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  #16  
Old 06-10-2021, 15:46
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Dunia/Disrupt Engine Database maker updated

Changes

- Added support for Far Cry 6

Notes

No idea if this works on the whole game, I tested on 1 sample.

Far Cry 6\data_final\pc\common.dat
Code:
Tested 2 files, 1,287,326,620 => 684,093,252 bytes. Ratio 188.18%
Testing time: cpu 0.80 sec/real 11.15 sec = 7%. Speed 61.36 mB/s
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  #17  
Old 08-10-2021, 07:49
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For FC6 use lz4 v1.8.2

fctber_disk.dat
Code:
Tested 2 files, 3,646,603,232 => 2,313,847,968 bytes. Ratio 157.60%
Testing time: cpu 0.86 sec/real 17.36 sec = 5%. Speed 133.32 mB/s
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Last edited by KaktoR; 08-10-2021 at 07:51.
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  #18  
Old 05-01-2022, 16:38
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Dunia/Disrupt Engine Database maker updated

Changes

- Added support for all* fat files in Watch Dogs Legion

Notes

I have no idea if all fat files are supported (I don't have game, only source is torrent files which my ISP does not appreciate so...)
This is perhaps why I stopped pirating games and started buying them

You'll need to wait for next xtool update for this to work, something is up with the main program causing it to crash.

Last edited by Razor12911; 05-01-2022 at 16:41.
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  #19  
Old 07-01-2022, 07:35
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Watch Dogs Legion

Code:
common.dat: 32781 stream(s)
commonengine.dat: 22 stream(s)
patch.dat: 113756 stream(s)
patch_brazilian.dat: 7255 stream(s)
patch_english.dat: 82028 stream(s)
patch_french.dat: 9519 stream(s)
patch_german.dat: 8264 stream(s)
patch_italian.dat: 7126 stream(s)
patch_japanese.dat: 3600 stream(s)
patch_russian.dat: 6981 stream(s)
patch_spanish.dat: 4819 stream(s)
shadersobj.dat: 168500 stream(s)
london.dat: 103303 stream(s)
london_brazilian.dat: 84705 stream(s)
london_cache.dat: 27030 stream(s)
london_english.dat: 84690 stream(s)
london_french.dat: 83419 stream(s)
london_german.dat: 84721 stream(s)
london_hires.dat: 41591 stream(s)
london_italian.dat: 84720 stream(s)
london_japanese.dat: 84718 stream(s)
london_preload.dat: 43551 stream(s)
london_russian.dat: 85156 stream(s)
london_spanish.dat: 84667 stream(s)
london_ultra.dat: 12124 stream(s)
Database created successfully
Attached Files
File Type: 7z wdl.7z (5.12 MB, 57 views)
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  #20  
Old 17-01-2022, 11:46
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Information on main post added

Changes

- Added information showcasing database generation feature
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  #21  
Old 29-01-2022, 14:04
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Information on QuickBMS to Xtool added

Changes

- Added information and attachment showcasing bms2xtool (bms script to xtl database file)
Attached Images
File Type: jpg bms2xtl.JPG (101.9 KB, 379 views)

Last edited by Razor12911; 29-01-2022 at 14:07.
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  #22  
Old 29-01-2022, 23:55
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I try it on LEGO I.J but


Quote:
d:\RePack_tools\bms2xtool_0.1>bms2xtl ttgames.bms "GAME.DAT" lego.xtl
Exception: File operation not supported
UPD.
LEGO Batman The Videogame - same error((

Last edited by dixen; 30-01-2022 at 00:03.
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  #23  
Old 30-01-2022, 01:11
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Quote:
Originally Posted by dixen View Post
I try it on LEGO I.J but



UPD.
LEGO Batman The Videogame - same error((
Recompression of LZ2K is not supported. QBMS can only extract LZ2K, not compress.
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  #24  
Old 30-01-2022, 02:01
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Quote:
Originally Posted by Masquerade View Post
Recompression of LZ2K is not supported. QBMS can only extract LZ2K, not compress.
Damn..I forgot about that
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  #25  
Old 16-02-2022, 22:40
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QuickBMS to XTool updated

