Go Back   FileForums > Game Backup > PC Games > PC Games - CD/DVD Conversions

Reply
 
Thread Tools Display Modes
  #1  
Old 12-09-2018, 09:18
Fabioddq's Avatar
Fabioddq Fabioddq is offline
Die Hard Member
 
Join Date: Oct 2011
Location: Earth
Posts: 1,221
Thanks: 336
Thanked 2,145 Times in 427 Posts
Fabioddq is on a distinguished road
Shadow of the Tomb Raider

Shadow of the Tomb Raider

Music: Ruins at Cozumel; Images: Ingame, Google
Compiled Setup.exe: InstallerScript_3.0.0.0.u3 [2019.03.28]
CIU By: Yener90
Contributors: BAMsE; Razor12911; Simorq; KaktoR; Cesar82 CIU 3.0.0.0.u3 [2019.03.28]
UltraARC by: Razor12911
UltraARC 2900 R6 Edition Modified by: Simorq
DiskSpan by: Razor12911


Instructions:
1. Install the game, remove the languages you don't need, if you have. Download attachment and extract (Not in game folder);
2. Move _CommonRedist folder to the Conversion_Output folder (Last DVD after the compression):
Code:
_CommonRedist\DirectX\Jun2010\DXSETUP.exe
_CommonRedist\vcredist\2015\vc_redist.x86.exe
_CommonRedist\vcredist\2015\vc_redist.x64.exe
3. Run DiskSpan.bat, choose the compression method and press Enter;
4. Test (the new files will be in the Conversion_Output folder);


Screenshots:
Autorun.jpg
Installer1.jpg
Installer2.jpg
Installing.jpg

Versions:

Code:
v1.0: First release (726 views before);
v1.1:
- Updated to CIU v3;
- Updated GameSize;
Script updated for compression by KaktoR: https://fileforums.com/showpost.php?...5&postcount=20
Attached Files
File Type: 7z SOTTR.v1.1.7z (38.83 MB, 1109 views)

Last edited by Fabioddq; 01-07-2019 at 09:09.
Reply With Quote
The Following 25 Users Say Thank You to Fabioddq For This Useful Post:
arcmemari (21-11-2018), Behnam2018 (30-01-2020), Cesar82 (12-09-2018), Cosplay (05-11-2018), crison (21-11-2018), Danziel123 (22-11-2018), GTX590 (12-09-2018), houcine80 (12-09-2018), KaktoR (12-09-2018), kassane (13-09-2018), marcos838 (19-11-2018), mausschieber (12-09-2018), moj007 (18-11-2018), nazs_blueduck (12-09-2018), nemesis8 (21-11-2018), omdj (12-09-2018), pakrat2k2 (12-09-2018), peychris (08-11-2018), Prettyboy099 (09-10-2018), sajmon83 (05-12-2018), sied (08-04-2019), Simorq (13-09-2018), Stor31 (13-09-2018), swara_1st (01-12-2018), wit (22-11-2018)
Sponsored Links
  #2  
Old 12-09-2018, 22:47
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,336
Thanks: 1,076
Thanked 6,927 Times in 2,615 Posts
KaktoR is on a distinguished road
Thanks, good work!

Info: https://fileforums.com/showpost.php?...&postcount=730
__________________
Haters gonna hate
Reply With Quote
  #3  
Old 13-09-2018, 04:29
Fabioddq's Avatar
Fabioddq Fabioddq is offline
Die Hard Member
 
Join Date: Oct 2011
Location: Earth
Posts: 1,221
Thanks: 336
Thanked 2,145 Times in 427 Posts
Fabioddq is on a distinguished road
Thanks bro. I try this method but I have an error in the compression when create Data3.bin, Write error (disk full?) In algorithm xZlib. Don't know what's happening, I never had this error. My SSHD has 1,5TB of empty space and no bad blocks.

I set to Blu-ray size because I never burn DVDs. I will try today using mask.

EDIT

Maybe my RAM is not enough (8GB DDR3), last night during the compression, (the arc.exe is using ~ 4,3GB), i was with several things open, Photoshop CC 2018 consumes a lot of RAM.
I'm trying now with MASK = srep:m3f+XZ/$Deflate=xZ1+srep:m3f+XZ/$BinkPack=BPK, i put *.tiger in arc.Groups, $Deflate section.

Last edited by Fabioddq; 13-09-2018 at 06:04.
Reply With Quote
  #4  
Old 13-09-2018, 06:12
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,336
Thanks: 1,076
Thanked 6,927 Times in 2,615 Posts
KaktoR is on a distinguished road
Maybe you use the wrong config0.inf

xZ1 = xZLib

[External compressor:xZLib]

The name must be case sensitive. Replace l with L.
__________________
Haters gonna hate
Reply With Quote
  #5  
Old 13-09-2018, 06:25
Fabioddq's Avatar
Fabioddq Fabioddq is offline
Die Hard Member
 
Join Date: Oct 2011
Location: Earth
Posts: 1,221
Thanks: 336
Thanked 2,145 Times in 427 Posts
Fabioddq is on a distinguished road
No, is correct, I checked before start the compression. Strange Data1 and Data2 compress normally... But last night I not use mask. Trying again now with mask, but looks like it's going to take all day, I need to go work now, will monitoring from there. Thanks for help.

