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Old 14-09-2018, 04:46
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Quote:
Originally Posted by Fabioddq View Post
Hmm, i understand, will try in this way too. With this mask = xZ1+srep:m3f+4LZMA I get 21GB and just 4 hours to compress. Just decompress is more slowly. But I compress the whole game, will try today with threshold 100 and apply the method in tiger files only. Thank you!

EDIT

Btw, whats the difference between these 4x4 methods:

Code:
;FreeArc 4x4
4L1 = 4x4:b128mb:lzma:a1:mfbt4:64m:fb273:mc1000000:lc8
4L2 = 4x4:b128mb:lzma:ultra:64m:mc10000
4L3 = 4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

;Default Methods
4LZMA  = 4x4:b128m:lzma:a1:mfbt4:d64m:fb273:mc1000000000:lc8
Not much different either.
An example:

Sims4
xZLib+srep:m3f+4x4:b128mb:lzma:ultra:64m:mc10000 19 GB
xZLib+srep:m3f+4x4:b128mb:lzma:a1:mfbt4:64m:fb273: mc1000000:lc8 18.8 GB

b128mb = Block Size (By increasing its compression ratio better)
64m = Dictionary (As it increases, compression ratio may be 0.5 to 1% better.) (also use of RAM increases)

I recommend using DiskSpan.

Last edited by Simorq; 14-09-2018 at 04:50.
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