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  #4261  
Old 15-02-2025, 12:40
Hexagon123 Hexagon123 is offline
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It seems like the game: DreamWorks Kung Fu Panda - Showdown of Legendary Legends (2015) likely uses the LZ4 compression.

It was also used in Adventure Time: Finn & Jake Investigations (2015) running on the Vicious Engine 2.

However, older games which used an older compression.

The rundown:
Magic for the file at 0x0: 56 C0 A9 2F
Compressed header at 0x4: 04 22 4D 18
Uncompressed size at 0x8
Unknown at 0xC
File offset at 0x10
Attached Files
File Type: 7z 22FA4FCE3F4EDCB6.7z (17.29 MB, 15 views)
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  #4262  
Old 15-02-2025, 12:51
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KaktoR KaktoR is offline
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Pretty sure it is lz4hc
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  #4263  
Old 04-03-2025, 20:55
Danziel123 Danziel123 is offline
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Hello everyone, please ask. Does anyone know the right compression method for the ETS 2 game? Because I have tried all compression methods starting from xtool:mzlib:mgdeflate:xtool:dd3+LZMA-MT, fast lzma2 or lzma2 still error or not finished (already waiting for 5 hours) and for gta v enhanced is the compression method still the same as the legacy version? Thank you
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Old 05-03-2025, 06:40
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Quote:
Originally Posted by Danziel123 View Post
Hello everyone, please ask. Does anyone know the right compression method for the ETS 2 game? Because I have tried all compression methods starting from xtool:mzlib:mgdeflate:xtool:dd3+LZMA-MT, fast lzma2 or lzma2 still error or not finished (already waiting for 5 hours) and for gta v enhanced is the compression method still the same as the legacy version? Thank you
Maybe this will help here
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