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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

panker1992 02-05-2021 03:13

Total War - Rome Remastered

Game Hierarchy Thanks to Fitgirl.

Textures that are TGA aka Targa files use lz4 compression that means that we need lz4 precompressor made to decompress TGA files
She has unpacked them all and made Xdelta patches

Movies > Simple Compression Can be Redone Using This:
https://fileforums.com/showthread.php?t=104389

PNG GIF FERAL and JPG Files she has used PRECOMP 0.47
MSC+SREP+lolz

Models*.pak > srep+lolzi

Executables srep+lzma.

If Targa files can be precompressed it's possible to make this game as low as 11 GB

sajmon83 02-05-2021 09:10

6 Attachment(s)
Worms Ultimate Mayhem Deluxe Edition v1077
Original size 1,73 GB >>> 797,45 MB nothing ripped

Rest of the files - precomp_mtx+exe2+lolz:dtb1:d512m:mtt1:mc1023
Code:

Compressed 798 files, 111,037,265 => 6,957,890 bytes. Ratio 6.27%
Compression time: cpu 0.28 sec/real 151.05 sec = 0%. Speed 0.74 mB/s

*.csh - xt_zlib+lolz:dtb1:d512m:mtt1:mc1023
Code:

Compressed 469 files, 174,538,388 => 9,224,438 bytes. Ratio 5.29%
Compression time: cpu 0.13 sec/real 180.30 sec = 0%. Speed 0.97 mB/s

*.xom - xtool_zlib+xtool_preflate+srep_new+lolz:dtb1:d512m :mtt1:mc1023
Code:

Compressed 765 files, 666,867,440 => 82,499,364 bytes. Ratio 12.37%
Compression time: cpu 0.61 sec/real 740.92 sec = 0%. Speed 0.90 mB/s

*.tga - lolz:dtb1:d512m:mtt1:mc1023
Code:

Compressed 434 files, 157,890,186 => 21,078,125 bytes. Ratio 13.35%
Compression time: cpu 0.14 sec/real 226.02 sec = 0%. Speed 0.70 mB/s

*.fsb *.wmv - lolz:dtb1:d512m:mtt1:mc1023
Code:

Compressed 135 files, 742,879,764 => 716,402,772 bytes. Ratio 96.44%
Compression time: cpu 0.47 sec/real 1332.19 sec = 0%. Speed 0.56 mB/s

Test results in the excel attached file.
An example of an excel file:
https://i.imgur.com/GqgbpEh.png

:( Sad8669 03-05-2021 08:43

Can we know what methods are used just from the .bin/.arc file?

Masquerade 03-05-2021 13:34

Quote:

Originally Posted by :( Sad8669 (Post 491760)
Can we know what methods are used just from the .bin/.arc file?

Open the archive in freearc, click info button then go to the second tab

:( Sad8669 03-05-2021 15:40

Quote:

Originally Posted by Masquerade (Post 491769)
Open the archive in freearc, click info button then go to the second tab

Thanks for the reply, i see two options Main and Comment but there is no sign of any info regarding the methods.

:( Sad8669 04-05-2021 01:47

Unravel
 
Code:

Method : SREP+LOLZ
Initial Size : 3.17 GB
Final Size : 2.30 GB
Compression Time : 1 hour 15 minutes
Decompression Time : 1 minute+  (4T)


L33THAK0R 04-05-2021 06:17

Hi all, I hate to always ask the most silly questions but could anyone who's been able to successfully compress and decompress "PC Building Simulator" share the options/arguments/commands that they used for srep & lolz? My initial attempt with msc + srep + lolz (msc because of the .mp3 OST files incl.) failed to decompress with an UnArc.dll error of "-1". I re-attempted with just srep + lolz as per the advice of the forum user "Masquerade" and saw a significant (80mb) reduction in the final output, however decompression still failed, with the same error code (-1) as the first attempt given.

:( Sad8669 04-05-2021 08:16

Quote:

Originally Posted by L33THAK0R (Post 491776)
Hi all, I hate to always ask the most silly questions but could anyone who's been able to successfully compress and decompress "PC Building Simulator" share the options/arguments/commands that they used for srep & lolz? My initial attempt with msc + srep + lolz (msc because of the .mp3 OST files incl.) failed to decompress with an UnArc.dll error of "-1". I re-attempted with just srep + lolz as per the advice of the forum user "Masquerade" and saw a significant (80mb) reduction in the final output, however decompression still failed, with the same error code (-1) as the first attempt given.

