACK 03 AUDIO INDEX 01 00:00:00" But it's about b2b-cdda-b1... Echelon's method works perfectly for this game. |
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#3
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Quote:
Yeah, I checked the cuesheet. It's fine. :/ .x[ DeVante ]x. |
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