#2356
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Watch Dogs : Legion [All Languages]
Code:
Method : SREP+LZMA Based On : Free Weekend Version. Decompression Time : 1.3 hours (4T) Initial Size : 83.6 GB Final Size : 54.1 GB Last edited by :( Sad8669; 08-06-2021 at 21:35. |
The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
JustFun (09-07-2021) |
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#2357
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Borderlands 3. Director's Cut (Only English Voice)
*.pak - ue4d plugin by Shegorat + XTool v0.39 + Srep + LOLZ 100 gb > 210 gb > 130 gb > 64.8 gb Rest files - SREP+LZMA 700 mb > 531 mb RePack size - 65.3 gb Install time - 29 min. on Ryzen 5 3600, HDD>HDD (19 min. without DLC content) Note. Non-English audio cutting from DLC *.pak and rebuilded with QuickBMS Thanks to Shegorat for unreal engine 4 decrypt FreeArc-Plugin, Razor12911 for XTool and ProFrager for LOLZ Compressor))) |
The Following 3 Users Say Thank You to dixen For This Useful Post: | ||
#2358
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Should've used XTool for that?
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#2359
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I am still testing the XTool method, because you see there is a plugin for WDL but i had no luck recently with that. Since it uses the lz4 plugin, i used various .dll just in case i hit something.
The liblz4.dll ( 136 ) KB was the one the was giving the best results of them all. But when i precompressed the game it was somthing like 89,344,643,34 > 93,456,234,56. Ofcourse the values other than first two digits are just predicted as i am writing the message but you can say 89 > 93. Thanks for your concern though. Edit : Check post : https://fileforums.com/showpost.php?...5&postcount=96 Last edited by :( Sad8669; 11-05-2021 at 15:31. |
#2360
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Quote:
__________________
Haters gonna hate
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#2361
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Quote:
And FIFA 20 (XTool would use no CPU on files greater than 1.5 GB or some times 2.0 GB) These are the ones i tested so far along with WDL. Edit : Unravel Two post has been updated. Last edited by :( Sad8669; 12-05-2021 at 01:15. |
#2362
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Quote:
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__________________
Haters gonna hate
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#2363
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American Truck Simulator [v1.40.2.0 + All DLCs]
Code:
xreflate+srep+lolz Reflate used since it gives best ratio. 6.6GB ----> 3.8GB ![]() |
The Following 3 Users Say Thank You to Masquerade For This Useful Post: | ||
#2364
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Quote:
sorry if these are a silly couple of questions but with xtool what codecs did you use? The "Game File Scanner" tool shows zlib and lzo strems but I'm not sure if there are others. Also what's pmt? Never used the razor tools before sorry if thats got an obvious answer. |
#2365
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L33THAK0R
uelr processes the lzo streams, xtool will process the zlib streams. PMT = parallel multithreaded tool RZ is a single threaded compressor, so PMT splits the data input into chunks and compresses those chunks in parallel to essentially harness multithreaded operations and speed up encoding / decoding. |
The Following 2 Users Say Thank You to Masquerade For This Useful Post: | ||
:( Sad8669 (13-05-2021), L33THAK0R (13-05-2021) |
#2367
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Quote:
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#2368
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The Bureau: XCOM Declassified
English Only.
Code:
uelr+srep+lolz Code:
srep+LZMA2 ![]() With all other languages: 13.2GB ----> 5.9GB ![]() Last edited by Masquerade; 13-05-2021 at 14:45. |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
JustFun (09-07-2021) |
#2369
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Hi all,
Could anyone share how to structure the compressor header for the Oodle precompressors? The only one I could find was from diskspan: Code:
[External compressor:oo2reck3,oo2reck4,oo2reck5,oo2reck6,oo2reck7,oo2reck8] header = 0 unpackcmd = "Resources\OodleRec\oo2reck.exe" d $$arcdatafile$$.tmp $$arcpackedfile$$.tmp [External compressor:oo2recm3,oo2recm4,oo2recm5,oo2recm6,oo2recm7,oo2recm8] header = 0 unpackcmd = "Resources\OodleRec\oo2recm.exe" d $$arcdatafile$$.tmp $$arcpackedfile$$.tmp [External compressor:oo2recs3,oo2recs4,oo2recs5,oo2recs6,oo2recs7,oo2recs8] header = 0 unpackcmd = "Resources\OodleRec\oo2recs.exe" d $$arcdatafile$$.tmp $$arcpackedfile$$.tmp Last edited by L33THAK0R; 13-05-2021 at 19:05. Reason: formatting |
#2370
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You can use the {compressor} constant (freearc constant, not inno constant) to fit multiple tools with the same packcmd into one command:
Code:
[External compressor:oodlereck, oodlrecm, oodlerecs] header = 0 packcmd = {compressor} e <stdin> <stdout> unpackcmd = {compressor} d <stdin> <stdout> |
The Following 2 Users Say Thank You to Masquerade For This Useful Post: | ||
:( Sad8669 (13-05-2021), L33THAK0R (13-05-2021) |
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