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  #151  
Old 08-04-2017, 00:01
008black 008black is offline
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What is the best method to compress GTA v audio
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  #152  
Old 08-04-2017, 07:32
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Quote:
Originally Posted by 008black View Post
What is the best method to compress GTA v audio
Try to use PZLIB and MSC.
You can get better compresssion...
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lol...
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  #153  
Old 08-04-2017, 08:35
008black 008black is offline
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Quote:
Originally Posted by Nizar3003 View Post
Try to use PZLIB and MSC.
You can get better compresssion...
Thanks i will try
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  #154  
Old 09-04-2017, 19:38
008black 008black is offline
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I used Pzlib -m2 -x c256m +srep +Lzma2 to compress GTA 5 and also used msc for audio (compressed to 15.3 gb intial size 16.6 gb ) and final compressed size is of 39 gb version 1.36 but there are repacks on net like fitgirl 36 gb approx can anyone tell how to achieve that size
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  #155  
Old 11-04-2017, 05:50
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Compressing Mafia III worked fine, but there are several problems to extract. Esspecially on some sds texture files there is a endless loop.

Is there any way to catch these files before compressing? I mean it`s very ennoying to compress the game 20 times to catch all files which won`t extract correctly.
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  #156  
Old 11-04-2017, 07:39
romulus_ut3 romulus_ut3 is offline
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I think we'll have to be patient with pZlib, as it's still very much a work in progress. Till Razor12911 can put some more of his valuable time into this, all we can do is go through the process of trial and error; provide him with much detailed information of the problems we encounter as possible.
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  #157  
Old 11-04-2017, 19:09
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reflate_0c4 libraries added to main post.

Speed has been improved
Attached Images
File Type: png Capture30.PNG (812.4 KB, 534 views)
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  #158  
Old 12-04-2017, 01:19
doofoo24 doofoo24 is offline
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Cool

great test it on doom gameresources.resources and patch mange to compress 7.90gb to 4.40gb using pzlib+srep+lzma
for pzlib i used pzlib e -m2 -t4 -c640m -x -s -r9,
decompress 9 minutes on i7 6700k
i set pzlib to d -t100p...
great any new news on plz4
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  #159  
Old 16-04-2017, 08:18
008black 008black is offline
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Hello razor what's the progress of zarc
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  #160  
Old 16-04-2017, 21:42
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Quote:
Originally Posted by 008black View Post
Hello razor what's the progress of zarc
Currently paused, will be resumed after my exams.
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  #161  
Old 17-04-2017, 10:39
fifazalata fifazalata is offline
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hi guys I have a quisition
does the order of the External compressor matters?
I mean for example in the arc.ini file:

[External compressor:srep]
[External compressorrecomp]
[External compressorzlib]
[External compressor:lzma64]

If I changed the order would it matter with compresion?
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  #162  
Old 17-04-2017, 17:15
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order in arc.ini doesn't affect anything
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  #163  
Old 17-04-2017, 18:18
romulus_ut3 romulus_ut3 is offline
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I have made an observation, which appeared very strange to me.

If your compression method looks something like this:

Code:
pzlib64+srep64+lzma2
or
pzlib+srep64+lzma2
You've to rename cls-srep.dll to cls-srep64.dll in order for it to decompress, or else, it'll get stuck after decompressing a few files every time. This is applicable to WPI, btw. I don't know how to work with any other scripts so I can't speak for the others.

Last edited by romulus_ut3; 17-04-2017 at 19:26.
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  #164  
Old 17-04-2017, 18:23
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cls-XXX.dl decompress method XXX, so just look into compressed data. may be method is encoded as "srep64" - in this case cls-srep.dll isn't used at all and you probably stuck with arc.ini-specified srep.exe in stdin-to-stdout mode, which isn't very reliable in freearc
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  #165  
Old 17-04-2017, 19:34
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Quote:
Originally Posted by Bulat View Post
cls-XXX.dl decompress method XXX, so just look into compressed data. may be method is encoded as "srep64" - in this case cls-srep.dll isn't used at all and you probably stuck with arc.ini-specified srep.exe in stdin-to-stdout mode, which isn't very reliable in freearc
Is this always the case or stdio isn't properly implemented in FA?
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