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  #16  
Old 09-08-2022, 15:08
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KaktoR KaktoR is offline
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Thanks, will test it.
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  #17  
Old 10-08-2022, 02:52
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Masquerade Masquerade is offline
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Originally Posted by KaktoR View Post
Thanks, will test it.
Latest is not protected afair. I learned my lesson there

Thanks for the testing.
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  #18  
Old 10-08-2022, 11:43
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Sometimes the new compressed file is smaller than the original file, which makes any patches pointless.

Example
Code:
Original file - 239 MB
Uncompressed file - 293 MB
New compressed file - 219 MB
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  #19  
Old 18-08-2022, 08:32
-tara -tara is offline
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ran decomp on "data.unity3d" on a game called "Mango", the file is ~1.7 GB and is compressed with lz4, got an output of ~4 GB or so. Then compressed it using lz4 and the tool finished weirdly quick, after checking the output of the compression it was 300 Megs, then i tried running the game using this output as the "data.unity3d" and the game ran however every texture was purple, whats going on?
Update on this:
After doing more testing i realized that this happens if the output written in the command does not have an extension, what i was doing is just "UBT.exe -c -lz4 data.unity3d data" instead of adding the .unity3d extention and modifying the output name, the tool seems to work nice, thanks Masq!
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  #20  
Old 02-06-2023, 11:21
Dragonis40 Dragonis40 is offline
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Good evening everyone! I have some questions:
-) Can I use this tool on a single file? (A .pak file, a .pkg file, a generic .xxx file, etc)
-) Can I use UBT tool even if the decompressed file is composed of several small files? (Such as .dat files, .bin files, etc)
-) I can see a .tmp file in the picture at top of forum. What is that? How can I generate that file?
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