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Total War - Rome Remastered
Game Hierarchy Thanks to Fitgirl. Textures that are TGA aka Targa files use lz4 compression that means that we need lz4 precompressor made to decompress TGA files She has unpacked them all and made Xdelta patches Movies > Simple Compression Can be Redone Using This: https://fileforums.com/showthread.php?t=104389 PNG GIF FERAL and JPG Files she has used PRECOMP 0.47 MSC+SREP+lolz Models*.pak > srep+lolzi Executables srep+lzma. If Targa files can be precompressed it's possible to make this game as low as 11 GB |
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Worms Ultimate Mayhem Deluxe Edition v1077
Original size 1,73 GB >>> 797,45 MB nothing ripped Rest of the files - precomp_mtx+exe2+lolz:dtb1:d512m:mtt1:mc1023 Code:
Compressed 798 files, 111,037,265 => 6,957,890 bytes. Ratio 6.27%Code:
Compressed 469 files, 174,538,388 => 9,224,438 bytes. Ratio 5.29%Code:
Compressed 765 files, 666,867,440 => 82,499,364 bytes. Ratio 12.37%Code:
Compressed 434 files, 157,890,186 => 21,078,125 bytes. Ratio 13.35%Code:
Compressed 135 files, 742,879,764 => 716,402,772 bytes. Ratio 96.44%An example of an excel file: https://i.imgur.com/GqgbpEh.png |
Can we know what methods are used just from the .bin/.arc file?
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Unravel
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Method : SREP+LOLZ |
Hi all, I hate to always ask the most silly questions but could anyone who's been able to successfully compress and decompress "PC Building Simulator" share the options/arguments/commands that they used for srep & lolz? My initial attempt with msc + srep + lolz (msc because of the .mp3 OST files incl.) failed to decompress with an UnArc.dll error of "-1". I re-attempted with just srep + lolz as per the advice of the forum user "Masquerade" and saw a significant (80mb) reduction in the final output, however decompression still failed, with the same error code (-1) as the first attempt given.
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The .dll used for compression and decompression must be same. The external compressor in arc.ini must be configured correctly. Try setting the same arguments used in packcmd for unpackcmd. Try some other scripts just for experimental purpose. In my case, it was FIFA 20 and the issue for the error was the oo2core_6_win64.dll. The one used for compression was around 1,061 KB And the one used for decompression was something 1,041 KB So i just replaced the .dll and boom it worked. As for your case, it must be something like CLS-MSC.dll and so on. Also, if you compressed it using DiskSpan then make sure the .dll matches since there are different versions of DiskSpan. Please let me know if it helped :). |
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cls-srep, srepinside or srep.exe? Use cls-srep. For the mp3 soundtrack, use a mask (arc.groups) arc.groups file (next to arc.exe Code:
$mp3Code:
-msrep+lolz/$mp3=mpz |
Masquerade, i still haven't figured out my question and the problem i am facing is replied to your message. I would really appreciate it if you help a noob here.
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The game Splinter Cell Pandora Tomorrow compressible to fit one CD size?? Use in last modern compression algorithms? Rare REPACKS smaller than 1GB's size, with original videos. My repack 981MB's size with original videos. The videos recompressed in smaller res/size, extra saved ~200MB's. (~770-780MB in full game.) Use Binkpack+reencoding these *.bik videos? Sound its compressibble better than FreeArc? (MSC or any more.)
Few Repacks/rip sizes found from net to comparison: Repacks: DODI (v1.31+HD Textures+WS Fix): 1005MB Elamigos (Multi6): 1.79GB WWRG: 1.1GB R.G. Revenants: 924MB CorePack: 776MB* Fitgirl: not yet released. RIPs: DOPEMAN: 916MB Scene rip hardly smaller sizes with extreme lossy compression. (~350MB.) *Note: CorePack version with reencoded/ripped videos, aka lossy repack? Likely make in full lossless version. |
Has anyone given "The Settlers 7: Paths to a Kingdom" a shot? It's using the Vision engine but sadly I can't seem to find much information regarding how/if this engine handles unpacked container files, as well as the most space efficient compression techniques for it and it's container files. I was able to shave off a tiny amount, in language files (~200mb) bringing the total initial size from 5.69gb to 5.49gb. I used msc + xzlib + srep + lolz, but was only able to get it down to 5.30gb. I'll try again without msc, as it wasn't able to open the container (.bba) files during compression.
