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  #151  
Old 30-05-2021, 02:57
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Quote:
Originally Posted by Masquerade View Post
This is true only in some cases. E.g. XTool and SREP can either run in stdio or $$arc$$ mode. It's best not to deviate from whatever is given to you in the packing example unless you are prepared to sit and test various methods.
I'll be sure to do this in the future! Thank you both for your very useful help!
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  #152  
Old 12-05-2022, 22:42
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hey guys, where to find latest DLL files on below list?

DLLs:
oo2core_4_win64.dll
oo2core_5_win64.dll
oo2core_6_win64.dll
oo2core_7_win64.dll
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  #153  
Old 17-07-2022, 05:08
elit elit is offline
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Quote:
Originally Posted by yasitha View Post
hey guys, where to find latest DLL files
This have all dll's v4-9:
oodll.7z

On the side note, I found it interesting that oo2reck can deal with complex unreal structure, like in upk files in XCOM2 for example, but xtool with -mue3+kraken does not. And I tried both ue3:m1 and ue3:m2.
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  #154  
Old 17-07-2022, 12:23
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Quote:
Originally Posted by elit View Post
This have all dll's v4-9:
Attachment 32205

On the side note, I found it interesting that oo2reck can deal with complex unreal structure, like in upk files in XCOM2 for example, but xtool with -mue3+kraken does not. And I tried both ue3:m1 and ue3:m2.
XCOM2 - only uelr worked and xtool (zlib+kraken)
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  #155  
Old 17-07-2022, 18:58
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Quote:
Originally Posted by dixen View Post
XCOM2 - only uelr worked and xtool (zlib+kraken)
In XCOM2, there are 2 "xcomgame" directories containing upk and tfc files: One in main dir == uelr.
The other inside xcom2-warofthechosen == oodle[kraken].
Finally, in both there are still additional DLC/day0 dirs, and those have upk's that are uncompressed but full of png's and xtool:mpng:reflate:d1 will eat those for breakfast.
Thats it. There is no "zlib+kraken" or anything like that. But my point is that without specialized plugin, xtool won't work on those oodle compressed files, but oo2reck does out of the box.

Last edited by elit; 17-07-2022 at 19:00.
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  #156  
Old 18-07-2022, 07:30
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Quote:
Originally Posted by elit View Post
In XCOM2, there are 2 "xcomgame" directories containing upk and tfc files: One in main dir == uelr.
The other inside xcom2-warofthechosen == oodle[kraken].
Finally, in both there are still additional DLC/day0 dirs, and those have upk's that are uncompressed but full of png's and xtool:mpng:reflate:d1 will eat those for breakfast.
Thats it. There is no "zlib+kraken" or anything like that. But my point is that without specialized plugin, xtool won't work on those oodle compressed files, but oo2reck does out of the box.
dixen is right.

For *.upk, *.tfc you should use like this
Code:
uelr+xtool:zlib+oo2reck
With exclusion of *_XPACK*.upk and *_XPACK*.tfc
For this you can just use oo2reck
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  #157  
Old 18-07-2022, 07:40
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Quote:
Originally Posted by elit View Post
Thats it. There is no "zlib+kraken" or anything like that.
Really?
https://fileforums.com/showpost.php?...postcount=1580
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  #158  
Old 19-07-2022, 05:23
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I was testing it with lzscan, so I am fairly sure my info is correct.
Again, using all 3 together(uelr+oo2reck+xtool) can only be handy if you want to pass through whole game in 1 go and don't want to be bothered to separate. But warofthechosen does NOT use uelr and base xcomgame does NOT use oodle, and NEITHER contain any significant zlibs inside.
Only full of png's are upk's in Day0 DLC 2 dirs and for those you need -mpng method, NOT zlib. My version is the same as latest fitgirl version.

Go on and test it individually if you don't believe me. I did. My final repack is of same size as fitgirl's, minus ~5gb, because I recoded bink videos and saved about that much.
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  #159  
Old 19-07-2022, 10:23
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Quote:
Originally Posted by elit View Post
Go on and test it individually if you don't believe me.
Dude, I don't care about your problems and I'm not going to test anything, Sorry
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  #160  
Old 19-07-2022, 14:04
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Quote:
Originally Posted by dixen View Post
Dude, I don't care about your problems and I'm not going to test anything, Sorry
There is no "problem", I am telling you you are simply wrong. Feel free to ignore it I really couldn't care less.
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  #161  
Old 28-08-2024, 09:35
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Patched oo2rec# to accept oo2core_[3-9]_win64.dll oo2ext_[3-9]_win64.dll without needing to rename dll, make sure oo2core.dll is present. You can also pass -oodle parameter to specify custom dll name.
Attached Files
File Type: 7z oodle_rec_R4_patched.7z (1.54 MB, 56 views)
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