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  #76  
Old 03-11-2011, 20:09
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kaem84

Unfortunately napalmguy's conversion is for english only! you'll have to follow the conversion listed on page 1 for the version you have. IF there is a link within the posting
like:

Code:
http://www.fileforums.com/showpost.php?p=393320&postcount=92
then there is a Custom EASetup Launcher by peterf1999, to go with that conversion.
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  #77  
Old 03-11-2011, 22:53
kaem84 kaem84 is offline
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The conversion on the first page does not work with an integrated 1.9 and HiResTexture update pack like napalmguy's conversion.
I need "autorun.dat" file support Polish language files like GDFBinary.pl.dll.

Last edited by kaem84; 04-11-2011 at 08:39.
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  #78  
Old 04-11-2011, 17:13
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it wont auto install those.. but you CAN remove the un-needed pak files for lang you dont want ( gamecrysis2\localised folder ) the folder itself IF LE edition is 3.57GB with all languages.. just make a zero-byte file with the same name as the deleted languages.

IE:
delete English.pak ( 319MB ) right-click new text document & rename it to English.pak file is now 0 bytes.

Delete czech.pak ( 327MB) right-click new text document & rename it to czech.pak

REMEMBER to name them exactly.. some have uppercase letters, some dont.

THEN ADD the patch 1.9 , DirectX 11 update and Hi-Res texture pack to DISK2.. more then enough room, but you will have to install them manually after installing base game.
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  #79  
Old 05-11-2011, 14:18
Krissz5435 Krissz5435 is offline
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Hi!
Can somebody help me about the conversion?
I edit the autorun.dat file but i dont know wich number in media section belongs to each file. It shows that 90 belongs to engine.cab, and it shows 562->gamedata.cab and 575->root.cab.
My question is wich number belongs to animations.pak, music.pak and objects.pak?
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  #80  
Old 05-11-2011, 15:19
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At least your trying to use orca & do it yourself, just use the already converted autorun.dat for your version as a guide. ( you'll see whats changed between your autrorun.dat & the edited one. Just as a precaution, rename your autorun.dat to mine.dat, it gets confusing when switching between to files named the same)
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  #81  
Old 05-11-2011, 16:00
Krissz5435 Krissz5435 is offline
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Finally i found my mistake. I dont dothe discprompt column. but if i do wat i want i must change discs almost 10 times.
I only want a dvd1-dvd2-dvd1 conversion, without the other language, and i want the animations music and objects pak on the dvd2.
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  #82  
Old 05-11-2011, 17:17
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well good luck, I requested a .dat that had Objects.pak, ObjectsLS.pak, and Animations.pak on dvd2 but no one would help
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  #83  
Old 05-11-2011, 17:21
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the issue is there is well over 1500 entries for the ENGLISH mst file alone, never mind having to change every entry in all mst files, thats why no-one has helped.
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  #84  
Old 05-11-2011, 17:26
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Isn't there A) a command line interface and/or B) a batch processing function in Orca to automize MSI/MSP/MST manipulation en masse?
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  #85  
Old 05-11-2011, 17:38
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not that i know of. Im starting on an INNO script for crysis 2 that will allow any version of the game to be installed, updated with hi-res texture pack, updated to V1.9, for ANY language. This will cease the requests for fixed autorun.dat for (x) language.

IT WONT use original DVD9 files but installed games files, so will be for ANY supported language.
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  #86  
Old 06-11-2011, 13:54
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Quote:
Originally Posted by pakrat2k2 View Post
the issue is there is well over 1500 entries for the ENGLISH mst file alone, never mind having to change every entry in all mst files, thats why no-one has helped.
Well somehow senseman managed to move some files over to a dvd2 for his conversion in post 1, so there is a way to do it without going insane (one would think, at least)...
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  #87  
Old 07-11-2011, 06:18
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Quote:
Originally Posted by Joe Forster/STA View Post
Isn't there A) a command line interface and/or B) a batch processing function in Orca to automize MSI/MSP/MST manipulation en masse?
Maybe the transform>apply transform... function @ the top would do it. Of course, for this the english .mst file must be available.
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  #88  
Old 07-11-2011, 17:00
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as already stated napalmguy's conversion is for ENGLISH ONLY! The embedded mst for ENGLISH was used, but I'm NOT going to manually edit over a dozen mst files so that every language can use that conversion. I'll post an INNO script, that no matter what language you use, or what version of the game, you can do the 1.9 Update + DX11 + HighResTextures. Be Patient, these take time to work on.
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  #89  
Old 11-11-2011, 20:55
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CRYSIS 2 Updated with patch 1.9 , DirectX 11 update and Hi-Res Texturepack
Supported Languages CS/DE/EN/ES/FR/IT/PL/RU/TR 2xDVD5 By Pakrat


1. Install game + DX11 Update, Patched to V1.9, Hi-Res TexturePack.

2. Download Crysis 2 Inno Setup.rar extract to HD ( NOT in Gamefolder )

2A. Inside archive is Localized.rar Extract localized.rar to temp location ( DELETE Language you WANT to keep )
copy into gamefolder\gamecrysis2\Localized subfolder.

2B. Goto gamefolder\Backup DELETE language.bak files.

3. Edit Crysis2.iss script Change first line:

#define SourcePath "C:\Program Files (x86)\Electronic Arts\Crytek\Crysis 2\"

to

#define SourcePath "path to your game\" ( \" MUST be there )

4. Save the changes & run the script.

5. your compiled files will be in the Compiled folder.

6. Move Setup.exe & Setup-1*.bin to Cryis2_1 folder.

7. Move Setup-2*.bin to Cryis2_2 folder.

8. Burn to DVD, using any label you want.

DVD1 - 4.33GB
DVD2 - 3.43GB



EDIT: REUPLOADED NEW FILE...Corrected small errors on desktop icons, and some spelling errors.
Attached Files
File Type: rar Crysis 2 Inno SetupV2.rar (39.20 MB, 564 views)

Last edited by pakrat2k2; 02-01-2012 at 14:45.
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  #90  
Old 26-11-2011, 03:34
Kamyk95 Kamyk95 is offline
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Quote:
Originally Posted by pakrat2k2 View Post
CRYSIS 2 Updated with patch 1.9 , DirectX 11 update and Hi-Res Texturepack
Supported Languages CS/DE/EN/ES/FR/IT/PL/RU/TR 2xDVD5 By Pakrat
Will it work with Limited Edition?
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