#1
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AFR (Anvil Forge Recompressor)
AFR (Anvil Forge Recompressor) - The forge-container recompressor
A recompressor for .forge (scimitar) containers from games on the Anvil Engine (mostly Assassin's creed series). Implemented multi-threaded recovery and cls-filter for FreeArc. cls-afr.dll supports the Threads key in the cls.ini file - specifies the number of threads to restore. Default: NumCPU-1, maximum: 16. // Comparison with a 64-bit version of ztool (plzo). Unpacking time: tell your opinions thanks Edison007 for this tool https://mega.nz/#!9yRlybYB!D_U30YjAN...LAXwbJHpEV-9lA |
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arkantos7 (17-10-2017), COPyCAT (01-11-2017), Crynuvo (17-10-2017), devil777 (14-01-2020), elit (11-01-2018), EzzEldin16 (02-11-2017), Jiva newstone (02-12-2017), KaktoR (22-10-2017), kassane (17-10-2017), rambohazard (17-10-2017), Razor12911 (16-10-2017), Simorq (16-10-2017), unarc 125 (19-10-2017) |
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#2
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Here is the recent version, credit to Edison007.
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hasandgn34 (18-10-2017), nickwazhere2012 (18-12-2017), oltjon (18-10-2017), rambohazard (20-10-2017) |
#3
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small update.
added -dc option (disables LZO check for decompression, processing is slightly faster, but on broken (?) archives with it will be APPCRASH). added in some places of verification. code refactoring. cosmetic changes. added to the set arc.ini (I did not think that it would be difficult to write one line in the ini, meh). credit to Edison007. |
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arkantos7 (23-10-2017), COPyCAT (01-11-2017), elit (16-01-2018), EzzEldin16 (01-11-2017), JRD! (04-01-2018), nickwazhere2012 (18-12-2017), Simorq (22-10-2017) |
#4
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Thank you. Wasn't aware of that.
Will test soon.
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#5
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Code:
afr:a2 Compressed block count (subblocks) = 4168 (59251) LZO1X-W3(15) subblocks count = 0 LZO1X-999 subblocks count = 41043 LZO2A-999 subblocks count = 0 LZO1C-999 subblocks count = 0 Uncompressed subblocks count = 18208 Compressed subblocks size: 981113389 -> 1323071148 Uncompressed subblocks size: 505081644 Other data size: 1399003 Total data+table: 1487831040 -> 1830059387 WARNING! In file found corrupted LZO-streams. Check your data! Compression time with AFR:a2 was quiet fast, only ~2 minutes more. Unpacking time was slower than standard compression, but not that much: ~2 minutes more. MD5 Check was fine too. Will test some more.
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Last edited by KaktoR; 01-11-2017 at 09:27. |
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#6
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Another test with very big data
Code:
------------------------------------------------------------------- Compressed block count (subblocks) = 196168 (1276451) LZO1X-W3(15) subblocks count = 16738 LZO1X-999 subblocks count = 1068641 LZO2A-999 subblocks count = 0 LZO1C-999 subblocks count = 0 Uncompressed subblocks count = 191072 Compressed subblocks size: 15970647521 -> 32687257445 Uncompressed subblocks size: 3858606509 Other data size: 151950822 Total data+table: 19986310656 -> 36709629424 WARNING! In file found corrupted LZO-streams. Check your data! Time: 1634.073 secs Errorlevel=0 9.9% Compressing 36,709,341,539 bytes with _Compressors\SREP64 -m3f Input Output 9.9%SREP 3.92 beta (July 23, 2013): input size 35008 mb, memory used 2713 mb, -m3f -l512 -c512 -a4/4 -hash=vmac -b8mb 100%: 36,709,341,539 -> 15,088,619,311: 41.10%. Cpu 170 mb/s (205.688 sec), real 103 mb/s (339.510 sec) 9.9% Sorting matches... Second pass 100.0% Edit: Unpacking was OK, but took over 30 minutes (unfortunately haven't count the time exactly...).
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Last edited by KaktoR; 01-11-2017 at 16:02. |
#7
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Another test. Previous test was OK (see Edit).
Code:
------------------------------------------------------------------- Compressed block count (subblocks) = 300214 (1181278) LZO1X-W3(15) subblocks count = 0 LZO1X-999 subblocks count = 942635 LZO2A-999 subblocks count = 0 LZO1C-999 subblocks count = 0 Uncompressed subblocks count = 238643 Compressed subblocks size: 14949576065 -> 25849003845 Uncompressed subblocks size: 4192660686 Other data size: 822001363 Total data+table: 19968963226 -> 30875715102 WARNING! In file found corrupted LZO-streams. Check your data! Time: 1356.039 secs Errorlevel=0 10.0% Compressing 30,875,131,802 bytes with _Compressors\SREP64 -m3f Input Output 10.0%SREP 3.92 beta (July 23, 2013): input size 29444 mb, memory used 2196 mb, -m3f -l512 -c512 -a4/4 -hash=vmac -b8mb 100%: 30,875,131,802 -> 7,407,115,894: 23.99%. Cpu 192 mb/s (153.406 sec), real 104 mb/s (283.003 sec) 10.0% % Sorting matches... Second pass 100.0%
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#8
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Doesn't work for Origins. Well, Origins use a different engine. Maybe 2.5 or 3.0
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#9
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The author is working on that, there's an alpha version if you want to try.
Last edited by Andu21; 02-11-2017 at 09:20. Reason: alpha version, not beta. |
#10
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Can't read russian properly. Could you link me the file with PM or a direct link?
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#11
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Any progress of it?
Or is it now just private like other tools?
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#12
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testing afr:a2 on ac unity and syndicate forge file...
ac uinty afr:a2 40.1gb to 51.3gb with srep+lzma 27.5gb ac syndicate 54.2gb to 84.4gb with srep+lzma 13.1gb work great... the setting afr:a2+srep:m3f:a2+lzma:a1:mfbt4:d384m:fb273:mc100 00:lc8 * note if i use 4x4:lzma the setup always crash while if i use ztool with 4x4:lzma it mange to decompress faster... GREAT TOOL AFR is there update to work on game like far cry 4/wath dog ? Last edited by doofoo24; 24-12-2017 at 22:43. |
#13
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Quote:
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#14
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but it will write more temp data and will take more time, the whole point for using 4x4 is to increase speed and save time btw i'm using 1024 for srep...
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#15
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Quote:
More speed is achieved with Srep64. |
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