Last edited by Fabioddq; 13-09-2018 at 06:27.
Reply With Quote
  #6  
Old 13-09-2018, 06:36
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,336
Thanks: 1,076
Thanked 6,927 Times in 2,615 Posts
KaktoR is on a distinguished road
Try later with a single .tiger file and zlib. Normally xtool don't use much ram (XZ(lzma2) need much more)
__________________
Haters gonna hate
Reply With Quote
The Following User Says Thank You to KaktoR For This Useful Post:
Fabioddq (13-09-2018)
  #7  
Old 13-09-2018, 07:35
Fabioddq's Avatar
Fabioddq Fabioddq is offline
Die Hard Member
 
Join Date: Oct 2011
Location: Earth
Posts: 1,221
Thanks: 336
Thanked 2,145 Times in 427 Posts
Fabioddq is on a distinguished road
Yes, any difference between lzma and lzma2? Lzma seems to be more fast and same level compression.
Reply With Quote
  #8  
Old 13-09-2018, 08:14
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,336
Thanks: 1,076
Thanked 6,927 Times in 2,615 Posts
KaktoR is on a distinguished road
Usually LZMA2 is faster in de-/compression. LZMA has usually a bit better ratio in compression but is slower.
__________________
Haters gonna hate
Reply With Quote
The Following 4 Users Say Thank You to KaktoR For This Useful Post:
Fabioddq (13-09-2018), GTX590 (13-09-2018), Simorq (13-09-2018), zirkhaki (23-11-2018)
  #9  
Old 13-09-2018, 10:47
Simorq's Avatar
Simorq Simorq is offline
Registered User
 
Join Date: Mar 2014
Location: Iran
Posts: 642
Thanks: 3,602
Thanked 1,303 Times in 464 Posts
Simorq is on a distinguished road
Quote:
Originally Posted by Fabioddq View Post
Thanks bro. I try this method but I have an error in the compression when create Data3.bin, Write error (disk full?) In algorithm xZlib. Don't know what's happening, I never had this error. My SSHD has 1,5TB of empty space and no bad blocks.

I set to Blu-ray size because I never burn DVDs. I will try today using mask.

EDIT

Maybe my RAM is not enough (8GB DDR3), last night during the compression, (the arc.exe is using ~ 4,3GB), i was with several things open, Photoshop CC 2018 consumes a lot of RAM.
I'm trying now with MASK = srep:m3f+XZ/$Deflate=xZ1+srep:m3f+XZ/$BinkPack=BPK, i put *.tiger in arc.Groups, $Deflate section.
MASK is wrong
MASK = srep:m3f+XZ/$deflate=xZ1+srep:m3f+XZ/$binkpack=BPK

For groups should be lowercase.

And for compression, it's better to use 4x4 or xlzma.
It is faster than LZMA2 and LOLZ.

Last edited by Simorq; 13-09-2018 at 10:50.
Reply With Quote
The Following User Says Thank You to Simorq For This Useful Post:
pakrat2k2 (13-09-2018)
  #10  
Old 13-09-2018, 11:12
Fabioddq's Avatar
Fabioddq Fabioddq is offline
Die Hard Member
 
Join Date: Oct 2011
Location: Earth
Posts: 1,221
Thanks: 336
Thanked 2,145 Times in 427 Posts
Fabioddq is on a distinguished road
Strange, works anyway with uppercase, but i will change in the next test. Using mask now no more errors up to now. Going to the final Data.bin

Thanks for the tips, 4x4 and xlzma has similar compression and decompression level?

EDIT

My results after 7 hous with the mask is 25GB (1 language audio, 2 languages texts). Maybe need to apply xZlib for all files, not only .tiger to get 22,5GB.

