#316
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Could you send me some sample files to test with? If that happens on any single files from the game.
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Haters gonna hate
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#317
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Quote:
Anyway I have added those 2 apparently missing DLL files to the Win64 folder and am running it again. As this is 170GB source, it's going to take ~5 hours to see if it now completes. Maybe FAZip is only used above a certain file size or something if it works without this for you? I guess Cesar would know. Last edited by sirdystic; 07-04-2024 at 17:12. |
#318
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You can see for what fazip is being used in DSG_Arc.ini file (search for fazip).
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#319
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I have not changed the INI file from the Beta you posted above, bar I tried changing the FAZip32 entries to FAZip, but it still crashes even with those DLLs now in the folder.
Still doing it, can't work out why: https://imgur.com/dunKREY https://imgur.com/AzTR4q9 https://imgur.com/NSDZ5pW Last edited by sirdystic; 09-04-2024 at 06:12. |
#320
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Does this happen on a single game file aswell? (Instead of the whole game).
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#321
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Quote:
So did a reset, installed almost nothing on OS, still get the same issue with FAZip. However if I pick a smaller subset of the game, it completes, so assume it's in someway size related. Last edited by sirdystic; 10-04-2024 at 03:06. |
#322
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So, if I don't use Xtool it works. If the output of Xtool is less about 30GB it works. If output of Xtool is greater than about 30GB (after mzlib preflate) then it fails.
Last edited by sirdystic; 13-04-2024 at 05:48. |
#323
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Do you have enough free disk space?
I tested here and it works as it should (compressing right now).
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#324
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I did the same again and fazip is not even used here, and I am using the same settings as you. So I don't really know what's wrong.
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Haters gonna hate
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#325
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Yeah like 1TB. And its on completion it crashes - when it tries to make the actual datax.bin file.
Last edited by sirdystic; 12-04-2024 at 05:25. |
#326
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Quote:
On that note as a feature request it would be useful to be able to re-run just selected data tabs from the GUI without killing any existing data from the others. Last edited by sirdystic; 12-04-2024 at 05:26. |
#327
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Issues finally sorted. Needed to disable all 14900 "efficiency cores" in BIOS to stop DiskSpan-GUI crashes, and doing that then causes windows to crash unless I disable "multicore enhancements" (all cores now run at same speed). Guess that's a BIOS bug but took me forever to work out. Now it all works for any file size.
(Process Lasso is not enough. Although it did make it crash less.) Last edited by sirdystic; 16-04-2024 at 07:48. |
#328
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DiskSpan GUI v2.0.2.0
Updated DiskSpan GUI to v2.0.2.0 in the first post (It took a while, but it came out).
Code:
- Added XTool plugin "Forza Motorsport 2023 (R1)" - Added XTool crilayla method based in external plugin. - Added XTool plugin "Call of Duty Black Ops Cold War (2020) (BattleNET)". - Added XTool plugin "Divinity: Original Sin [Enhanced Edition]". - Added XTool plugin "Divinity: Original Sin 2 [Definitive Edition]". - Added XTool BMS plugin "Divinity: Original Sin 2 [Definitive Edition]". - Added XTool BMS plugin "Baldurs Gate 3". - Added final compressor Oodle MT (oo2mtc R1) >> Supported methods: "kraken", "mermaid", "selkie", "leviathan". - Added database maker "Unreal Engine 5 ucas Database Maker (R1)". - Added support for x86 compressors on DiskSpan GUI. >> The x86 methods are reduced due to the compressors used not having x86 versions. - Updated DiskSpan GUI database to version 1.0.8.6 (Thanks to KaktoR). >> Now with 421 game presets and 30 collection presets (64-bits). >> Now with 37 game presets and 8 collection presets (32-bits). - Updated XTool precompressor from v0.7.9 to v0.8.7 - Updated support to WinRAR 7+ compressor on RAR tab methods. - Updated key list for Unreal Engine games (with some news keys). - Updated compressor/decompressor "ZStandard" (ZSTD) from v1.5.5 to v1.5.6 - Updated UnRAR.exe/UnRAR.dll decompressor from v6.23 to v7.00 (DLL 7.0.100.1154). - Updated SplitLib.dll library to v1.0.0.5 build 240330 (UPX). - Updated CLS-DiskSpan.dll library to modifyed release v1.0.0.2 build 240313. - Updated script DSG_Module.iss with some new functions. >> Now supports compressing the COMPRESSORS necessary for extraction directly in "Setup.exe" just by adding the files in the "COMPRESSOR" folder next to the module. - Removed facompress libraries from DiskSpan GUI. |
The Following 7 Users Say Thank You to Cesar82 For This Useful Post: | ||
KaktoR (21-04-2024), kj911 (24-04-2024), mausschieber (21-04-2024), murphy78 (15-06-2024), Prettyboy099 (24-04-2024), Tigru (22-04-2024), Titeuf (22-04-2024) |
#329
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Hi, is it possible to rename compressed files without going into developer mode, i.e. not Data-01.bin, but data1?
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#330
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Hello
I found two small bugs in version 2.0.2.0: if I select srep_new:393b with the choose option, there is an error during processing in error log : Code:
Compressing 2,059,891,148 bytes with "OTHERS\SREP\srep.exe" -393b InFile OutFile ERROR! Invalid option: -393b Errorlevel=2 ERROR: general (de)compression error in srep_new:393b and the other bug, it's when compress fail and click on "retry", it not restart. I need to quit and restart... By the way, it works well nice job Last edited by wareck; 23-04-2024 at 13:48. |
Tags |
cls-diskspan, compressor, diskspan, diskspan_gui |
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