#16
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Dunia/Disrupt Engine Database maker updated
Changes - Added support for Far Cry 6 Notes No idea if this works on the whole game, I tested on 1 sample. Far Cry 6\data_final\pc\common.dat Code:
Tested 2 files, 1,287,326,620 => 684,093,252 bytes. Ratio 188.18% Testing time: cpu 0.80 sec/real 11.15 sec = 7%. Speed 61.36 mB/s |
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#17
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For FC6 use lz4 v1.8.2
fctber_disk.dat Code:
Tested 2 files, 3,646,603,232 => 2,313,847,968 bytes. Ratio 157.60% Testing time: cpu 0.86 sec/real 17.36 sec = 5%. Speed 133.32 mB/s
__________________
Haters gonna hate
Last edited by KaktoR; 08-10-2021 at 07:51. |
The Following 6 Users Say Thank You to KaktoR For This Useful Post: | ||
Cesar82 (08-10-2021), GTX590 (08-10-2021), L0v3craft (09-10-2021), Prettyboy099 (09-10-2021), Razor12911 (05-01-2022), ZAZA4EVER (11-10-2021) |
#18
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Dunia/Disrupt Engine Database maker updated
Changes - Added support for all* fat files in Watch Dogs Legion Notes I have no idea if all fat files are supported (I don't have game, only source is torrent files which my ISP does not appreciate so...) This is perhaps why I stopped pirating games and started buying them You'll need to wait for next xtool update for this to work, something is up with the main program causing it to crash. Last edited by Razor12911; 05-01-2022 at 16:41. |
#19
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Watch Dogs Legion
Code:
common.dat: 32781 stream(s) commonengine.dat: 22 stream(s) patch.dat: 113756 stream(s) patch_brazilian.dat: 7255 stream(s) patch_english.dat: 82028 stream(s) patch_french.dat: 9519 stream(s) patch_german.dat: 8264 stream(s) patch_italian.dat: 7126 stream(s) patch_japanese.dat: 3600 stream(s) patch_russian.dat: 6981 stream(s) patch_spanish.dat: 4819 stream(s) shadersobj.dat: 168500 stream(s) london.dat: 103303 stream(s) london_brazilian.dat: 84705 stream(s) london_cache.dat: 27030 stream(s) london_english.dat: 84690 stream(s) london_french.dat: 83419 stream(s) london_german.dat: 84721 stream(s) london_hires.dat: 41591 stream(s) london_italian.dat: 84720 stream(s) london_japanese.dat: 84718 stream(s) london_preload.dat: 43551 stream(s) london_russian.dat: 85156 stream(s) london_spanish.dat: 84667 stream(s) london_ultra.dat: 12124 stream(s) Database created successfully
__________________
Haters gonna hate
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#20
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Information on main post added
Changes - Added information showcasing database generation feature |
#21
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Information on QuickBMS to Xtool added
Changes - Added information and attachment showcasing bms2xtool (bms script to xtl database file) Last edited by Razor12911; 29-01-2022 at 14:07. |
The Following 9 Users Say Thank You to Razor12911 For This Useful Post: | ||
:( Sad8669 (30-01-2022), elit (12-06-2022), ffmla (30-01-2022), Gehrman (29-01-2022), Grumpy (29-01-2022), KaktoR (30-01-2022), L0v3craft (01-02-2022), Masquerade (30-01-2022), mausschieber (30-01-2022) |
#22
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I try it on LEGO I.J but
Quote:
LEGO Batman The Videogame - same error(( Last edited by dixen; 30-01-2022 at 00:03. |
#23
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Recompression of LZ2K is not supported. QBMS can only extract LZ2K, not compress.
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#24
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Damn..I forgot about that
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#25
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QuickBMS to XTool updated
Changes Fixed issues with some scripts not being parsed correctly (thanks Masquerade) Added support for xtool v0.4+ Made overall progress to be visible from taskbar Notes You can find source code from here |
The Following 5 Users Say Thank You to Razor12911 For This Useful Post: | ||
ffmla (17-02-2022), Gehrman (17-02-2022), L0v3craft (17-02-2022), Masquerade (17-02-2022), Wanterlude (05-03-2022) |
#26
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QuickBMS to XTool updated
Changes - Added user input option (auto write to cmd window any common prompts) - Fixed issue with string to binary conversion of keys - Fixed issue with handling streams that are both encrypted and compressed - Fixed issue with storing incorrect decryption keys Notes It can be sometimes difficult to properly detect streams when you use xtool directly, especially oodle streams if decompressed streams is unknown however if a quick bms script was made, you can take advantage of this and quickly generate a database to use in xtool. Same goes for unreal engine games where ue4d plugin seems to not work as intended, you can loaded up the unreal_tournament_4 script, enter the key and everything should be taken care of. Some results on Project Cars 3 bdt+oo2reck: Code:
Compressed 1 file, 538,214,104 => 1,028,286,891 bytes. Ratio 191.06% Compression time: cpu 0.77 sec/real 160.61 sec = 0%. Speed 3.35 mB/s Code:
Compressed 1 file, 538,214,104 => 1,035,969,556 bytes. Ratio 192.48% Compression time: cpu 0.77 sec/real 141.78 sec = 1%. Speed 3.80 mB/s Code:
Compressed 1 file, 538,214,104 => 1,058,023,182 bytes. Ratio 196.58% Compression time: cpu 0.69 sec/real 25.66 sec = 3%. Speed 20.98 mB/s |
The Following 5 Users Say Thank You to Razor12911 For This Useful Post: | ||
Cesar82 (21-02-2022), Gehrman (21-02-2022), Grumpy (21-02-2022), Masquerade (21-02-2022), ScOOt3r (21-02-2022) |
#27
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Test database for Mortal Kombat 11
XTool+mk.xtl Pack Quote:
Quote:
Xtoo(0.42)+mk11.xtl+srep+lzma2 Quote:
Last edited by dixen; 22-02-2022 at 12:05. |
The Following 3 Users Say Thank You to dixen For This Useful Post: | ||
#28
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QuickBMS to XTool updated
Changes - Added safe mode feature Notes This issue is not related to bms2xtl but it's related to QuickBMS itself and was detected by KaktoR where quickbms will run out of memory when trying to process some streams especially ones where oodle is used, since quickbms internally uses old oodle library taken from Warframe, newer games seem to cause the old library to possibly have a memory leak. Safe mode mitigates this issue (only use it if you have an issue when QuickBMS produces an error related to memory or something similar and it should be kept disabled under normal use) |
The Following User Says Thank You to Razor12911 For This Useful Post: | ||
Gehrman (23-02-2022) |
#29
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Sword and Fairy 7
Method: bms2xtool v0.3 + xtool v0.4.2 + srep + lolz Quote:
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The Following 2 Users Say Thank You to Luminior For This Useful Post: | ||
Gehrman (23-02-2022), Razor12911 (20-03-2022) |
#30
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QuickBMS to XTool updated
Changes - Fixed issue with file inputs smaller than 4MB |
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