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-   -   Stubbs the Zombie (https://fileforums.com/showthread.php?t=74746)

Trismogestos 01-01-2006 06:12

Stubbs the Zombie
 
- put CD3-1 into a temp folder overwriting existing files
- edit "Stubbs the zombie.msi" with Orca, go to media tab and change VolumeLabel to e.g. "Stubbs" and save
- include a crack folder
- burn content to a blank dvd-r naming it "Stubbs"
- install game
- play

Grumpy 01-01-2006 06:24

@Trismogestos
It puts a big smile on my face when I see you add these 2 lines to the conversions:
Quote:

overwriting existing files
And
Quote:

burn content to a blank dvd-r naming it "Stubbs"
:D ;)
The 2 questions I get asked the most are:
1. Do I overwrite any files?
2. What label do I use?
:)

BarryB 01-01-2006 07:14

You can also integrate the crack into the CAB file.

1. Copy Data1.cab from CD1 and Data11.cab from CD2 to temp dir and extract the Data1.cab file with WinRAR/WinZip. Files in Data11.cab will be extracted too as it's part of the Data1.cab archive, it's just that the files are split into 2 CAB files to fit on CD's

2. Once the files are extracted, delete the 2 CAB files then copy the cracked STUBBS.EXE into the same folder as the extracted files and overwrite the existing STUBBS.EXE file.

3. Copy this file list to a text file called 'list.txt':

Code:

_ds_store
_ds_store1
_743.psh
_67d.psh
_305.psh
d7f1.psh
env_reflection_mirror.psh
model_bumped_distance_bump_d   
tex0_2d.psh   
pc   
runme                                 
step1                               
step2                                 
step3                               
_ds_store2                       
convolution.vsh                   
debug.vsh                           
decal_copy.vsh                     
decal.vsh                           
detail_object_type0.vsh             
detail_object_type1.vsh             
effect.vsh                           
effect_multitexture.vsh             
effect_multitexture_screensp         
effect_zsprite.vsh                   
environment_diffuse_light.vs         
environment_fog.vsh                 
environment_fog_screen.vsh           
environment_lightmap.vsh             
environment_reflection_bumpe         
environment_reflection_flat.         
environment_reflection_light         
environment_reflection_mirro         
environment_reflection_radio         
environment_shadow.vsh               
environment_specular_light.v         
environment_specular_lightma         
environment_specular_spot_li         
environment_test0.vsh               
environment_test1.vsh               
environment_test2.vsh               
environment_test3.vsh               
environment_test4.vsh               
environment_test5.vsh               
environment_texture.vsh             
lens_flare.vsh                       
model.vsh                           
model_active_camouflage.vsh         
model_bumped_diffuse_lights.         
model_bumped_diffuse_texture       
model_bumped_distant_diffuse         
model_bumped_distant_diffuse1       
model_bumped_distant_lights.       
model_bumped_fogged.vsh             
model_bumped_reflection.vsh         
model_bumped_reflection_fogg         
model_fast.vsh                       
model_fogged.vsh                     
model_fog_screen.vsh                 
model_scenery.vsh                 
model_shadow.vsh                     
model_simple.vsh                     
model_zbuffer.vsh                   
screen.vsh                           
screen2.vsh                         
transparent_generic.vsh             
transparent_generic_lit_m.vs         
transparent_generic_m.vsh           
transparent_generic_object_c         
transparent_generic_object_c1       
transparent_generic_reflecti         
transparent_generic_reflecti1       
transparent_generic_screensp         
transparent_generic_screensp1       
transparent_generic_viewer_c         
transparent_generic_viewer_c1       
transparent_glass_diffuse_li         
transparent_glass_diffuse_li1       
transparent_glass_reflection         
transparent_glass_reflection1       
transparent_glass_reflection2       
transparent_glass_reflection3       
transparent_glass_reflection4       
transparent_glass_tint.vsh           
transparent_glass_tint_m.vsh         
transparent_meter.vsh               
transparent_meter_m.vsh             
transparent_plasma_m.vsh             
transparent_water_opacity.vs         
transparent_water_opacity_m.         
transparent_water_reflection         
transparent_water_reflection1       
convolution.vsh1                     
debug.vsh1                           
decal.vsh1                           
detail_object_type0.vsh1             
detail_object_type1.vsh1             
effect.vsh1                         
effect_multitexture.vsh1             
effect_multitexture_screensp1       
effect_zsprite.vsh1                 
environment_diffuse_light.vs1       
environment_fog.vsh1                 
environment_fog_screen.vsh1         
environment_lightmap.vsh1           
environment_reflection_bumpe1       
environment_reflection_flat.1       
environment_reflection_light1       
environment_reflection_mirro1       
environment_reflection_radio1       
environment_shadow.vsh1             
environment_specular_light.v1       
environment_specular_lightma1       
environment_specular_spot_li1       
environment_test0.vsh1               
environment_test1.vsh1               
environment_test2.vsh1               
environment_test3.vsh1               
environment_test4.vsh1               
environment_test5.vsh1               
environment_texture.vsh1             
lens_flare.vsh1                     
model.vsh1                           
model_active_camouflage.vsh1         
model_bumped_diffuse_lights.1       
model_bumped_diffuse_texture1       
model_bumped_distant_diffuse2       
model_bumped_distant_diffuse3       
model_bumped_distant_lights.1       
model_bumped_fogged.vsh1             
model_bumped_reflection.vsh1         
model_bumped_reflection_fogg1       
model_fast.vsh1                     
model_fogged.vsh1                   
model_fog_screen.vsh1               
model_scenery.vsh1                   
model_shadow.vsh1                   
model_simple.vsh1                   
model_zbuffer.vsh1                 
screen.vsh1                         
screen2.vsh1                         
transparent_generic.vsh1             
transparent_generic_lit_m.vs1       
transparent_generic_m.vsh1           
transparent_generic_object_c2       
transparent_generic_object_c3       
transparent_generic_reflecti2       
transparent_generic_reflecti3       
transparent_generic_screensp2       
transparent_generic_screensp3       
transparent_generic_viewer_c2       
transparent_generic_viewer_c3       
transparent_glass_diffuse_li2       
transparent_glass_diffuse_li3       
transparent_glass_reflection5       
transparent_glass_reflection6       
transparent_glass_reflection7       
transparent_glass_reflection8       
transparent_glass_reflection9       
transparent_glass_tint.vsh1         
transparent_glass_tint_m.vsh1       
transparent_meter.vsh1             
transparent_meter_m.vsh1             
transparent_plasma_m.vsh1           
transparent_water_opacity.vs1       
transparent_water_opacity_m.1       
transparent_water_reflection2       
transparent_water_reflection3       
_ds_store3                       
convolution.vsh2                     
debug.vsh2                           