Yo, i ain't that good but that happened to me recently, and the reason behind these were:

The .dll used for compression and decompression must be same.
The external compressor in arc.ini must be configured correctly.
Try setting the same arguments used in packcmd for unpackcmd.
Try some other scripts just for experimental purpose.

In my case, it was FIFA 20 and the issue for the error was the oo2core_6_win64.dll.

The one used for compression was around 1,061 KB
And the one used for decompression was something 1,041 KB
So i just replaced the .dll and boom it worked.

As for your case, it must be something like CLS-MSC.dll and so on.

Also, if you compressed it using DiskSpan then make sure the .dll matches since there are different versions of DiskSpan.

Please let me know if it helped :).

Masquerade 04-05-2021 10:59

Quote:

Originally Posted by L33THAK0R (Post 491776)
Hi all, I hate to always ask the most silly questions but could anyone who's been able to successfully compress and decompress "PC Building Simulator" share the options/arguments/commands that they used for srep & lolz? My initial attempt with msc + srep + lolz (msc because of the .mp3 OST files incl.) failed to decompress with an UnArc.dll error of "-1". I re-attempted with just srep + lolz as per the advice of the forum user "Masquerade" and saw a significant (80mb) reduction in the final output, however decompression still failed, with the same error code (-1) as the first attempt given.

What srep are you using for decompression?

cls-srep, srepinside or srep.exe? Use cls-srep.

For the mp3 soundtrack, use a mask (arc.groups)

arc.groups file (next to arc.exe
Code:

$mp3
*.mp3

Code:

-msrep+lolz/$mp3=mpz
mpz is mpeg audio compressor.

:( Sad8669 04-05-2021 14:07

Masquerade, i still haven't figured out my question and the problem i am facing is replied to your message. I would really appreciate it if you help a noob here.

kj911 04-05-2021 14:29

The game Splinter Cell Pandora Tomorrow compressible to fit one CD size?? Use in last modern compression algorithms? Rare REPACKS smaller than 1GB's size, with original videos. My repack 981MB's size with original videos. The videos recompressed in smaller res/size, extra saved ~200MB's. (~770-780MB in full game.) Use Binkpack+reencoding these *.bik videos? Sound its compressibble better than FreeArc? (MSC or any more.)

Few Repacks/rip sizes found from net to comparison:

Repacks:
DODI (v1.31+HD Textures+WS Fix): 1005MB
Elamigos (Multi6): 1.79GB
WWRG: 1.1GB
R.G. Revenants: 924MB
CorePack: 776MB*

Fitgirl: not yet released.

RIPs:
DOPEMAN: 916MB

Scene rip hardly smaller sizes with extreme lossy compression. (~350MB.)

*Note: CorePack version with reencoded/ripped videos, aka lossy repack? Likely make in full lossless version.

L33THAK0R 04-05-2021 18:05

Has anyone given "The Settlers 7: Paths to a Kingdom" a shot? It's using the Vision engine but sadly I can't seem to find much information regarding how/if this engine handles unpacked container files, as well as the most space efficient compression techniques for it and it's container files. I was able to shave off a tiny amount, in language files (~200mb) bringing the total initial size from 5.69gb to 5.49gb. I used msc + xzlib + srep + lolz, but was only able to get it down to 5.30gb. I'll try again without msc, as it wasn't able to open the container (.bba) files during compression.

L33THAK0R 05-05-2021 00:50

Quote:

Originally Posted by Masquerade (Post 491781)
What srep are you using for decompression?

cls-srep, srepinside or srep.exe? Use cls-srep.

For the mp3 soundtrack, use a mask (arc.groups)

arc.groups file (next to arc.exe
Code:

$mp3
*.mp3

Code:

-msrep+lolz/$mp3=mpz
mpz is mpeg audio compressor.