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Actually i was using the wrong version of Freearc. |
Hi all,
Been trying to figure out how to go about compressing "Prey" (2017 release) (Incl. Mooncrash and Pre-Order Bonus DLC). I'm using the GOG release which according to users and the "Prey" .pak decryption tool, the .pak files are already decrypted. Using Code:
xzlib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
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Analyze few compression methods the SC2 game. The Hungarian 1.31 version (with extra Multiplayer maps, size ~80MB's.) not compressible smaller than 890-900MB's sizes without lossy BIK reencoding. The game installed size its bigger than any localized releases.
Size differences, between Hungarian (Retail) and English (Steam/Uplay?) versions: Full sizes: English: 1568MB, Hungarian: 2249MB Video files: English: 321MB, Hungarian: 433MB Sound files: English: 661MB, Hungarian: 760MB Some game files recompressed use SREP+LOLZ (and any variants) compression methods, saving few thousand MB's. (Dat1-3+text.sfxdat, Orig: 250MB --> 235MB) Snd1/2 archive. Orig: 72.9MB --> 67.8MB. Biggest savings available from only the BIK videos. Orig: 375MB --> 309MB's size. Full savings, around ~90MB's. Original compressed packs size: 976MB (with SFX-modules. Total 6MB's extra size in 10 files. Raw Arc only size: 970MB) Dramatically reduce the video files to smaller than 150-200MB's size required to fit the game into one CD. Files list its added from analyze the game. UPDATE: Found old my recompressed BIK video packages these game. Any files repacked with LOLZ and any ones. I will finding enough 15-20MB extra data reduction to fit the game to one CD! Videos: 141925kB (with BPK+LZMA compression. Unpacked size: 195920kB) Binaries: 10911kB (without SFX module, the old archive) Snd4: 162663kB (LZMA only) Snd3: 105523kB (TTA+REP, its best results. MSC or LOLZ not better) Snd1-2: 69498kB (SREP+LOLZ) Data1_2_3_text (one archive): 240006kB (xZLIB+SREP+LOLZ, Unpacked size: 1040382kB) Any extra files required 3241kB's space without installer. (Old installer size: 626kB) XT+LOLZ+CLS extra files required ~3MB's space in compressed format. |
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I would also recommend the Razor's WPI Installer, you can modified it according to your liking. |
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It's the only reason I use diskspan because many iss scripts are made specifically for it like LIS, ASIS, and CIU v3. |
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Just Cause 4 Precompression (Final Release) :
Using oo2reck+oo2recs+oo2recm Code:
Used on full game. |
Just Cause 4 [ All DLC's + Languages ] Updated.
Here is the link to the updated post : https://fileforums.com/showpost.php?...postcount=2160 Initial Size : 69.5 GB Final Size: 35.2 GB @JustFun : If you are scrolling through and read this message, please update FIFA 20 and JC4 in your INDEX since i updated their methods. Just a message in case you miss it. |
Hi all,
If anyone has them could I possibly have a look at someones "Precomp" & "Precompx" headers for arc.ini? Been looking through other .ini's for other compressors but I'm not sure exactly which of the options for the tools I should be using for compression, or if one command string fits all. Currently got: Code:
[External compressor:precomp] |
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[External compressor:xprecomp]BTW, this .ini was taken from an older version of XTool. I might be wrong but i don't think there is a difference ( in usage ) , the only difference will be your codecs such as zlib,lz4 etc. Try comparing the results with xZLib or other codecs for your own satisfaction. Code:
Created by Razor12911 |
Unravel Two [v1.0.0.47008]
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Method : srep_new+LZMA-MTCode:
Method : srep_new+NLolz |
Watch Dogs : Legion [All Languages]
Code:
Method : SREP+LZMA |
Borderlands 3. Director's Cut (Only English Voice)
*.pak - ue4d plugin by Shegorat + XTool v0.39 + Srep + LOLZ 100 gb > 210 gb > 130 gb > 64.8 gb Rest files - SREP+LZMA 700 mb > 531 mb RePack size - 65.3 gb Install time - 29 min. on Ryzen 5 3600, HDD>HDD (19 min. without DLC content) Note. Non-English audio cutting from DLC *.pak and rebuilded with QuickBMS Thanks to Shegorat for unreal engine 4 decrypt FreeArc-Plugin, Razor12911 for XTool and ProFrager for LOLZ Compressor))) |
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The liblz4.dll ( 136 ) KB was the one the was giving the best results of them all. But when i precompressed the game it was somthing like 89,344,643,34 > 93,456,234,56. Ofcourse the values other than first two digits are just predicted as i am writing the message but you can say 89 > 93. Thanks for your concern though. Edit : Check post : https://fileforums.com/showpost.php?...5&postcount=96 |
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