#4261
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It seems like the game: DreamWorks Kung Fu Panda - Showdown of Legendary Legends (2015) likely uses the LZ4 compression.
It was also used in Adventure Time: Finn & Jake Investigations (2015) running on the Vicious Engine 2. However, older games which used an older compression. The rundown: Magic for the file at 0x0: 56 C0 A9 2F Compressed header at 0x4: 04 22 4D 18 Uncompressed size at 0x8 Unknown at 0xC File offset at 0x10 |
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#4262
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Pretty sure it is lz4hc
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#4263
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Hello everyone, please ask. Does anyone know the right compression method for the ETS 2 game? Because I have tried all compression methods starting from xtool:mzlib:mgdeflate:xtool:dd3+LZMA-MT, fast lzma2 or lzma2 still error or not finished (already waiting for 5 hours) and for gta v enhanced is the compression method still the same as the legacy version? Thank you
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#4264
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Quote:
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