Can confirm I'm using cls-srep, I'm honestly clueless as to what the cause of the issue is, but this seems to occur exclusively with Unity engine titles for me, with this and "112 Operator" both having issues with decompression. I resolved the latter by splitting the title into 2 archives (2nd archive contained .assets & .resource files which I identified as the files failing to decompress), which I hope may also help with this title. I'll have a look at mpz, as I assumed gains from it were similar, if not identical to that seen with msc, and as such have never tried it to compress mpeg audio. I'll test out my botched solution attempt and report back in a bit.

Masquerade 05-05-2021 04:25

Quote:

Originally Posted by :( Sad8669 (Post 491770)
Thanks for the reply, i see two options Main and Comment but there is no sign of any info regarding the methods.

click "info" then "solid blocks"

:( Sad8669 05-05-2021 09:42

Quote:

Originally Posted by Masquerade (Post 491794)
click "info" then "solid blocks"

Got it, thanks.

Actually i was using the wrong version of Freearc.

L33THAK0R 05-05-2021 16:48

Hi all,

Been trying to figure out how to go about compressing "Prey" (2017 release) (Incl. Mooncrash and Pre-Order Bonus DLC). I'm using the GOG release which according to users and the "Prey" .pak decryption tool, the .pak files are already decrypted. Using
Code:

xzlib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
I'm only able to get the title down 22.5GB, however other users smaller sizes are possible. Any help or advice would be greatly appreciated!

pratikpatel8982 05-05-2021 19:04

Quote:

Originally Posted by L33THAK0R (Post 491810)
Hi all,

Been trying to figure out how to go about compressing "Prey" (2017 release) (Incl. Mooncrash and Pre-Order Bonus DLC). I'm using the GOG release which according to users and the "Prey" .pak decryption tool, the .pak files are already decrypted. Using
Code:

xzlib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
I'm only able to get the title down 22.5GB, however other users smaller sizes are possible. Any help or advice would be greatly appreciated!

Telling the original size is much appreciated. He also used BPK which you didn't use. You never know what impact a particular compressor has on the size of the game.

L33THAK0R 06-05-2021 19:49

Quote:

Originally Posted by pratikpatel8982 (Post 491811)
Telling the original size is much appreciated. He also used BPK which you didn't use. You never know what impact a particular compressor has on the size of the game.

My original size is 30.5gb, I didn't include the .bk2 videos as I plan to offer the end-user a choice between the original and encoded videos. All .bk2 videos result in a grand total of 1.46gb (uncompressed) so I don't think (though I may be wrong) my lack of BPK is an issue, unless of course there are additional video files within the .pak container files.

pratikpatel8982 06-05-2021 20:51

Quote:

Originally Posted by L33THAK0R (Post 491837)
My original size is 30.5gb, I didn't include the .bk2 videos as I plan to offer the end-user a choice between the original and encoded videos. All .bk2 videos result in a grand total of 1.46gb (uncompressed) so I don't think (though I may be wrong) my lack of BPK is an issue, unless of course there are additional video files within the .pak container files.

As I said, you never know. I see only two options now:
  1. Try again using bpk and see the results.
  2. Or you can scan the game for various streams and create algorithm based on it.

Masquerade 06-05-2021 23:05

Quote:

Originally Posted by L33THAK0R (Post 491810)
Hi all,

Been trying to figure out how to go about compressing "Prey" (2017 release) (Incl. Mooncrash and Pre-Order Bonus DLC). I'm using the GOG release which according to users and the "Prey" .pak decryption tool, the .pak files are already decrypted. Using
Code:

xzlib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
I'm only able to get the title down 22.5GB, however other users smaller sizes are possible. Any help or advice would be greatly appreciated!

Can you show your arc.ini?

L33THAK0R 07-05-2021 01:35

Quote:

Originally Posted by Masquerade (Post 491840)
Can you show your arc.ini?

My arc.ini is here. Thank you for offering to take a look at it, any help or advice means a lot to me! I should mention I've been using Tiny Compressor 1.4 to put together my conversions, as I'm not comfortable enough with my knowledge of this field to try out more feature packed alternatives such as DiskSpan.

:( Sad8669 07-05-2021 02:14

Quote:

Originally Posted by L33THAK0R (Post 491841)
My arc.ini is here. Thank you for offering to take a look at it, any help or advice means a lot to me! I should mention I've been using Tiny Compressor 1.4 to put together my conversions, as I'm not comfortable enough with my knowledge of this field to try out more feature packed alternatives such as DiskSpan.

