#16
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What about 256 instead? Will it crash?
__________________
Haters gonna hate
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#17
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Quote:
SaveStringToFile(ExpandConstant('{tmp}\cls.ini'), '[afr]'+#13#10+'Threads=1', True); otherwise if i use more threads witch 4x4:lzma it crash... *if i use lzma without 4x4 and remove the threads count it work will the setup(afr) cpu usage almost 100% Last edited by doofoo24; 27-12-2017 at 10:17. |
#18
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[Setup]
AppName=My Program AppVerName=My Program v 1.7 DefaultDirName={pf}\My Program OutputBaseFilename=example OutputDir=. [Languages] Name: russian; MessagesFile: compiler:Languages\Russian.isl [Code] type TSystemInfo = record wProcessorArchitecture: Word; wReserved: Word; dwPageSize: DWORD; lpMinimumApplicationAddress: Integer; lpMaximumApplicationAddress: Integer; dwActiveProcessorMask: DWORD; dwNumberOfProcessors: DWORD; dwProcessorType: DWORD; dwAllocationGranularity: DWORD; wProcessorLevel: Integer; wProcessorRevision: Word; end; procedure GetSystemInfo(var lpSystemInfo: TSystemInfo); external '[email protected] stdcall'; procedure InitializeWizard(); var SysInfo: TSystemInfo; Threads: Integer; begin GetSystemInfo(SysInfo); Threads:= SysInfo.dwNumberOfProcessors; SetIniString('Afr', 'Threads', IntToStr(Threads), ExpandConstant('{tmp}\cls.ini')); end; |
#19
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so it work cls afr the same number of threads as the system but sometime i get setup has stop working in the beginning ?
* it's seems to be from isdone if i put afr data first i get this error but if i put different data that did't use afr first and put afr data second seems to fix the problem... ISArcExtract ( 0, 1, ExpandConstant('{src}\Setup-2.arc'), ExpandConstant('{app}'), '', false, '', ExpandConstant('{tmp}\arc.ini'), ExpandConstant('{app}'), False) then break; (here i compress game file like exe/bik) ISArcExtract ( 0, 99, ExpandConstant('{src}\Setup-1.arc'), ExpandConstant('{app}'), '', false, '', ExpandConstant('{tmp}\arc.ini'), ExpandConstant('{app}'), False) then break; (here only forge file) seems to fix the problem that i have... AFR work GREAT other test i done ON FORGE FILE only ac 1 i get 1.10 gb ac liberation 820mb Last edited by doofoo24; 04-01-2018 at 14:31. |
The Following User Says Thank You to doofoo24 For This Useful Post: | ||
oltjon (28-12-2017) |
#20
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does anyone try to install the new security update for windows for intel processor ?
because i am getting this error when i try to decompress is it srep or afr or inno ? Last edited by doofoo24; 12-05-2018 at 21:14. |
#21
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so the problem trun to be from the old cls-srep...
using the new srep from ProFrager (cls_srep_v0.03b) seem to fix the problem now no temp file super fast... BIG BIG THANK TO ProFrager... Last edited by doofoo24; 04-01-2018 at 14:43. |
#22
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is AFR going to include other lzo game engines like Dunia, Unreal engine etc.
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#23
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Quote:
For an Unreal recompressor use: http://fileforums.com/showthread.php?t=99953 |
#24
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does anyone encounter error when using afr in decompression ?
seems to be memory issues... Last edited by doofoo24; 12-05-2018 at 21:14. |
#25
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i encountered archieve data correpted in assassins creed 1
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#26
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Another alpha, just added support for containers from the updated R6S (ZSTD-streams). I did not fix any bugs, and CLS did not do it.
I did it for a long time, now I just recompiled, like the odd works. For the old games, use stable (019 version), this one is only to be pampered CREDIT Edison007 |
The Following 6 Users Say Thank You to oltjon For This Useful Post: | ||
Crynuvo (05-02-2018), danswano (04-02-2018), elit (01-04-2018), EzzEldin16 (30-01-2018), nickwazhere2012 (31-01-2018), Simorq (04-02-2018) |
#27
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There is no progress bar when using arf_x64.exe to unpack?
Last edited by danswano; 04-02-2018 at 06:48. |
#29
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So there is no way to use afr with progress bar for ACO now?
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#30
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Does this work with ACOrigins?
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