#61
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@Cesar
i have added password in general tab, dll password and data 1 tab, and i save run in normal mode, and make data file, when i try open data file ( use arc app ) no Need password |
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#62
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You have to use split mode (the last checkbox at the bottom)
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Cesar82 (26-01-2022) |
#63
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worked, thanks @Kaktor and @Cesar thanks for the tool
Last edited by kuyhaa; 26-01-2022 at 10:34. |
#64
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Question
DiskSpan_GUI no support win7?
since begining new compress used diskpan _Gui, compress final's always failed https://www.dropbox.com/s/2cmwedf6dv...cacad.png?dl=0 i m try Age of Empires IV. method srep+Lzma FINISH compress Archive Data1.bin creation error. Test can't install. i have win7 Free ARC 0.67 game size 34,8gb in drive D free space c: 682gb free free space convert in drive E :330Gb Free space where I went wrong this far? Last edited by sied; 31-01-2022 at 23:52. |
#66
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question
what Facompress checkbox does exacly? someone want to explain please?
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#67
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"Summary" = Log?
This Conversion Log 01:32:33 - You have chosen the DVD5 type for the media size. 01:32:33 - ISO images will not be created when conversion is complete. 01:32:33 - The computer will shut down when the conversion is complete. 01:32:33 - Selected ARC/DS method for Data1.bin was: srep+LZMA -------------------------------------------------------------------------------------- 01:32:34 - Compression initialized in 30/01/2022 at 01:32:34. 01:32:34 - Starting Data1.bin archive creation. 07:17:02 - Archive Data1.bin creation error. and I try DiskSpan_GUI in cpu Win10. went well.... But always problem in win 7. Inno and ultraarc...it works well in win 7.. |
#68
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Quote:
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Cesar82 (03-02-2022) |
#69
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hello how to get this with dsg : ue4d+srep+lolz ?
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#70
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fabrieunko (07-02-2022) |
#71
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when you have components after creating data13.bin on next disk is data23.bin not data14.bin in records ini is data13.bin COMPONENT=9 / DISK=1,2 etc but in next disk is created Data23.bin
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#72
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hey Cesar82 why is creating for components and tasks with extension 001
example when i have 2 components COMP1 is Data1.bin and for COMP2 is Data2.bin.001 and if COMP2 is splitted he creates in DISK 1 Data2.bin.001 and in DISK 2 Data2.bin.002 maybe is a problem or a bug beacause im renaming from [Data1a-o1.bin] to Data1.bin ? and if i have more components for example 10 components he creates like that Data1.bin / Data2.bin.001->->->-> Data9.bin.001 after Data9.bin.001 he makes ok Data10.bin / Data11.bin / Data12.bin and after Data13.bin when is splitting again he creates Data23.bin and when installer ask next disk he want data23.bin not 14 / 15 and so on |
#73
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Quote:
EDIT: The file naming must contain the value "1" on the right which will be incremented in each slice. If it does not contain "1", it is necessary to include ".001" so that the slice count is defined. You can use Data1.bin, Data2.bin, ... Data11.bin, etc only if you use the UNLIMITED tab. You can also use #a values to increment alphabetically like Data1#a.bin, Data2#a.bin, Data3#a.bin, ... Data10#a.bin, etc. Last edited by Cesar82; 15-02-2022 at 16:43. |
#74
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DiskSpan GUI v2.0.0.8
Updated DiskSpan GUI to v2.0.0.8 in the first post.
Special thanks to @KaktoR for all the work testing compressions and creating the DiskSpan GUI database settings. Code:
Changes: - Updated XTool precompressor from v0.4.0 to v0.4.2 - Added some XTool Bms2xtl (QuickBMS) plugins for some games. >> The "*.xtl" plugin will be downloaded or generated (slow) during game compression. >> To unlock the creation of the "*.xtl" database in conversion time it is necessary to download the "QuickBMS to XTool" from the download tab in "Developer Mode". - Added the previous version of XTool (0.3.21) to work with plugins while the plugins are not updated to the current version of XTool. - Updated decompressor UnRAR.exe/UnRAR.dll from v6.00 to v6.10 (DLL 6.10.100.389). - Updated key list for Unreal Engine games (with some news keys). - Removed pZlib3 support from DiskSpan GUI (pzlib3/pZ,pD,pR methods). - Added a new checkbox so that the destination file is ignored during compression if the custom path doesn't exist and the checkbox is checked. - Fixed issue with masked methods when using multiple games and external "*.groups" file. - Added support for oOdle 9 in "OdleRec Precompressor" (The library will be renamed to 7). >> The Ooodle library will be renamed to 7, so only the first oodle library will be included in Setup.dll. >> If you are going to create a game collection that uses two or more of the oodle libraries like 7 and 9 it will show an extraction error. - Fixed some bugs found. |
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#75
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bfv uses zstd but in xtool plugin use lz4
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Tags |
cls-diskspan, compressor, diskspan, diskspan_gui |
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