Don't worry because at first, i too was afraid to use DiskSpan. Since i was using UltraArc and it had less options but you have to try different things to learn and life is all about experiment ain't it?

pratikpatel8982 07-05-2021 02:55

Quote:

Originally Posted by L33THAK0R (Post 491841)
My arc.ini is here. Thank you for offering to take a look at it, any help or advice means a lot to me! I should mention I've been using Tiny Compressor 1.4 to put together my conversions, as I'm not comfortable enough with my knowledge of this field to try out more feature packed alternatives such as DiskSpan.

I am a newbie myself and I will say diskspan_gui is very easy to use

kj911 07-05-2021 03:24

1 Attachment(s)
Analyze few compression methods the SC2 game. The Hungarian 1.31 version (with extra Multiplayer maps, size ~80MB's.) not compressible smaller than 890-900MB's sizes without lossy BIK reencoding. The game installed size its bigger than any localized releases.

Size differences, between Hungarian (Retail) and English (Steam/Uplay?) versions:

Full sizes: English: 1568MB, Hungarian: 2249MB

Video files: English: 321MB, Hungarian: 433MB
Sound files: English: 661MB, Hungarian: 760MB

Some game files recompressed use SREP+LOLZ (and any variants) compression methods, saving few thousand MB's. (Dat1-3+text.sfxdat, Orig: 250MB --> 235MB) Snd1/2 archive. Orig: 72.9MB --> 67.8MB. Biggest savings available from only the BIK videos. Orig: 375MB --> 309MB's size. Full savings, around ~90MB's. Original compressed packs size: 976MB (with SFX-modules. Total 6MB's extra size in 10 files. Raw Arc only size: 970MB)

Dramatically reduce the video files to smaller than 150-200MB's size required to fit the game into one CD. Files list its added from analyze the game.

UPDATE: Found old my recompressed BIK video packages these game. Any files repacked with LOLZ and any ones. I will finding enough 15-20MB extra data reduction to fit the game to one CD!

Videos: 141925kB (with BPK+LZMA compression. Unpacked size: 195920kB)
Binaries: 10911kB (without SFX module, the old archive)
Snd4: 162663kB (LZMA only)
Snd3: 105523kB (TTA+REP, its best results. MSC or LOLZ not better)
Snd1-2: 69498kB (SREP+LOLZ)
Data1_2_3_text (one archive): 240006kB (xZLIB+SREP+LOLZ, Unpacked size: 1040382kB)

Any extra files required 3241kB's space without installer. (Old installer size: 626kB) XT+LOLZ+CLS extra files required ~3MB's space in compressed format.

L33THAK0R 07-05-2021 08:16

Quote:

Originally Posted by pratikpatel8982 (Post 491844)
I am a newbie myself and I will say diskspan_gui is very easy to use

It's probably a placebo but I've found any large (5gb+) conversion with DiskSpan to take significantly longer compared to the same operation using Tiny Compressor. I'm not sure if the disk output sizes of DiskSpan change the length of the compression so could also be my lack of knowledge. I also prefer manually editing the "custom" input for tiny compressor in the arc.ini file but I'm a bit of an autistic **** honestly.

L33THAK0R 07-05-2021 08:21

Quote:

Originally Posted by :( Sad8669 (Post 491842)
Don't worry because at first, i too was afraid to use DiskSpan. Since i was using UltraArc and it had less options but you have to try different things to learn and life is all about experiment ain't it?

I suppose so, I've managed to add any compressors I've needed to my tiny compressor installs so far, and I haven't encountered any issues other than making sure my options/arguments/commands for the compressor in question are correct. My only limitation currently is the available compressor to choose to include in my setup.exe, as I'm using ASIS v7.2.0 (newer versions are giving me a hard time), but I'm confident in time I'll be able to add the appropriate additional decompression executables (not sure if that's the right term) when I'm required to (i.e. oodle compressors, and Razor's title specific tools).

