#271
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Issue while compressing Scarlet Nexus
The new version of scarlet nexus v1.08 uses ue5 + key for compression. However, while trying to compress *.pak files, there is some error. can someone help me in providing the correct algo for compression?
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#272
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Quote:
Code:
------------------------------------------------------------------------------------------------------------------------------------------- Creating Data1a-01.bin file, Please Wait... ------------------------------------------------------------------------------------------------------------------------------------------- FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1a-01.bin Compressed 2 files, 84,074,653 => 224,618,367 bytes. Ratio 267.17% Compression time: cpu 0.05 sec/real 2.88 sec = 2%. Speed 29.14 mB/s All OK ------------------------------------------------------------------------------------------------------------------------------------------- Extracting Data1a-01.bin file, Please Wait... ------------------------------------------------------------------------------------------------------------------------------------------- FreeArc 0.67 (March 15 2014) extracting archive: Conversion_Output\CONVERSION\Data1a-01.bin Extracted 2 files, 224,618,367 => 84,074,653 bytes. Ratio 267.17% Extraction time: cpu 0.05 sec/real 1.26 sec = 4%. Speed 66.88 mB/s All OK Code:
xtool:c32mb:d1:mue5,k0x48AE8311350417BDC50A440FCD0E98B2FA6BCEAE3EDA8D0E24881F205E6C4540:mzlib
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#273
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I tried using the same algo but mine is failing with error:
00:00:59 - You have chosen the unlimited type for the output size. 00:00:59 - ISO images will not be created when conversion is complete. 00:00:59 - The computer will remain on when the conversion is complete. 00:00:59 - Selected ARC/DS method for Data-01.RGT was: xtool:c32mb:mzlib:d1:mue5,k0x48AE8311350417BDC50A4 40FCD0E98B2FA6BCEAE3EDA8D0E24881F205E6C4540+srep_n ew:3 ---------------------------------------------------------------------------------------------------------------------------------- 00:00:59 - Compression initialized in 31-08-2023 at 00:00:59. 00:00:59 - Starting Data-01.RGT archive creation. 00:01:00 - Archive Data-01.RGT creation error With the following error message in the summary: -------------------------------------------------------------------------------- Creating Data-01.RGT file, Please Wait... -------------------------------------------------------------------------------- FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data-01.RGT Compressing 137 files, 12,090,039,570 bytes. Processed 0.0% ERROR: write error (disk full?) in compression algorithm xtool:c32mb:mzlib:d1:mue5,k0x48AE8311350417BDC50A4 40FCD0E98B2FA6BCEAE3EDA8D0E24881F205E6C4540 Quote:
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#274
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It's clearly not the same command. Look again
Yours Code:
xtool:c32mb:mzlib:d1:mue5,k0x48AE8311350417BDC50A4 40FCD0E98B2FA6BCEAE3EDA8D0E24881F205E6C4540 Code:
xtool:c32mb:d1:mue5,k0x48AE8311350417BDC50A440FCD0E98B2FA6BCEAE3EDA8D0E24881F205E6C4540:mzlib
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#275
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Yeah! But same error :')
00:32:03 - You have chosen the unlimited type for the output size. 00:32:03 - ISO images will not be created when conversion is complete. 00:32:03 - The computer will remain on when the conversion is complete. 00:32:03 - Selected ARC/DS method for Data-01.RGT was: xtool:c32mb:d1:mue5,k0x48AE8311350417BDC50A440FCD0 E98B2FA6BCEAE3EDA8D0E24881F205E6C4540:mzlib ---------------------------------------------------------------------------------------------------------------------------------- 00:32:03 - Compression initialized in 31-08-2023 at 00:32:03. 00:32:03 - Starting Data-01.RGT archive creation. 00:32:04 - Archive Data-01.RGT creation error. And the error at summary: ---------------------------------------------------------------------------------------------------------------------------------- Creating Data-01.RGT file, Please Wait... ---------------------------------------------------------------------------------------------------------------------------------- FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data-01.RGT Compressing 68 files, 117,387,906 bytes. Processed 0% ERROR: write error (disk full?) in compression algorithm xtool:c32mb:d1:mue5,k0x48AE8311350417BDC50A440FCD0 E98B2FA6BCEAE3EDA8D0E24881F205E6C4540:mzlib |
#276
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Quote:
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#277
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Starfield plugin for dsg
Code:
------------------------------------------------------------------------------------------------------------------------------------------- Creating Data1a-01.bin file, Please Wait... ------------------------------------------------------------------------------------------------------------------------------------------- FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1a-01.bin Compressed 1 file, 665,580,483 => 823,162,237 bytes. Ratio 123.68% Compression time: cpu 0.19 sec/real 7.21 sec = 3%. Speed 92.30 mB/s All OK ------------------------------------------------------------------------------------------------------------------------------------------- Extracting Data1a-01.bin file, Please Wait... ------------------------------------------------------------------------------------------------------------------------------------------- FreeArc 0.67 (March 15 2014) extracting archive: Conversion_Output\CONVERSION\Data1a-01.bin Extracted 1 file, 823,162,237 => 665,580,483 bytes. Ratio 123.68% Extraction time: cpu 0.42 sec/real 10.82 sec = 4%. Speed 61.50 mB/s All OK
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The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
Danziel123 (01-09-2023), Jarmen_Kell (11-09-2023) |
#278
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First of all, thanks @Cesar82 for the wonderful tool.
