Quote:
Originally Posted by Fabioddq
Hmm, i understand, will try in this way too. With this mask = xZ1+srep:m3f+4LZMA I get 21GB and just 4 hours to compress. Just decompress is more slowly. But I compress the whole game, will try today with threshold 100 and apply the method in tiger files only. Thank you!
EDIT
Btw, whats the difference between these 4x4 methods:
Code:
;FreeArc 4x4
4L1 = 4x4:b128mb:lzma:a1:mfbt4:64m:fb273:mc1000000:lc8
4L2 = 4x4:b128mb:lzma:ultra:64m:mc10000
4L3 = 4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
;Default Methods
4LZMA = 4x4:b128m:lzma:a1:mfbt4:d64m:fb273:mc1000000000:lc8
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Not much different either.
An example:
Sims4
xZLib+srep:m3f+4x4:b128mb:lzma:ultra:64m:mc10000 19 GB
xZLib+srep:m3f+4x4:b128mb:lzma:a1:mfbt4:64m:fb273: mc1000000:lc8 18.8 GB
b128mb = Block Size (By increasing its compression ratio better)
64m = Dictionary (As it increases, compression ratio may be 0.5 to 1% better.) (also use of RAM increases)
I recommend using DiskSpan.