Update available
Changes
- fixed crilayla bug on naruto games
- fixed issue detecting lzo2a, lzo1c streams
@doofoo24
I have to agree with elit, It's more headache separating the codecs. An example would be ztool itself, normally when I make changes to pzlib, if it's not related to precompression itself, I had to make the same changes in plz4, plzo... sometimes I forget doing this and end up with different sources of each, in one, a bug was fixed then another bug appears in another, now there are bugs all over the codecs, different bugs, you end up trying to fix one and another pops up and so forth. The idea of putting everything together means one code, if one codec is affected, then all will be affected then I'll know the source of the bug.
Quote:
Originally Posted by Edison007
compr:
Code:
afr:v0+srep:m5f:l512:d512m:hash-+lolz:d64m - 37,6 MB (39 463 094 bytes)
xtool+srep:m5f:l512:d512m:hash-+lolz:d64m - 37,8 MB (39 671 049 bytes)
dec time/speed:
Code:
cls-afr, v019 (x86)
t1 - 199.28 sec; ~ 5.37 mB/s
t7 - 44.07 sec; ~ 24.29 mB/s
t8 - 42.89 sec; ~ 24.96 mB/s
xtool_x86, v07
t1 - 237.07 sec; ~ 4.52 mB/s
t7 - 53.84 sec; ~ 19.88 mB/s
t8 - 51.19 sec; ~ 20.91 mB/s
xtool_x64, v07
t1 - 210.85 sec; ~ 5.08 mB/s
t7 - 49.35 sec; ~ 21.69 mB/s
t8 - 46.91 sec; ~ 22.82 mB/s
Code:
1'070'530'560 -> afr: 1'767'925'585 bytes
-> xtool: 1'768,021'857 bytes
i7-4700MQ, 8gb ram, ram-disk, win7x64.
|
I wonder if there is still room for improvement.