#1
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Shadow of the Tomb Raider
Shadow of the Tomb Raider
Music: Ruins at Cozumel; Images: Ingame, Google Compiled Setup.exe: InstallerScript_3.0.0.0.u3 [2019.03.28] CIU By: Yener90 Contributors: BAMsE; Razor12911; Simorq; KaktoR; Cesar82 CIU 3.0.0.0.u3 [2019.03.28] UltraARC by: Razor12911 UltraARC 2900 R6 Edition Modified by: Simorq DiskSpan by: Razor12911 Instructions: 1. Install the game, remove the languages you don't need, if you have. Download attachment and extract (Not in game folder); 2. Move _CommonRedist folder to the Conversion_Output folder (Last DVD after the compression): Code:
_CommonRedist\DirectX\Jun2010\DXSETUP.exe _CommonRedist\vcredist\2015\vc_redist.x86.exe _CommonRedist\vcredist\2015\vc_redist.x64.exe 4. Test (the new files will be in the Conversion_Output folder); Screenshots: Autorun.jpg Installer1.jpg Installer2.jpg Installing.jpg Versions: Code:
v1.0: First release (726 views before); v1.1: - Updated to CIU v3; - Updated GameSize; Last edited by Fabioddq; 01-07-2019 at 09:09. |
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#2
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#3
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Thanks bro. I try this method but I have an error in the compression when create Data3.bin, Write error (disk full?) In algorithm xZlib. Don't know what's happening, I never had this error. My SSHD has 1,5TB of empty space and no bad blocks.
I set to Blu-ray size because I never burn DVDs. I will try today using mask. EDIT Maybe my RAM is not enough (8GB DDR3), last night during the compression, (the arc.exe is using ~ 4,3GB), i was with several things open, Photoshop CC 2018 consumes a lot of RAM. I'm trying now with MASK = srep:m3f+XZ/$Deflate=xZ1+srep:m3f+XZ/$BinkPack=BPK, i put *.tiger in arc.Groups, $Deflate section. Last edited by Fabioddq; 13-09-2018 at 06:04. |
#4
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Maybe you use the wrong config0.inf
xZ1 = xZLib [External compressor:xZLib] The name must be case sensitive. Replace l with L.
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#5
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No, is correct, I checked before start the compression. Strange Data1 and Data2 compress normally... But last night I not use mask. Trying again now with mask, but looks like it's going to take all day, I need to go work now, will monitoring from there. Thanks for help.
Last edited by Fabioddq; 13-09-2018 at 06:27. |
#6
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Try later with a single .tiger file and zlib. Normally xtool don't use much ram (XZ(lzma2) need much more)
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Fabioddq (13-09-2018) |
#7
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Yes, any difference between lzma and lzma2? Lzma seems to be more fast and same level compression.
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#8
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Usually LZMA2 is faster in de-/compression. LZMA has usually a bit better ratio in compression but is slower.
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#9
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Quote:
MASK = srep:m3f+XZ/$deflate=xZ1+srep:m3f+XZ/$binkpack=BPK For groups should be lowercase. And for compression, it's better to use 4x4 or xlzma. It is faster than LZMA2 and LOLZ. Last edited by Simorq; 13-09-2018 at 10:50. |
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pakrat2k2 (13-09-2018) |
#10
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Strange, works anyway with uppercase, but i will change in the next test. Using mask now no more errors up to now. Going to the final Data.bin
Thanks for the tips, 4x4 and xlzma has similar compression and decompression level? EDIT My results after 7 hous with the mask is 25GB (1 language audio, 2 languages texts). Maybe need to apply xZlib for all files, not only .tiger to get 22,5GB. Last edited by Fabioddq; 13-09-2018 at 12:04. |
#11
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Quote:
I am using this method Code:
4x4:b128mb:lzma:a1:mfbt4:d64m:fb273:mc1000000:lc8 |
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Fabioddq (13-09-2018) |
#12
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Quote:
Example: If you would compress each .tiger file alone to it's own single archive, output will be bigger then if you would compress all .tiger files at once in a single archive. I have tested it once for AC:O, the output was about 3GB smaller because in second try i compressed all .forge files at once in one single archive.
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Fabioddq (14-09-2018) |
#13
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Hmm, i understand, will try in this way too. With this mask = xZ1+srep:m3f+4LZMA I get 21GB and just 4 hours to compress. Just decompress is more slowly. But I compress the whole game, will try today with threshold 100 and apply the method in tiger files only. Thank you!
EDIT Btw, whats the difference between these 4x4 methods: Code:
;FreeArc 4x4 4L1 = 4x4:b128mb:lzma:a1:mfbt4:64m:fb273:mc1000000:lc8 4L2 = 4x4:b128mb:lzma:ultra:64m:mc10000 4L3 = 4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ;Default Methods 4LZMA = 4x4:b128m:lzma:a1:mfbt4:d64m:fb273:mc1000000000:lc8 Last edited by Fabioddq; 14-09-2018 at 04:09. |
#14
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Quote:
An example: Sims4 xZLib+srep:m3f+4x4:b128mb:lzma:ultra:64m:mc10000 19 GB xZLib+srep:m3f+4x4:b128mb:lzma:a1:mfbt4:64m:fb273: mc1000000:lc8 18.8 GB b128mb = Block Size (By increasing its compression ratio better) 64m = Dictionary (As it increases, compression ratio may be 0.5 to 1% better.) (also use of RAM increases) I recommend using DiskSpan. Last edited by Simorq; 14-09-2018 at 04:50. |
#15
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language files
thank you Fabioddq for the conversion but which files are language files specially audio language files? i looked in game folder and i couldn't determine them .all the language files(I think) are small ones about 4-20 Mbytes?
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