Just thought i'dd report a little GUI bug, in the predefined compression method window, the scrollbar does not really scroll. There is only a top of the list or bottom of the list option. This causes some of the options (predefined method new [20]), not to be visible, unless the users selects an option, and uses the arrow keys to scroll up/down. just to visualize: https://uptostream.com/a44if9kbpedu Last edited by Mordaur; 09-09-2023 at 08:40. |
#279
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Do you use Windows scaling other than 100%?
If so which one? Here it works normally. It displays the 2 new items on the first screen, and if you scroll, it displays the 2 old items. try using scale 100%... |
The Following User Says Thank You to Cesar82 For This Useful Post: | ||
Mordaur (10-09-2023) |
#280
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^ I use a dual monitor setup. 1440p at 125% scaling (else its to small to read anything of the screen), and a 1080p at 100% scaling. most apps adjust to the scaling when I drag them over, but this GUI apparently doesn't. it indeed starts up with the 125% scaling which screws with the list view. at 100% scaling it visualizes as intended, but barely readable for me
Anyway, I've set the DPI scaling override in the Compatibility tab, to System (Enhanced) and that works as intended. Thanks for the tip. As nobody else was reporting this, it had to be me. Forgot about the scaling I had set. Last edited by Mordaur; 10-09-2023 at 01:43. |
#281
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Quote:
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The Following User Says Thank You to Cesar82 For This Useful Post: | ||
Mordaur (12-09-2023) |
#282
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DiskSpan GUI v2.0.1.9
Updated DiskSpan GUI to v2.0.1.9 in the first post (It took a while, but it came out).
Code:
- Added XTool plugin "Starfield (R1)". - Added XTool plugin "Insomniac Engine (R2)". - Added required size edit in developer mode to reserve size in first disk. - Added radio buttons on each "Data #" tab (Developer mode), and a combobox that you change all items at once to one of the supported modes. >> Now you choose disk expanning using "CLS-DiskSpan.dll", SPLIT mode (using "SplitLib.dll"), or even not split destination Data#.bin file. >> If you choose not to use any "spanning disk" mode, the disk size may become larger than the maximum supported by the chosen disk. - Added XTool plugin "Divinity" >> Supported games: "Divinity: Original Sin [Enhanced Edition]" and "Divinity: Original Sin 2 [Definitive Edition]". - Updated XTool plugin "Bink Video" to prevent error messages on some bk2 input files. - Updated key list for Unreal Engine games (with some news keys). - Updated XTool plugin "Unreal Engine (R13)" - Updated XTool plugin "PlayStation Archive (R3)" - Updated XTool precompressor from v0.7.1 to v0.7.9 - Updated LZMA SDK compressor from v22.01 to v23.01 (2023-06-20). - Updated 7-Zip compressor from v23.00 beta to v23.01 (2023-06-20). - Updated SplitLib.dll library to v1.0.0.3 build 2307630. - Updated XHashEx.dll library to v1.0.0.0 build 230729 no UPX version. - Updated UnRAR.exe/UnRAR.dll decompressor from v6.22 to v6.23 (DLL 6.23.100.944). - Updated DiskSpan GUI database to version 1.0.7.4 (Thanks to KaktoR). >> Now with 378 game presets and 29 collection presets. - Fixed height size in directory folder tree view (directory selection page). - Fixed decompression errors, or no inflation during precompression when using methods based on the "lzo2.dll" library. >> Now using the new library provided by razor12911 it is no longer necessary to have Visual C++ 2010 installed. >> This way it fixed methods based on lzo2.dll even if executed in systems that don't have "Visual C++ 2010" installed. >> Methods fixed: xt_lzo, xtool:manvil:lzo, xtool:mfc3, xtool:mfc4, lzorec. - Removed game "Unravel 2" from "database". - Removed XTool methods LZ4 (Experimental), LZ4HC (Experimental), Hydra (Experimental), Leviathan (Experimental) >> They cannot directly used as precompressor. Only for detecting streams in verbose mode (-v parameter or xtoolui) to make plugins, nothing more. >> LZ4F is the only one which can directly be used. |
The Following 7 Users Say Thank You to Cesar82 For This Useful Post: | ||
hdneo (12-09-2023), KaktoR (12-09-2023), Lord.Freddy (13-09-2023), mausschieber (12-09-2023), murphy78 (14-09-2023), Prettyboy099 (16-09-2023), Tigru (14-09-2023) |
#283
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Normally if you use xtool:dd#, DSG is using srep 3.92 as default. You can change the srep version with the following options:
Code:
xtool:dd#:392/393a/393b
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The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
Cesar82 (13-09-2023), Lord.Freddy (13-09-2023) |
#284
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an error occurred when downloading one or more plugins
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#285
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This error occurs because DiskSpan GUI uses Google Drive to store plugins and Google Drive has a limit on downloads per hour.
Then wait a few hours and try again and the missing items will be downloaded without error. I always recommend downloading only the plugin for the game that you will need in your conversion so as not to share plugins for other games that will never be used in conjunction with your current conversion. |
Tags |
cls-diskspan, compressor, diskspan, diskspan_gui |
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