decal.vsh2                           
detail_object_type0.vsh2             
detail_object_type1.vsh2             
effect.vsh2                         
effect_multitexture.vsh2             
effect_multitexture_screensp2       
effect_zsprite.vsh2                 
environment_diffuse_light.vs2       
environment_fog.vsh2                 
environment_fog_screen.vsh2         
environment_lightmap.vsh2           
environment_reflection_bumpe2       
environment_reflection_flat.2       
environment_reflection_light2       
environment_reflection_mirro2       
environment_reflection_radio2       
environment_shadow.vsh2             
environment_specular_light.v2       
environment_specular_lightma2       
environment_specular_spot_li2       
environment_test0.vsh2               
environment_test1.vsh2               
environment_test2.vsh2               
environment_test3.vsh2               
environment_test4.vsh2               
environment_test5.vsh2               
environment_texture.vsh2             
lens_flare.vsh2                     
model.vsh2                           
model_active_camouflage.vsh2       
model_bumped_diffuse_lights.2       
model_bumped_diffuse_texture2       
model_bumped_distant_diffuse4       
model_bumped_distant_diffuse5       
model_bumped_distant_lights.2       
model_bumped_fogged.vsh2             
model_bumped_reflection.vsh2         
model_bumped_reflection_fogg2       
model_fast.vsh2                     
model_fogged.vsh2                   
model_fog_screen.vsh2               
model_scenery.vsh2                   
model_shadow.vsh2                   
model_simple.vsh2                   
model_zbuffer.vsh2                   
screen.vsh2                         
screen2.vsh2                         
transparent_generic.vsh2             
transparent_generic_lit_m.vs2       
transparent_generic_m.vsh2           
transparent_generic_object_c4       
transparent_generic_object_c5       
transparent_generic_reflecti4       
transparent_generic_reflecti5       
transparent_generic_screensp4       
transparent_generic_screensp5       
transparent_generic_viewer_c4       
transparent_generic_viewer_c5       
transparent_glass_diffuse_li4       
transparent_glass_diffuse_li5       
transparent_glass_reflection10     
transparent_glass_reflection11       
transparent_glass_reflection12       
transparent_glass_reflection13       
transparent_glass_reflection14       
transparent_glass_tint.vsh2         
transparent_glass_tint_m.vsh2       
transparent_meter.vsh2               
transparent_meter_m.vsh2             
transparent_plasma_m.vsh2           
transparent_water_opacity.vs2       
transparent_water_opacity_m.2       
transparent_water_reflection4       
transparent_water_reflection5       
_ds_store4                       
convolution.vsh3                     
debug.vsh3                           
decal.vsh3                           
detail_object_type0.vsh3             
detail_object_type1.vsh3             
effect.vsh3                         
effect_multitexture.vsh3             
effect_multitexture_screensp3       
effect_zsprite.vsh3                 
environment_diffuse_light.vs3       
environment_fog.vsh3                 
environment_fog_screen.vsh3         
environment_lightmap.vsh3           
environment_reflection_bumpe3       
environment_reflection_flat.3       
environment_reflection_light3       
environment_reflection_mirro3       
environment_reflection_radio3       
environment_shadow.vsh3             
environment_specular_light.v3       
environment_specular_lightma3       
environment_specular_spot_li3       
environment_test0.vsh3               
environment_test1.vsh3               
environment_test2.vsh3               
environment_test3.vsh3               
environment_test4.vsh3               
environment_test5.vsh3               
environment_texture.vsh3             
lens_flare.vsh3                     
model.vsh3                           
model_active_camouflage.vsh3         
model_bumped_diffuse_lights.3       
model_bumped_diffuse_texture3       
model_bumped_distant_diffuse6       
model_bumped_distant_diffuse7       
model_bumped_distant_lights.3       
model_bumped_fogged.vsh3             
model_bumped_reflection.vsh3         
model_bumped_reflection_fogg3       
model_fast.vsh3                     
model_fogged.vsh3                   
model_fog_screen.vsh3               
model_scenery.vsh3                   
model_shadow.vsh3                   
model_simple.vsh3                   
model_zbuffer.vsh3                   
screen.vsh3                         
screen2.vsh3                         
transparent_generic.vsh3             
transparent_generic_lit_m.vs3       
transparent_generic_m.vsh3           
transparent_generic_object_c6       
transparent_generic_object_c7       
transparent_generic_reflecti6       
transparent_generic_reflecti7       
transparent_generic_screensp6       
transparent_generic_screensp7       
transparent_generic_viewer_c6       
transparent_generic_viewer_c7       
transparent_glass_diffuse_li6       
transparent_glass_diffuse_li7       
transparent_glass_reflection15       
transparent_glass_reflection16       
transparent_glass_reflection17       
transparent_glass_reflection18       
transparent_glass_reflection19       
transparent_glass_tint.vsh3         
transparent_glass_tint_m.vsh3       
transparent_meter.vsh3               
transparent_meter_m.vsh3             
transparent_plasma_m.vsh3           
transparent_water_opacity.vs3       
transparent_water_opacity_m.3       
transparent_water_reflection6       
transparent_water_reflection7       
_fog_generic.vsh                     
_fog_planar.vsh                     
_fog_planar_atmospheric.vsh         
_skin.vsh                             
_skin_position.vsh                   
binkw32.dll                     
openalweax.exe                   
register_stubbs.url                 
stubbs_read_me.rtf                 
strings.dll                     
stubbs.exe                     
a10_plaza.map               
a30_greenhouse.map             
a40_police_station.map         
a45_dance.map                 
a50_maul.map

