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patching Crash Bash for PSX
I'm not very keen on game code formats. This is what I've done:
1. extracted original with CDRWIN to get .bin and .cue 2. put .p4u file for Crash Bash in same directory 3. ran p4u patcher utility in pal -> ntsc mode on .bin file I'm not sure if I did right so far or what to do from here. Seems like the utility just scanned the .BIN file. How do I get the patch into the .BIN file? Can anyone help? |
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