#61
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I think he made a mistake somewhere.
My result is 133.86% too, no matter what ue4dt/xtool version I use.
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#62
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Hello
Razor12911 Mortal Kombat 11 XTool 2020 Plugins is it available ? |
#63
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The old xtool had support for mk11, lzna was used.
https://fileforums.com/showpost.php?...&postcount=484 But if you want me to make a plugin, you'll have to provide a sample. |
#64
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Quote:
http://sendfile.su/1592724 |
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Razor12911 (27-01-2021) |
#65
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Hello
Razor12911 Are Mortal Kombat 11 XTool 2020 plugins available? It had support for the old XTool mk11, lzna was used. https://fileforums.com/showpost.php?...&postcount=484 Hello Razor12911 Are Mortal Kombat 11 XTool 2020 plugins available? It had support for the old XTool mk11, lzna was used. Merhaba Razor12911 These Sample Files Hopefully Help Mortal Kombat 11-Sample Files : Mortal Kombat 11-Sample Files.7z - 252.0 MB Last edited by Snake288; 22-01-2021 at 10:46. |
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Razor12911 (22-01-2021) |
#66
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Here the unreal plugin tool and ue4dt show similar results, but the plugin is a little faster in 5 out of 5 tests.
P.S: CPU 4 cores and 8 Threads Decompression: Code:
ue4dt FreeArc 0.67 (March 15 2014) extracting archive: data1.arc Extracted 1 file, 25,296,846 => 18,898,278 bytes. Ratio 133.86% Extraction time: cpu 0.06 sec/real 0.65 sec = 10%. Speed 28.86 mB/s unreal plugin FreeArc 0.67 (March 15 2014) extracting archive: data2.arc Extracted 1 file, 25,297,425 => 18,898,278 bytes. Ratio 133.86% Extraction time: cpu 0.03 sec/real 0.58 sec = 5%. Speed 32.63 mB/s Last edited by Cesar82; 22-01-2021 at 11:10. |
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Razor12911 (22-01-2021) |
#67
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I wonder if I can use the unreal plugin this way?
Will I not lose any parameters (-m or -k)? Code:
Borderlands 3 test ue4 plugin arc.ini [External compressor:xtool_ue4] header = 0 packcmd = XTool.exe precomp -mzlib+ue4{:option} -c32mb -t100p -d1 --dbase - - <stdin> <stdout> unpackcmd = XTool.exe decode -t100p - - <stdin> <stdout> pack.bat commanline arc.exe a -ep1 -r -ed -s; -w.\temp -m"xtool_ue4:m1:k0x115EE4F8C625C792F37A503308048E79726E512F0BF8D2AD7C4C87BC5947CBA7" data.arc "pack\*" I tested it using other options like ue4:{option}, ue4:{options}, ue4{: options} but it didn't work. - if use ue4:{options} or ue4:{option} not inflate (Ratio 100.00%). - If use ue4{options} or ue4{option} or ue4{: options} show error message, ERROR: write error (disk full?) in compression algorithm... I want to know if when a game needs the -m2 parameter it will work (maybe -m1 is the default). Using {option} implies that you will put only one parameter. If someone can explain the differences between the 4 types of use of {:options} with arc.exe please share the information. Thanks! |
#68
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Plugins Updated
Changes - Updated Hitman plugin Tests chunk2.rpkg Code:
Compressed 1 file, 464,824,761 => 494,266,572 bytes. Ratio 106.33% Compression time: cpu 0.59 sec/real 3.83 sec = 15%. Speed 121.23 mB/s Code:
[External compressor:xtool] header = 0 packcmd = xtool.exe precomp -mhitman3+lz4 -d1 -c32mb -t100p --dbase - - <stdin> <stdout> unpackcmd = xtool.exe decode -t100p - - <stdin> <stdout> |
#69
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Quote:
arc create -mxtool+srep:m3f+lolz you are in fact passing srep -m3f Sad is that this is not explained anywhere, had to test it on my own to figure it out. So your arc.ini should probably should contain -mzlib+ue4:{option} but in command line it should be (without quotes!) -mxtool_ue4:m1:k0x115EE4...... With all that said, I'm not sure if your command line will work (can't test it) because this + sign in xtool combining codecs syntax is conflicting with arc syntax of combining codecs so there is a chance it can fail because of that. Change to, for example, & sign with ResourceEditor and try it with that if it fails. Also, not sure if 0x is needed or optional before key, would like to know preferred way - with or without 0x , Razor12911? Last edited by infovs; 23-01-2021 at 02:23. |
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Cesar82 (23-01-2021) |
#70
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Quote:
I will not pass the "+" character on the command line as parrametter. The 0x character is optional for the ureal plugin, but for the uedt tool I think it is necessary to use 0x. As DiskSpan_GUI uses the same code for both (unreal plugin and uedt) so I always decided to enter 0x on the command line. With quotes in the method it works perfectly, in the input directory -dp"directory" it is necessary to remove "" from the end if it is in quotes. |
#71
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Quote:
As for quotes, I meant "no quotes for -m parameter". Of course you need quotes with -dp etc. So your command line should be Code:
arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool_ue4:m1:k115EE4F8C625C792F37A503308048E79726E512F0BF8D2AD7C4C87BC5947CBA7 data1.arc "pack\*" And arc.ini probably should be (or maybe :{option} or {option}) Code:
[External compressor:xtool_ue4] header = 0 packcmd = xtool.exe precomp -mzlib+ue4{:option} -d1 -c128mb -t100p --dbase - - <stdin> <stdout> unpackcmd = xtool.exe decode -t100p - - <stdin> <stdout> Last edited by infovs; 23-01-2021 at 03:41. |
#72
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Quote:
Code:
Compressed 103 files, 59,074,904,235 => 59,722,953,857 bytes. Ratio 101.10% Compression time: cpu 76.63 sec/real 1530.57 sec = 5%. Speed 38.60 mB/s All OK Code:
chunk3.rpkg Compressed 1 file, 1,397,636,053 => 1,557,661,362 bytes. Ratio 111.45% Compression time: cpu 1.34 sec/real 16.36 sec = 8%. Speed 85.40 mB/s All OK
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#73
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Chunk10.rpkg
@Razor12911 - use the newest liblz4 - it gets better ratio: Newest liblz4 (v1.9.3): Code:
Compressed 1 file, 1,329,894,358 => 1,435,849,840 bytes. Ratio 107.97% Compression time: cpu 1.42 sec/real 31.24 sec = 5%. Speed 42.58 mB/s All OK Code:
Compressed 1 file, 1,329,894,358 => 1,424,410,961 bytes. Ratio 107.11% Compression time: cpu 1.25 sec/real 29.12 sec = 4%. Speed 45.68 mB/s All OK Last edited by Masquerade; 23-01-2021 at 06:26. |
#74
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Hi Razor12911!
I get only 101% for all files in Hitman 3 why? Can you fix it!
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#75
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yasitha
The files do not contain many streams. |
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