4. Copy CABARC.EXE and the 'list.txt' file into the temp folder, run a Command Prompt and navigate to the temp folder and type in this command: cabarc n data1.cab @list.txt and hit RETURN, wait and wait and wait until the new Data1.cab archive is created.

To make the DVD, copy all the files from CD1, CD2 and CD3 to a new folder. Delete the Data1.cab and Data11.cab file you just copied and then copy over the newly created Data1.cab file.

Edit the 'Stubbs The Zombie.msi' file, edit the TABLES > MEDIA file and delete all the DISK1 DISK2 and DISK3 entries and save the new MSI file, make sure you copy the edited MSI file into the folder you extracted the CD's into and overwrite the original MSI installer.

Now test burn the files to a Re-Writeable DVD using ANY volume label and install it. You should now be able to install a fully cracked backup from DVD :)

If all goes OK burn to a DVD-R/+R.

Grumpy 01-01-2006 08:55

@BarryB
Quote:

Now test burn the files to a Re-Writeable DVD
Beautifully said mate. Exactly what I like to hear. :D
Oh yeh, the rest of it was pretty good too. :p ;)

BarryB 01-01-2006 09:08

I know Grumpy, I always make sure the conversion actually works first by burning to a re-writeable DVD and installing, saved many a coaster doing that :)

Trismogestos 01-01-2006 10:56

Quote:

Originally Posted by BarryB
I know Grumpy, I always make sure the conversion actually works first by burning to a re-writeable DVD and installing, saved many a coaster doing that :)


Well, when I post a conversion you can be sure it works cause I tested it the way I posted. Nuff said!

@Grumpy: Don't get what you mean, even if you don't have to overwrite anything - well, who cares if it works (just quoted my own conversion and renamed the necessary words)?
Btw, naming means labeling!

Grumpy 01-01-2006 17:47

@Trismogestos
Yes, I think you mis-understood what I was saying.
A lot of people used to contact me and ask me what label (yes, I know it is the same as name) they should name their DVD. They also used to ask "Do I overwrite any files".
So, what I was saying is, I like it when you add these lines to your conversions. And yes, even add "No files to overwrite" if that is how it works.
I was actually complimenting your conversion. So do not take offence to anything I have said as it is only a mis-understanding.

Also, BarryB was not saying you do not test your conversions.
Barrys comments was to me because I tell a lot of people to test on a DVD-RW first, that way they dont make coasters.
Dont worry, I know your conversions work, I have tried a few of them myself and I have complete faith in what you submit.
Hopefully that clears it all up. ;)

Trismogestos 01-01-2006 22:01

Okilidokily!

ozzman39 08-01-2006 03:20

the cracked STUBBS.EXE
 
hello some help would be much thankful i followd the instructions to a t but the cracked STUBBS.EXE seems to be damaged before i found the instructions and i tried oug the cracked file it was coming back with a error and i followd the instructions and its still doing it any segestions???? the error its giving me is just the basic has encounterd a problem and needs to close

BarryB 08-01-2006 10:23

What version of windows are you using ozzman?

I'm using Windows XP Pro with SP2 and have no problems running the game.

ozzman39 08-01-2006 17:55

windows
 
xp pro sp2 also

BarryB 13-01-2006 06:51

Does the original stubbs.exe run ok with the original CD in the drive?

ozzman39 14-01-2006 04:59

yes
 
Yes it works fine

bazthespazz 05-03-2006 17:03

Stubbs CD2DVD Conversion
 
If anybody wants a copy of the edited MSI file, just PM me and I'll email you a copy. The file is too big to post. Maybe one of the Mods could tell my how to post it at GameCopyWorld.

Grumpy 05-03-2006 20:57

@bazthespazz
Use the following link to submit files to GCW: http://ul.gamecopyworld.com/ ;)

isee 07-03-2006 10:59

Thanks Trismogestos,& BarryB :D

BarryB 21-03-2006 15:49

v1.01 crack by RELOADED is out!

This is just a new STUBBS.EXE file so you can integrate it into the installer as per my earlier post.

Upped to GCW and Rapidshare:

http://rapidshare.de/files/16101411/rld-sdvd.rar.html


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