Last edited by Fabioddq; 13-09-2018 at 12:04.
Reply With Quote
  #11  
Old 13-09-2018, 12:06
Simorq's Avatar
Simorq Simorq is offline
Registered User
 
Join Date: Mar 2014
Location: Iran
Posts: 642
Thanks: 3,602
Thanked 1,303 Times in 464 Posts
Simorq is on a distinguished road
Quote:
Originally Posted by Fabioddq View Post
Strange, works anyway with uppercase, but i will

Thanks for the tips, 4x4 and xlzma has similar compression and decompression level?
Most of the time yes
I am using this method
Code:
4x4:b128mb:lzma:a1:mfbt4:d64m:fb273:mc1000000:lc8
Reply With Quote
The Following User Says Thank You to Simorq For This Useful Post:
Fabioddq (13-09-2018)
  #12  
Old 14-09-2018, 03:18
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,336
Thanks: 1,076
Thanked 6,927 Times in 2,615 Posts
KaktoR is on a distinguished road
Quote:
Originally Posted by Fabioddq View Post
Maybe need to apply xZlib for all files, not only .tiger to get 22,5GB.
Most likely not. It's not rewarding to precompress all files with xtool (+ it's a waste of time, because you wouldn't precompress f.e. bink/mp4 files that doesn't contain any zlib streams in it). What you could do is to set treshold to 100, it's a single file then and size is usually smaller then if you have more archives.

Example: If you would compress each .tiger file alone to it's own single archive, output will be bigger then if you would compress all .tiger files at once in a single archive. I have tested it once for AC:O, the output was about 3GB smaller because in second try i compressed all .forge files at once in one single archive.
__________________
Haters gonna hate
Reply With Quote
The Following User Says Thank You to KaktoR For This Useful Post:
Fabioddq (14-09-2018)
  #13  
Old 14-09-2018, 03:58
Fabioddq's Avatar
Fabioddq Fabioddq is offline
Die Hard Member
 
Join Date: Oct 2011
Location: Earth
Posts: 1,221
Thanks: 336
Thanked 2,145 Times in 427 Posts
Fabioddq is on a distinguished road
Hmm, i understand, will try in this way too. With this mask = xZ1+srep:m3f+4LZMA I get 21GB and just 4 hours to compress. Just decompress is more slowly. But I compress the whole game, will try today with threshold 100 and apply the method in tiger files only. Thank you!

EDIT

Btw, whats the difference between these 4x4 methods:

Code:
;FreeArc 4x4
4L1 = 4x4:b128mb:lzma:a1:mfbt4:64m:fb273:mc1000000:lc8
4L2 = 4x4:b128mb:lzma:ultra:64m:mc10000
4L3 = 4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

;Default Methods
4LZMA  = 4x4:b128m:lzma:a1:mfbt4:d64m:fb273:mc1000000000:lc8

Last edited by Fabioddq; 14-09-2018 at 04:09.
Reply With Quote
  #14  
Old 14-09-2018, 04:46
Simorq's Avatar
Simorq Simorq is offline
Registered User
 
Join Date: Mar 2014
Location: Iran
Posts: 642
Thanks: 3,602
Thanked 1,303 Times in 464 Posts
Simorq is on a distinguished road
Quote:
Originally Posted by Fabioddq View Post
Hmm, i understand, will try in this way too. With this mask = xZ1+srep:m3f+4LZMA I get 21GB and just 4 hours to compress. Just decompress is more slowly. But I compress the whole game, will try today with threshold 100 and apply the method in tiger files only. Thank you!

EDIT

Btw, whats the difference between these 4x4 methods:

Code:
;FreeArc 4x4
4L1 = 4x4:b128mb:lzma:a1:mfbt4:64m:fb273:mc1000000:lc8
4L2 = 4x4:b128mb:lzma:ultra:64m:mc10000
4L3 = 4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

;Default Methods
4LZMA  = 4x4:b128m:lzma:a1:mfbt4:d64m:fb273:mc1000000000:lc8
Not much different either.
An example:

Sims4
xZLib+srep:m3f+4x4:b128mb:lzma:ultra:64m:mc10000 19 GB
xZLib+srep:m3f+4x4:b128mb:lzma:a1:mfbt4:64m:fb273: mc1000000:lc8 18.8 GB

b128mb = Block Size (By increasing its compression ratio better)
64m = Dictionary (As it increases, compression ratio may be 0.5 to 1% better.) (also use of RAM increases)

I recommend using DiskSpan.

Last edited by Simorq; 14-09-2018 at 04:50.
Reply With Quote
The Following 2 Users Say Thank You to Simorq For This Useful Post:
Fabioddq (14-09-2018), GTX590 (14-09-2018)
  #15  
Old 21-11-2018, 11:34
arcmemari arcmemari is offline
Registered User
 
Join Date: Oct 2012
Location: iran
Posts: 7
Thanks: 3
Thanked 2 Times in 2 Posts
arcmemari is on a distinguished road
language files

thank you Fabioddq for the conversion but which files are language files specially audio language files? i looked in game folder and i couldn't determine them .all the language files(I think) are small ones about 4-20 Mbytes?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Shadow of the Tomb Raider - The Path Home GTX590 PC Games - CD/DVD Conversions 3 24-02-2024 12:50
Tomb Raider Anthology 11xDVD5 CIUV2 mausschieber PC Games - CD/DVD Conversions 6 28-09-2016 09:38



All times are GMT -7. The time now is 05:33.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Copyright 2000-2020, FileForums @ https://fileforums.com