#4141
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You need a plugin for this
Edit: Works with bms2xtl Code:
Library loaded: oo2core_9_win64.dll Streams: 2107 / 2107 Time: 00:00:11 (CPU 00:00:36) Size: 20.8 MB >> 58.1 MB Done!!! Code:
[Config] SafeMode=1 UserInput= Exclude=lzma_dynamic gzip=zlib deflate=zlib zlib_noerror=zlib deflate_noerror=zlib oodle=leviathan Edit: I see this is a ue5 game with ucas files. I guess you have to use unreal_db maker with key=leviathan setting. I don't have the game so I cannot test.
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Last edited by KaktoR; 27-09-2024 at 03:17. |
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#4142
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Need to Know
Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023 ----------------------------------------------- ------------------------------------------------------------------------------------------ Overall input size: 1.98 GB Overall output size: 1.14 GB (Ratio 57.72%) |
The Following User Says Thank You to JustFun For This Useful Post: | ||
Cesar82 (27-09-2024) |
#4143
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Unreal Tournament [GOTY] (1999)
Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023 ----------------------------------------------- ------------------------------------------------------------------------------------------ Overall input size: 582.32 MB Overall output size: 241.94 MB (Ratio 41.55%) |
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Cesar82 (27-09-2024) |
#4144
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Call of Juarez: Bound in Blood
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+oggre+srep_new:393b+lolz:dtb1:d45:mtt1:mt16:mc1023 ----------------------------------------------- ------------------------------------------------------------------------------------------ Overall input size: 2.90 GB Overall output size: 1.80 GB (Ratio 62.01%) |
#4145
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God of War Ragnarok
v1.3, nothing ripped, sound files processed Code:
21:37:15 - Selected ARC/DS method for Data1a-01.bin was: xtool:mlz4f,d1,l2,s512m:lz4_194:lm+rep+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 21:37:15 - Selected ARC/DS method for Data1b-01.bin was: xtool:c1792mb:mbk2:df20p 21:37:15 - Selected ARC/DS method for Data1c-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 --------------------------------------------------------------------------------------- 05:41:48 - Overall input size: 167.95 GB 05:41:48 - Overall output size: 73.74 GB (Ratio 43.91%) 05:41:48 - Overall conversion time: 08:04:33
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#4146
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Against the storm
Against the storm :
srep_new:393b+razor (*.resource) xtool:mzlib:mreflate:dd3+razor_mtx (exe | dll | ini | json and all small files) xtool:c32mb:munity,lz4+xtool:mzlib+srep_new:393b+L OLZ_ULTRA (all other files) compressed size : 1.65GB |
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JustFun (30-10-2024) |
#4147
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Which method works best for Until Dawn? TIA
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#4148
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Share exe and sample
Edit: Same as always for eu5 game. Figure out yourself.
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Last edited by KaktoR; 05-10-2024 at 14:46. |
#4149
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- kraken(.pak)+mermaid(.ucas, .utoc)
- You can removed Bonus_*.bk2 files (not required), and _ja.bk2 (video for the Japanese version) Key is not used |
#4150
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Question about UE4/UE5 games + Sparking Zero
Greetings. I am having trouble understanding how to properly compress newer UE4/UE5 games, like Sparking Zero for an example.
I checked one of the games files with the Oodle scanner, and it picks up Kraken. I check the executable, and it picks up a key. I go into DISKSPAN GUI and choose the UE plugin for XTOOL with kraken enabled and the key included in the compression method section, with Oodle library v2.9.5. This did not work and it was no different than just compressing with srep & lzma. What was I missing in my steps? |
#4151
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Facing the same issue.
Quote:
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#4152
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Hi,
I'm having this issue while decompressing the archives. It always happens at 41%. The files were compressed with DiskSpan and used this method for the *.vpp_pc files: xtool:mreflate+srep_new+lolz. I also tried using installers which use the Setup.dll file from DiskSpan, but pretty much the same issue happens. I also tried recompressing the files with the same method, but I got the same issue. I've been trying to find a solution to this for like 2 days and I'm really out of ideas. If someone could give me a hint on what could be the problem I would really appreciate it. |
#4153
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dyren: These green lines, added from "cls.ini" file, LOLZ sections??
ldmfTempPath=.\ ldmfMaxMemoryUsage=32m ldmfDeleteTmp=0 This difference two configs fom "temporary" path define/commands is equal, same effects? "TempPath=.\ " < = > "ldmfTempPath=.\ " Another questions: 1. Best possibble compression methods from Trainz Simulator 2012?? Checked "Conversion" subforums, not found specialized methodology, found simple DVD9 to 2*DVD5 only. 2. More released games (cca. 2010+ years), contains lossless high-res audio files? Typically 24/32bit and upto 48kHz to 192kHz (or more) sample rates... Last edited by kj911; 09-10-2024 at 06:11. |
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dyren (09-10-2024) |
#4154
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Setting ldmfTempPath= to " .\ " worked, thanks a lot!! It was set to "{app}" before. I feel kinda dumb, didn't know that the solution was this simple.
Last edited by dyren; 09-10-2024 at 06:47. Reason: fixed typo |
#4155
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Quote:
Did you use the correct oodle library? Edit: I checked. UE5 archives are enrypted, you need a key to decrypt them. The key is Code:
0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0AE6A80DD9A9F3EF0 Code:
xtool:d1:mue5,k0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0AE6A80DD9A9F3EF0,kraken:core_2.9.5
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Last edited by KaktoR; 09-10-2024 at 08:37. |
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Danziel123 (09-10-2024), ScOOt3r (09-10-2024) |
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