:( Sad8669 07-05-2021 08:49

Quote:

Originally Posted by L33THAK0R (Post 491849)
I suppose so, I've managed to add any compressors I've needed to my tiny compressor installs so far, and I haven't encountered any issues other than making sure my options/arguments/commands for the compressor in question are correct. My only limitation currently is the available compressor to choose to include in my setup.exe, as I'm using ASIS v7.2.0 (newer versions are giving me a hard time), but I'm confident in time I'll be able to add the appropriate additional decompression executables (not sure if that's the right term) when I'm required to (i.e. oodle compressors, and Razor's title specific tools).

Give LIS a shot, its pretty clean and has most of the newer compressors.
I would also recommend the Razor's WPI Installer, you can modified it according to your liking.

pratikpatel8982 07-05-2021 09:03

Quote:

Originally Posted by L33THAK0R (Post 491849)
I suppose so, I've managed to add any compressors I've needed to my tiny compressor installs so far, and I haven't encountered any issues other than making sure my options/arguments/commands for the compressor in question are correct. My only limitation currently is the available compressor to choose to include in my setup.exe, as I'm using ASIS v7.2.0 (newer versions are giving me a hard time), but I'm confident in time I'll be able to add the appropriate additional decompression executables (not sure if that's the right term) when I'm required to (i.e. oodle compressors, and Razor's title specific tools).

The CorePack Script by BlackFire69 also has option to import custom compressors in it + it looks badass too.
It's the only reason I use diskspan because many iss scripts are made specifically for it like LIS, ASIS, and CIU v3.

pratikpatel8982 07-05-2021 09:06

Quote:

Originally Posted by L33THAK0R (Post 491849)
I suppose so, I've managed to add any compressors I've needed to my tiny compressor installs so far, and I haven't encountered any issues other than making sure my options/arguments/commands for the compressor in question are correct. My only limitation currently is the available compressor to choose to include in my setup.exe, as I'm using ASIS v7.2.0 (newer versions are giving me a hard time), but I'm confident in time I'll be able to add the appropriate additional decompression executables (not sure if that's the right term) when I'm required to (i.e. oodle compressors, and Razor's title specific tools).

I think asis loads a setup.dll, an arc archive which has external compressors. You can study that and create your own setup.dll for your setup.exe.

L33THAK0R 07-05-2021 09:46

Quote:

Originally Posted by pratikpatel8982 (Post 491852)
I think asis loads a setup.dll, an arc archive which has external compressors. You can study that and create your own setup.dll for your setup.exe.

I went down this route and even had some very kind users here offer their skills and help but alas I ended up sticking with v7.2.0.

:( Sad8669 09-05-2021 01:49

Just Cause 4 Precompression (Final Release) :

Using oo2reck+oo2recs+oo2recm
Code:

Used on full game.
74,717,919,217 bytes >> 128,960,332,422 bytes
Ratio : 172.59 %

Side Notes : I will update/repost after achieving full compression.

:( Sad8669 09-05-2021 15:42

Just Cause 4 [ All DLC's + Languages ] Updated.
Here is the link to the updated post : https://fileforums.com/showpost.php?...postcount=2160

Initial Size : 69.5 GB
Final Size: 35.2 GB

@JustFun : If you are scrolling through and read this message, please update FIFA 20 and JC4 in your INDEX since i updated their methods. Just a message in case you miss it.

L33THAK0R 09-05-2021 18:51

Hi all,

If anyone has them could I possibly have a look at someones "Precomp" & "Precompx" headers for arc.ini? Been looking through other .ini's for other compressors but I'm not sure exactly which of the options for the tools I should be using for compression, or if one command string fits all. Currently got:

Code:

[External compressor:precomp]
header    = 0
unpackcmd = "Precomp\Win64\precomp_v2017" -o$$arcdatafile$$.tmp -r $$arcpackedfile$$.tmp

down for precomp but not sure how to use xprecomp at all.

:( Sad8669 09-05-2021 22:27

Quote:

Originally Posted by L33THAK0R (Post 491883)
Hi all,

If anyone has them could I possibly have a look at someones "Precomp" & "Precompx" headers for arc.ini? Been looking through other .ini's for other compressors but I'm not sure exactly which of the options for the tools I should be using for compression, or if one command string fits all. Currently got:

Code:

[External compressor:precomp]
header    = 0
unpackcmd = "Precomp\Win64\precomp_v2017" -o$$arcdatafile$$.tmp -r $$arcpackedfile$$.tmp

down for precomp but not sure how to use xprecomp at all.

