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#181
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https://fileforums.com/showpost.php?...94&postcount=8
I cleaned up the script a bit, shortened the code. I added a page - about the game ![]()
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https://t.me/FMXInno |
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ADMIRAL (27-04-2025), Cesar82 (27-04-2025), Dunnowho69 (24-04-2025), Gehrman (28-04-2025), ScOOt3r (25-04-2025) |
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#182
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https://fileforums.com/showpost.php?...&postcount=139
now the installer from this post includes the source files, without the compiler - protection ![]()
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https://t.me/FMXInno |
#183
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Can you explain the design improvements or how it was built?
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#184
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https://fileforums.com/showpost.php?...3&postcount=47
rebuilt the script from this post, now all the niceties are in the style file, the code has been reduced by 1400 lines. ![]()
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https://t.me/FMXInno |
#185
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Quote:
Here's the script can you tell me what im doing wrong? ; ------------------------------------------------------------- [Setup] PostRunExe={app}\motogp25-Win64-Shipping.exe WebLink=https://Website/ ; ------------------------------------------------------------- [Game] Name=MotoGP 25 Path=MotoGP 25 Publisher=Milestone S.r.l. Genre=Racing Developer=Milestone S.r.l. Size=25276 Date=30 April 2025 Version=Build 18206190 Lang=7 Crack=Rune CPU= Intel Core i5-9600K / AMD Ryzen 5 1600 RAM=16384 GPU= GeForce GTX 970 / Radeon RX 580 OS=64 ; ------------------------------------------------------------- [Execs] [Execs\AppExe1] Name=motogp25 Exe=motogp25.exe Icon=motogp25.exe Args= WorkDir={app}\Motogp25\motogp25 [Execs\AppExe2] Name=motogp25-Win64-Shipping Exe=motogp25-Win64-Shipping.exe Icon=motogp25-Win64-Shipping.exe Args= WorkDir={app}\Motogp25\motogp25\Binaries\Win64\mot ogp25-Win64-Shipping ; ------------------------------------------------------------- [Redists] [Redists\Redist1] Name=Microsoft Visual C++ 2008 Args=/q /norestart File={src}\Redist\vcredist\2019\VC_redist.x64.exe [Redists\Redist2] Name=Microsoft Visual C++ VC 2010 Args=/q /norestart File={src}\Redist\vcredist\2019\VC_redist.x86.exe [Redists\Redist3] Name=Microsoft Visual C++ VC 2012 Args=/q /norestart File={src}\Redist\vcredist\2022\VC_redist.x64.exe [Redists\Redist4] Name=Microsoft Visual C++ VC 2023 Args=/q /norestart File={src}\Redist\vcredist\2022\VC_redist.x86.exe [Redists\Redist5] Name=Microsoft DirectX® Args=/q File={src}\Redist\DirectX\Jun2010\DXSETUP.exe ; ------------------------------------------------------------- [Datas] Password=123test123 [Datas\Data1] File={src}\data1.bin [Datas\Data2] File={src}\data2.bin [Datas\Data3] File={src}\data3.bin [Datas\Data4] File={src}\data4.bin ; ------------------------------------------------------------- Last edited by KenGamer; 01-05-2025 at 11:16. |
#186
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WorkDir={app}\Motogp25\motogp25\Binaries\Win64\mot ogp25-Win64-Shipping
WorkDir={app}\Motogp25\motogp25\Binaries\Win64
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https://t.me/FMXInno |
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KenGamer (01-05-2025) |
#187
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Hi audiofeel, can you explain to me how to modify/create a style file (*.fsf) to use in InnoSetup? Do i need some external software installed? Thanks!
Edit: I Found the solution using Embarcadero Delphi.Lite ![]() Last edited by Yourname; 01-05-2025 at 14:26. |
#188
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In fact, there are two ways to save the style file. In binary form (it turns out to be smaller in size with the . fsf extension) and simply in text form (it turns out to be larger in size with the . style extension). I used the first option as if to save space. The style file in binary form can only be edited in the "RAD Studio" program (its installation takes up a lot of space, about 6 GB). Now the question...what do you need to change and where? Perhaps a simple text version will help, where you can adjust all the settings, if you need it, then I will recode the style files into a regular text format and you will be able to edit it in any advanced notepad
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Yourname (02-05-2025) |
#189
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Quote:
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#190
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Quote:
https://github.com/Crayon2000/StyleC...r7itb782757129
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https://t.me/FMXInno |
#191
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Take the fsf or style file and add it as a final argument in the command line of vsf2fm - If you want to convert from fsf to style you use: "vsf2fm -origin style.fsf" - If instead you want to convert from style to fsf FMX 2.5 you use: "vsf2fm -idx style.style" (-bin instead of -idx if you want FMX 2.0) Code:
Convert VCL style to FireMonkey style Usage: vsf2fm <file or folder> Params: -origin - raw converter result -bin - convert to binary fsf-format instead textual style-format -idx - convert to indexed binary fsf-format instead textual style-format |
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audiofeel (02-05-2025) |
#192
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Well, the vsf2fm tool doesn't convert everything completely, in fact it leaves out some things. I'm writing a code in Delphi that completely converts the styles that will then be read with inno (In FMX 2.5)
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#193
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Hello again, i completed the "Beta" of the tool i called fsf2raw (but it can also do raw2fsf). That converts FMX 2.5 styles from Plain to Indexed Binary and vice-versa.
To use it: - fsf2raw tf input.style output.fsf or - fsf2raw ts input.fsf output.style The download can be found on my site HERE. The password is of course "Felix_550" (without the quotes).
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audiofeel (02-05-2025) |
#194
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I think this utility needs a GUI. It's not 1999
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https://t.me/FMXInno |
#195
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![]()
https://fileforums.com/showpost.php?...&postcount=134
Now the script from this post is without compiler protection, all iss files are included, Added buttons next and back. Added the ability to make tiles switch like a radio button, other changes...
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https://t.me/FMXInno |
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