Changes

Fixed issues with some scripts not being parsed correctly (thanks Masquerade)
Added support for xtool v0.4+
Made overall progress to be visible from taskbar

Notes
You can find source code from here
Attached Images
File Type: jpg progress.JPG (70.1 KB, 324 views)
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  #26  
Old 21-02-2022, 15:01
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QuickBMS to XTool updated

Changes

- Added user input option (auto write to cmd window any common prompts)
- Fixed issue with string to binary conversion of keys
- Fixed issue with handling streams that are both encrypted and compressed
- Fixed issue with storing incorrect decryption keys

Notes

It can be sometimes difficult to properly detect streams when you use xtool directly, especially oodle streams if decompressed streams is unknown however if a quick bms script was made, you can take advantage of this and quickly generate a database to use in xtool. Same goes for unreal engine games where ue4d plugin seems to not work as intended, you can loaded up the unreal_tournament_4 script, enter the key and everything should be taken care of.

Some results on Project Cars 3

bdt+oo2reck:
Code:
Compressed 1 file, 538,214,104 => 1,028,286,891 bytes. Ratio 191.06%
Compression time: cpu 0.77 sec/real 160.61 sec = 0%. Speed 3.35 mB/s
bdt+xtool:kraken:
Code:
Compressed 1 file, 538,214,104 => 1,035,969,556 bytes. Ratio 192.48%
Compression time: cpu 0.77 sec/real 141.78 sec = 1%. Speed 3.80 mB/s
xtool:pcars3 using (nfsshift.bms script):
Code:
Compressed 1 file, 538,214,104 => 1,058,023,182 bytes. Ratio 196.58%
Compression time: cpu 0.69 sec/real 25.66 sec = 3%. Speed 20.98 mB/s
Not only you get better results but the process is also faster. :)
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  #27  
Old 22-02-2022, 01:44
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Test database for Mortal Kombat 11

XTool+mk.xtl

Pack
Quote:
Compressed 2 files, 1,694,239,720 => 3,013,304,346 bytes. Ratio 177.86%
Compression time: cpu 1.53 sec/real 137.23 sec = 1%. Speed 12.35 mB/s
All OK
Unpack
Quote:
Tested 2 files, 3,013,304,346 => 1,694,239,720 bytes. Ratio 177.86%
Testing time: cpu 1.78 sec/real 120.46 sec = 1%. Speed 14.06 mB/s
All OK
*Requied oo2core_5_win64.dll from game folder

Xtoo(0.42)+mk11.xtl+srep+lzma2

Quote:
Compressed 3,786 files, 81,540,296,959 => 59,769,328,360 bytes. Ratio 73.30%
Compression time: cpu 838.47 sec/real 23004.64 sec = 4%. Speed 3.54 mB/s
All OK
**Requied ~300 gb for decompressiion and srep proccess
Attached Files
File Type: 7z mk.7z (7.44 MB, 119 views)

Last edited by dixen; 22-02-2022 at 12:05.
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  #28  
Old 22-02-2022, 08:03
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QuickBMS to XTool updated

Changes

- Added safe mode feature

Notes

This issue is not related to bms2xtl but it's related to QuickBMS itself and was detected by KaktoR where quickbms will run out of memory when trying to process some streams especially ones where oodle is used, since quickbms internally uses old oodle library taken from Warframe, newer games seem to cause the old library to possibly have a memory leak.

Safe mode mitigates this issue (only use it if you have an issue when QuickBMS produces an error related to memory or something similar and it should be kept disabled under normal use)
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  #29  
Old 23-02-2022, 03:13
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Sword and Fairy 7
Method: bms2xtool v0.3 + xtool v0.4.2 + srep + lolz

Quote:
Compressed 16 files, 69,496,034,241 => 34,281,984,937 bytes. Ratio 49.33%
Compression time: cpu 1290.97 sec/real 41904.95 sec = 3%. Speed 1.66 mB/s
All OK
Notes: other libraries were not used.
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  #30  
Old 20-03-2022, 17:33
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QuickBMS to XTool updated

Changes

- Fixed issue with file inputs smaller than 4MB
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