Yo, Here is the .ini :

Code:

[External compressor:xprecomp]
header    = 0
packcmd  = xtool.exe e:precomp:t4:lz4 - - <stdin> <stdout>
unpackcmd = xtool.exe d:precomp:t4 - - <stdin> <stdout>

Don't let the compressor name fool you.

BTW, this .ini was taken from an older version of XTool. I might be wrong but i don't think there is a difference ( in usage ) , the only difference will be your codecs such as zlib,lz4 etc.

Try comparing the results with xZLib or other codecs for your own satisfaction.

Code:

Created by Razor12911

Commands:
  e - encode
  d - decode

Operations and codecs available:
  precomp - data precompression
    zlib    : loaded
    crilayla : loaded

Options:
  precomp - data precompression
    c#: chunk size (default 16mb)
    t#: number of threads, use p for percentage

Have a look above t# was number of threads same as now, and precomp - data precompression is already there just need the codecs.

:( Sad8669 10-05-2021 00:16

Unravel Two [v1.0.0.47008]
 
Code:

Method : srep_new+LZMA-MT
Initial Size : 7.04 GB
Final Size : 4.83 GB
Compression Time : 37 minutes 42 seconds
Decompression Time : 5 minutes (4T)

Code:

Method : srep_new+NLolz
Initial Size : 7.04 GB
Final Size : 4.21 GB
Compression Time : 4 hours 0 minutes 41 seconds
Decompression Time : 5½ minutes (4T)
Hint : You can rip the trial version of .exe worth 278 MB and get a Final size of around 3.96 GB


:( Sad8669 11-05-2021 02:09

Watch Dogs : Legion [All Languages]
 
Code:

Method : SREP+LZMA
Based On : Free Weekend Version.
Decompression Time : 1.3 hours (4T)
Initial Size : 83.6 GB
Final Size : 54.1 GB


dixen 11-05-2021 05:34

Borderlands 3. Director's Cut (Only English Voice)

*.pak - ue4d plugin by Shegorat + XTool v0.39 + Srep + LOLZ
100 gb > 210 gb > 130 gb > 64.8 gb

Rest files - SREP+LZMA
700 mb > 531 mb

RePack size - 65.3 gb
Install time - 29 min. on Ryzen 5 3600, HDD>HDD (19 min. without DLC content)

Note.
Non-English audio cutting from DLC *.pak and rebuilded with QuickBMS


Thanks to Shegorat for unreal engine 4 decrypt FreeArc-Plugin, Razor12911 for XTool and ProFrager for LOLZ Compressor)))

Hexagon123 11-05-2021 13:43

Quote:

Originally Posted by :( Sad8669 (Post 491894)
Code:

Method : SREP+LZMA
Compression Time : x
Decompression Time : 1.3 hours (4T)
Initial Size : 83.6 GB
Final Size : 54.1 GB


Should've used XTool for that?

:( Sad8669 11-05-2021 14:15

Quote:

Originally Posted by Hexagon123 (Post 491903)
Should've used XTool for that?

I am still testing the XTool method, because you see there is a plugin for WDL but i had no luck recently with that. Since it uses the lz4 plugin, i used various .dll just in case i hit something.

The liblz4.dll ( 136 ) KB was the one the was giving the best results of them all.

But when i precompressed the game it was somthing like 89,344,643,34 > 93,456,234,56.

Ofcourse the values other than first two digits are just predicted as i am writing the message but you can say 89 > 93.

Thanks for your concern though.

Edit : Check post : https://fileforums.com/showpost.php?...5&postcount=96

KaktoR 11-05-2021 20:30

Quote:

Originally Posted by :( Sad8669 (Post 491904)
I am still testing the XTool method, because you see there is a plugin for WDL but i had no luck recently with that. Since it uses the lz4 plugin, i used various .dll just in case i hit something.

The liblz4.dll ( 136 ) KB was the one the was giving the best results of them all.

But when i precompressed the game it was somthing like 89,344,643,34 > 93,456,234,56.

Ofcourse the values other than first two digits are just predicted as i am writing the message but you can say 89 > 93.

Thanks for your concern though.

Edit : Check post : https://fileforums.com/showpost.php?...5&postcount=96

Seems to me like a good known bug for most of the plugins from xtool.


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