#16
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Both Ramiro and PrinceGupta are right. It's his life. He would do what he want to do man. Nobody have rights to negatively judge his decision.
He was here for 5 years almost. He give many things. Contributed as much as he can in his part time. About sharing tools, It's his property he should share or he shouldn't it's his decision and totally his decision. Yener left people have to move on and then Razor comes gives his contribution, he got hurt of something, he left, peope have to move on again. he is studying engineering, still he provided many tools in his part time. his decision is absolutely correct. And like other great contributors he have to focus in his real life which is good and this is what he is doing I think. Many people in this forum tried to bring him back, Good thing, he haven't replied simply he doesn't want to come back that's it, now what people should do one thing, move on. Respecting Someone's work and his decision this is what some people should know here. ![]() This topic is endless and will be.
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You're wasting your time :- I did that too ;) |
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#17
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I do not judge him because he left.
The reason for his departure is more than evident... For that reason he is no longer here. |
#18
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PLEASE no more discussion about Razor12911 leaving, its his choice after whats happened, and everyone must respect his choice. IF he changes his mind then that's just fine as well, but no use talking about it in every topic for things he's made
for the forum users here. NOT pointed at anyone special here, just tired of seeing it all over the forum. |
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78372 (28-07-2017) |
#19
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I get rhis
Invalid pointer operation.
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#20
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Does this tool work for any data files or only specific game format?
And, do I understand that if the pack is compressed then this tool can unpack the files from it to bigger sum size? If yes, how is it able to pack them back to exact compression to match size of final file? I ask because there is also quickbms which seem to do exact this, how is it different? Problem with quickbms I found was that it also try to unpack files inside big data file and then upon re-injecting pack them back to at least same or smaller size. But it did not worked for me: - I tried Project cars 2 packed file - quickbms was able to extract files from it(and unpack them each) - this would be great for compression but, upon re-injecting not only I needed original data pack file(it do not create one from scratch thus making this whole idea void), but it also could not put original unmodified files back because it was not able to compress them as well as they were originally. So with that regard I came upon this tool. And I know this is better because I dont need to keep original pack file but, how does it handle re-compression back to archive to get exact size and crc? Thanks EDIT: Ok I was too quick, I watched Razor's video from other post and understand now this tool better what it does. I will try to use it in conjunction with unpackers like quickbms later when i have time. The bigger problem will be for me to somehow automate through batch script because games can have *lot* of data files. And also how to figure out internal compression and apply it back to exact crc, video does show later but it did not tell how that arc.ini figured out its parse string for lzo. But at least I am getting closer. Maybe its time to look into fitgirl's repack internals again, last time I learned few bits from it. ![]() Last edited by elit; 25-09-2017 at 15:15. |
#21
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I have one last question, I almost figured out everything else. I can decompress files from most games using quickbms, but those are also decompressed automatically. To reinject them back correctly I need to compress them before injecting. Quickbms doesnt do a proper job, I could not for example reinject Project CARS 2 files back as stated in my previous post. QuickBMS could not compress them to same(or lower) size and because decompressed size is different Injector Maker also wouldnt do.
Razor's video did showed me part of solution, but it did not explain how can I find out what compression method including parameters were used. His video contain existing arc.ini with already "figured out" parameters which he only adjusted to match crc. I just tried to ask FitGirl on her site but I doubt she will be very helpful. So my question is: If you have an original game data pack file which contain compressed game files inside, how do you find out what exact compression method - including parameters, were used to compress them? Thanks |
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EzzEldin16 (05-10-2017) |
#22
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I get error out of memory
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#23
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^^ try reading the first page
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#24
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Thanks razor for this amazing tool! i use this tool on a RamDisk and it is soooooo fast...
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